Find an Ability before its final branch replaces it

Updated

Version 1.0 has 36 base Abilities across 9 Survivors. Open one record for its exact levels and two mutually exclusive final branches.

36 of 36 Abilities
Survivor
Base timing
Base or final damage type
  1. Grenade Trail in-game iconGrenade Trail

    Forget about your worries as you throw them behind you like hand grenades

    SWAT. Timed base. Two final branches.Explosive, SlashingDomino or Shrapnel
    Grenade Trail in-game icon

    Forget about your worries as you throw them behind you like hand grenades

    SWAT. Timed base. Final branches are mutually exclusive.

    Base Ability

    First offer
    Recruit SWAT and Unlock Grenade Trail in SWAT's Ability skill tree.
    Damage types
    Explosive
    Permanent boost
    Grenade Trail
    Cooldown
    20 seconds
    Damage
    200
    Count
    2
    Range
    Not used
    Duration
    Not used

    Exact base level changes

    PickChanges
    Level 1 to 2Damage +50, Count +1, Cooldown -1 s
    Level 2 to 3Damage +50, Count +1, Cooldown -1 s
    Level 3 to 4Damage +50, Count +1, Cooldown -1 s

    Choose one final branch

    Grenade Trail: Domino in-game icon

    Domino

    Each grenade explosion has an 80% chance of spawning another grenade. This chance is reduced by 20% for each grenade spawned in this way.

    Offer gate
    Unlock Grenade Trail Evolutions, then reach Grenade Trail level 4.
    Choice cost
    Removes Shrapnel from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Grenade Trail.
    Damage types
    Explosive
    Cooldown
    17 seconds
    Damage
    350
    Count
    5
    Range
    Not used
    Duration
    Not used
    Grenade Trail: Shrapnel in-game icon

    Shrapnel

    Ability is now always active. Drops fragmentation grenades that deal additional slashing damage. Grenade drop frequency scales with the Ability Cooldown Reduction.

    Offer gate
    Unlock Grenade Trail Evolutions, then reach Grenade Trail level 4.
    Choice cost
    Removes Domino from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Grenade Trail.
    Damage types
    Explosive, Slashing
    Cooldown
    17 seconds
    Damage
    350
    Count
    1
    Range
    Not used
    Duration
    Not used

    Use the Ability evolution guide to check the unlock, Level 4 gate, replacement cost, and branch job before committing.

  2. Helicopter Strike in-game iconHelicopter Strike

    Use a radio transmitter to call in an attack helicopter from a nearby base

    SWAT. Timed base. Two final branches.Kinetic, ChemicalChemtrails or Gunner
    Helicopter Strike in-game icon

    Use a radio transmitter to call in an attack helicopter from a nearby base

    SWAT. Timed base. Final branches are mutually exclusive.

    Base Ability

    First offer
    Recruit SWAT and Unlock Helicopter Strike in SWAT's Ability skill tree.
    Damage types
    Kinetic
    Permanent boost
    Helicopter Strike
    Cooldown
    45 seconds
    Damage
    200
    Count
    Not used
    Range
    1
    Duration
    Not used

    Exact base level changes

    PickChanges
    Level 1 to 2Cooldown -5 s, Damage +50, Range +0.1
    Level 2 to 3Range +0.1, Damage +50
    Level 3 to 4Range +0.1, Damage +50

    Choose one final branch

    Helicopter Strike: Chemtrails in-game icon

    Chemtrails

    Helicopter will now drop Chemical grenades on the sides of its flight path.

    Offer gate
    Unlock Helicopter Strike Evolutions, then reach Helicopter Strike level 4.
    Choice cost
    Removes Gunner from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Helicopter Strike.
    Damage types
    Chemical, Kinetic
    Cooldown
    40 seconds
    Damage
    350
    Count
    Not used
    Range
    1.3
    Duration
    Not used
    Helicopter Strike: Gunner in-game icon

    Gunner

    Helicopter now also supports the squad by firing at enemies near their location.

    Offer gate
    Unlock Helicopter Strike Evolutions, then reach Helicopter Strike level 4.
    Choice cost
    Removes Chemtrails from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Helicopter Strike.
    Damage types
    Kinetic
    Cooldown
    40 seconds
    Damage
    350
    Count
    Not used
    Range
    1.3
    Duration
    Not used

    Use the Ability evolution guide to check the unlock, Level 4 gate, replacement cost, and branch job before committing.

  3. Ricochet in-game iconRicochet

    SWAT loads his weapons with special ammunition that allows each bullet fired to ricochet once

    SWAT. Passive base. Two final branches.SlashingInfinite or Shattering
    Ricochet in-game icon

    SWAT loads his weapons with special ammunition that allows each bullet fired to ricochet once

    SWAT. Passive base. Final branches are mutually exclusive.

    Base Ability

    First offer
    Recruit SWAT and Unlock Ricochet in SWAT's Ability skill tree.
    Damage types
    None
    Permanent boost
    Ricochet
    Cooldown
    Passive
    Damage
    Not used
    Count
    1
    Range
    Not used
    Duration
    Not used

    Exact base level changes

    PickChanges
    Level 1 to 2Activation chance +5%
    Level 2 to 3Activation chance +5%
    Level 3 to 4Activation chance +5%

    Choose one final branch

    Ricochet: Infinite in-game icon

    Infinite

    Ricochet chance is now 100%.

    Offer gate
    Unlock Ricochet Evolutions, then reach Ricochet level 4.
    Choice cost
    Removes Shattering from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Ricochet.
    Damage types
    None
    Cooldown
    Passive
    Damage
    Not used
    Count
    1
    Range
    Not used
    Duration
    Not used
    Ricochet: Shattering in-game icon

    Shattering

    Weapon projectiles now break into multiple shards, dealing Slashing damage with greater chance of causing Bleed.

    Offer gate
    Unlock Ricochet Evolutions, then reach Ricochet level 4.
    Choice cost
    Removes Infinite from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Ricochet.
    Damage types
    Slashing
    Cooldown
    Passive
    Damage
    Not used
    Count
    1
    Range
    Not used
    Duration
    Not used

    Use the Ability evolution guide to check the unlock, Level 4 gate, replacement cost, and branch job before committing.

  4. Automatic Turret in-game iconAutomatic Turret

    Fold out a portable turret that automatically transfers ammunition to nearby enemies

    SWAT. Timed base. Two final branches.Kinetic, ExplosiveProvocation or Demolition
    Automatic Turret in-game icon

    Fold out a portable turret that automatically transfers ammunition to nearby enemies

    SWAT. Timed base. Final branches are mutually exclusive.

    Base Ability

    First offer
    Recruit SWAT and Unlock Automatic Turret in SWAT's Ability skill tree.
    Damage types
    Kinetic
    Permanent boost
    Automatic Turret
    Cooldown
    30 seconds
    Damage
    100
    Count
    Not used
    Range
    Not used
    Duration
    15 seconds

    Exact base level changes

    PickChanges
    Level 1 to 2Damage +10, Duration +1 s, Cooldown -1 s
    Level 2 to 3Damage +10, Cooldown -1 s, Duration +1 s
    Level 3 to 4Damage +10, Duration +1 s, Cooldown -1 s

    Choose one final branch

    Automatic Turret: Provocation in-game icon

    Provocation

    Now spawns three turrets which also taunt enemies for 5s.

    Offer gate
    Unlock Automatic Turret Evolutions, then reach Automatic Turret level 4.
    Choice cost
    Removes Demolition from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Automatic Turret.
    Damage types
    Kinetic
    Cooldown
    27 seconds
    Damage
    130
    Count
    Not used
    Range
    Not used
    Duration
    18 seconds
    Automatic Turret: Demolition in-game icon

    Demolition

    Now spawns two turrets which fire Explosive bullets.

    Offer gate
    Unlock Automatic Turret Evolutions, then reach Automatic Turret level 4.
    Choice cost
    Removes Provocation from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Automatic Turret.
    Damage types
    Explosive
    Cooldown
    27 seconds
    Damage
    130
    Count
    Not used
    Range
    Not used
    Duration
    18 seconds

    Use the Ability evolution guide to check the unlock, Level 4 gate, replacement cost, and branch job before committing.

  5. Sawblade Drone in-game iconSawblade Drone

    Tank's favorite after-hours activity was to arm toy drones with circular saws

    Tank. Passive base. Two final branches.Slashing, Fire, IceEnchantment or Cogwheels
    Sawblade Drone in-game icon

    Tank's favorite after-hours activity was to arm toy drones with circular saws

    Tank. Passive base. Final branches are mutually exclusive.

    Base Ability

    First offer
    Recruit Tank and Unlock Sawblade Drone in Tank's Ability skill tree.
    Damage types
    Slashing
    Permanent boost
    Sawblade Drone
    Cooldown
    Passive
    Damage
    50
    Count
    1
    Range
    4
    Duration
    Not used

    Exact base level changes

    PickChanges
    Level 1 to 2Count +1, Damage +10
    Level 2 to 3Count +1, Damage +10
    Level 3 to 4Count +1, Damage +10

    Choose one final branch

    Sawblade Drone: Enchantment in-game icon

    Enchantment

    Empowers the sawblades with Fire and Ice damage types.

    Offer gate
    Unlock Sawblade Drone Evolutions, then reach Sawblade Drone level 4.
    Choice cost
    Removes Cogwheels from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Sawblade Drone.
    Damage types
    Fire, Ice, Slashing
    Cooldown
    Passive
    Damage
    160
    Count
    5
    Range
    4
    Duration
    Not used
    Sawblade Drone: Cogwheels in-game icon

    Cogwheels

    There is now an additional row of Sawblade Drones, circling clockwise.

    Offer gate
    Unlock Sawblade Drone Evolutions, then reach Sawblade Drone level 4.
    Choice cost
    Removes Enchantment from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Sawblade Drone.
    Damage types
    Slashing
    Cooldown
    Passive
    Damage
    80
    Count
    5
    Range
    4
    Duration
    Not used

    Use the Ability evolution guide to check the unlock, Level 4 gate, replacement cost, and branch job before committing.

  6. Minefield in-game iconMinefield

    Fuse and scatter landmines in the immediate area to give undead a fun surprise

    Tank. Timed base. Two final branches.Explosive, SlashingShrapnel or Taunt
    Minefield in-game icon

    Fuse and scatter landmines in the immediate area to give undead a fun surprise

    Tank. Timed base. Final branches are mutually exclusive.

    Base Ability

    First offer
    Recruit Tank and Unlock Minefield in Tank's Ability skill tree.
    Damage types
    Explosive
    Permanent boost
    Minefield
    Cooldown
    30 seconds
    Damage
    200
    Count
    3
    Range
    3
    Duration
    15 seconds

    Exact base level changes

    PickChanges
    Level 1 to 2Count +1, Cooldown -2 s, Damage +50
    Level 2 to 3Count +1, Cooldown -2 s, Damage +50
    Level 3 to 4Damage +50, Count +1, Cooldown -2 s

    Choose one final branch

    Minefield: Shrapnel in-game icon

    Shrapnel

    Drops fragmentation mines that deal additional slashing damage.

    Offer gate
    Unlock Minefield Evolutions, then reach Minefield level 4.
    Choice cost
    Removes Taunt from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Minefield.
    Damage types
    Explosive, Slashing
    Cooldown
    24 seconds
    Damage
    350
    Count
    7
    Range
    3
    Duration
    15 seconds
    Minefield: Taunt in-game icon

    Taunt

    Mines now beep on trigger, taunting enemies before exploding.

    Offer gate
    Unlock Minefield Evolutions, then reach Minefield level 4.
    Choice cost
    Removes Shrapnel from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Minefield.
    Damage types
    Explosive
    Cooldown
    24 seconds
    Damage
    350
    Count
    7
    Range
    3
    Duration
    15 seconds

    Use the Ability evolution guide to check the unlock, Level 4 gate, replacement cost, and branch job before committing.

  7. Fury Unleashed in-game iconFury Unleashed

    Tank goes berserk, reforging his fury into a powerful boost to his own combat capabilities

    Tank. Timed base. Two final branches.No damage typeHeroism or Cooperation
    Fury Unleashed in-game icon

    Tank goes berserk, reforging his fury into a powerful boost to his own combat capabilities

    Tank. Timed base. Final branches are mutually exclusive.

    Base Ability

    First offer
    Recruit Tank and Unlock Fury Unleashed in Tank's Ability skill tree.
    Damage types
    None
    Permanent boost
    Fury Unleashed
    Cooldown
    60 seconds
    Damage
    Not used
    Count
    Not used
    Range
    Not used
    Duration
    8 seconds

    Exact base level changes

    PickChanges
    Level 1 to 2Cooldown -5 s, Duration +2 s, Fire rate +10%
    Level 2 to 3Cooldown -5 s, Duration +2 s, Weapon cooldown reduction +10%
    Level 3 to 4Duration +2 s, Cooldown -5 s, Damage +5%

    Choose one final branch

    Fury Unleashed: Heroism in-game icon

    Heroism

    Ability is now always active.

    Offer gate
    Unlock Fury Unleashed Evolutions, then reach Fury Unleashed level 4.
    Choice cost
    Removes Cooperation from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Fury Unleashed.
    Damage types
    None
    Cooldown
    45 seconds
    Damage
    Not used
    Count
    Not used
    Range
    Not used
    Duration
    14 seconds
    Fury Unleashed: Cooperation in-game icon

    Cooperation

    Ability is now equally shared between all Survivors.

    Offer gate
    Unlock Fury Unleashed Evolutions, then reach Fury Unleashed level 4.
    Choice cost
    Removes Heroism from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Fury Unleashed.
    Damage types
    None
    Cooldown
    45 seconds
    Damage
    Not used
    Count
    Not used
    Range
    Not used
    Duration
    14 seconds

    Use the Ability evolution guide to check the unlock, Level 4 gate, replacement cost, and branch job before committing.

  8. Bombing Strike in-game iconBombing Strike

    Call in the big guns as a friendly bomber aircraft sweeps the field around you

    Tank. Timed base. Two final branches.Explosive, Electric, ChemicalSupercharge or Bioweapon
    Bombing Strike in-game icon

    Call in the big guns as a friendly bomber aircraft sweeps the field around you

    Tank. Timed base. Final branches are mutually exclusive.

    Base Ability

    First offer
    Recruit Tank and Unlock Bombing Strike in Tank's Ability skill tree.
    Damage types
    Explosive
    Permanent boost
    Bombing Strike
    Cooldown
    25 seconds
    Damage
    150
    Count
    4
    Range
    3.5
    Duration
    Not used

    Exact base level changes

    PickChanges
    Level 1 to 2Count +1, Range +0.5, Cooldown -1 s, Damage +25
    Level 2 to 3Count +1, Cooldown -1 s, Damage +25, Range +0.5
    Level 3 to 4Damage +25, Count +1, Range +0.5, Cooldown -1 s

    Choose one final branch

    Bombing Strike: Supercharge in-game icon

    Supercharge

    Drops EMP bombs instead, dealing Electric damage.

    Offer gate
    Unlock Bombing Strike Evolutions, then reach Bombing Strike level 4.
    Choice cost
    Removes Bioweapon from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Bombing Strike.
    Damage types
    Electric, Explosive
    Cooldown
    22 seconds
    Damage
    225
    Count
    7
    Range
    5
    Duration
    Not used
    Bombing Strike: Bioweapon in-game icon

    Bioweapon

    Ability now drops a single, much more powerful bomb, that deals Chemical damage.

    Offer gate
    Unlock Bombing Strike Evolutions, then reach Bombing Strike level 4.
    Choice cost
    Removes Supercharge from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Bombing Strike.
    Damage types
    Chemical, Explosive
    Cooldown
    22 seconds
    Damage
    550
    Count
    1
    Range
    15
    Duration
    Not used

    Use the Ability evolution guide to check the unlock, Level 4 gate, replacement cost, and branch job before committing.

  9. Electrocution in-game iconElectrocution

    Overcharge the thousands volt battery you carry on your back as a keepsake

    Engineer. Timed base. Two final branches.Electric, Fire, ChemicalPassion or Venomous
    Electrocution in-game icon

    Overcharge the thousands volt battery you carry on your back as a keepsake

    Engineer. Timed base. Final branches are mutually exclusive.

    Base Ability

    First offer
    Recruit Engineer and Unlock Electrocution in Engineer's Ability skill tree.
    Damage types
    Electric
    Permanent boost
    Electrocution
    Cooldown
    20 seconds
    Damage
    125
    Count
    Not used
    Range
    5
    Duration
    Not used

    Exact base level changes

    PickChanges
    Level 1 to 2Damage +25, Cooldown -4 s, Range +1
    Level 2 to 3Range +1, Cooldown -2 s, Damage +25
    Level 3 to 4Range +1, Damage +50, Cooldown -2 s

    Choose one final branch

    Electrocution: Passion in-game icon

    Passion

    Activates only when there are at least 10 enemies within its range, additionally applying Burn status to enemies.

    Offer gate
    Unlock Electrocution Evolutions, then reach Electrocution level 4.
    Choice cost
    Removes Venomous from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Electrocution.
    Damage types
    Fire, Electric
    Cooldown
    10 seconds
    Damage
    300
    Count
    Not used
    Range
    8
    Duration
    Not used
    Electrocution: Venomous in-game icon

    Venomous

    Now additionally always activates on hit, dodge, and parry, applying Toxified status to enemies.

    Offer gate
    Unlock Electrocution Evolutions, then reach Electrocution level 4.
    Choice cost
    Removes Passion from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Electrocution.
    Damage types
    Electric, Chemical
    Cooldown
    12 seconds
    Damage
    275
    Count
    Not used
    Range
    8
    Duration
    Not used

    Use the Ability evolution guide to check the unlock, Level 4 gate, replacement cost, and branch job before committing.

  10. Electric Turret in-game iconElectric Turret

    Express your inner nerd by erecting a construct pulsing with deadly amounts of electricity

    Engineer. Timed base. Two final branches.Electric, IceCooling or Fly Catcher
    Electric Turret in-game icon

    Express your inner nerd by erecting a construct pulsing with deadly amounts of electricity

    Engineer. Timed base. Final branches are mutually exclusive.

    Base Ability

    First offer
    Recruit Engineer and Unlock Electric Turret in Engineer's Ability skill tree.
    Damage types
    Electric
    Permanent boost
    Electric Turret
    Cooldown
    20 seconds
    Damage
    80
    Count
    Not used
    Range
    2
    Duration
    10 seconds

    Exact base level changes

    PickChanges
    Level 1 to 2Damage +20, Range +1, Cooldown -1 s, Duration +2 s
    Level 2 to 3Damage +20, Range +1, Cooldown -1 s, Duration +2 s
    Level 3 to 4Damage +20, Range +1, Cooldown -1 s, Duration +2 s

    Choose one final branch

    Electric Turret: Cooling in-game icon

    Cooling

    Turrets have less range, but pulse twice as often and deal additional Ice damage.

    Offer gate
    Unlock Electric Turret Evolutions, then reach Electric Turret level 4.
    Choice cost
    Removes Fly Catcher from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Electric Turret.
    Damage types
    Electric, Ice
    Cooldown
    17 seconds
    Damage
    140
    Count
    Not used
    Range
    3
    Duration
    16 seconds
    Electric Turret: Fly Catcher in-game icon

    Fly Catcher

    Electric Turrets will now taunt nearby enemies for 3s after spawning.

    Offer gate
    Unlock Electric Turret Evolutions, then reach Electric Turret level 4.
    Choice cost
    Removes Cooling from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Electric Turret.
    Damage types
    Electric
    Cooldown
    17 seconds
    Damage
    140
    Count
    Not used
    Range
    5
    Duration
    16 seconds

    Use the Ability evolution guide to check the unlock, Level 4 gate, replacement cost, and branch job before committing.

  11. EMP Grenade in-game iconEMP Grenade

    Throws a grenade that explodes after a few seconds, damaging nearby enemies and electrocuting those further away for 5s

    Engineer. Timed base. Two final branches.Electric, ExplosiveSupport or Experimental
    EMP Grenade in-game icon

    Throws a grenade that explodes after a few seconds, damaging nearby enemies and electrocuting those further away for 5s

    Engineer. Timed base. Final branches are mutually exclusive.

    Base Ability

    First offer
    Recruit Engineer and Unlock EMP Grenade in Engineer's Ability skill tree.
    Damage types
    Electric, Explosive
    Permanent boost
    EMP Grenade
    Cooldown
    20 seconds
    Damage
    200
    Count
    1
    Range
    3
    Duration
    5 seconds

    Exact base level changes

    PickChanges
    Level 1 to 2Damage +50, Range +1, Cooldown -1 s
    Level 2 to 3Damage +50, Range +1, Cooldown -1 s
    Level 3 to 4Damage +50, Range +1, Cooldown -1 s

    Choose one final branch

    EMP Grenade: Support in-game icon

    Support

    Every EMP grenade explosion reduces the cooldown of a random ability by 15%.

    Offer gate
    Unlock EMP Grenade Evolutions, then reach EMP Grenade level 4.
    Choice cost
    Removes Experimental from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps EMP Grenade.
    Damage types
    Electric, Explosive
    Cooldown
    17 seconds
    Damage
    350
    Count
    1
    Range
    6
    Duration
    5 seconds
    EMP Grenade: Experimental in-game icon

    Experimental

    Now throws three grenades that deal damage of random types in addition to their standard Electric explosion.

    Offer gate
    Unlock EMP Grenade Evolutions, then reach EMP Grenade level 4.
    Choice cost
    Removes Support from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps EMP Grenade.
    Damage types
    Electric, Explosive
    Cooldown
    17 seconds
    Damage
    350
    Count
    3
    Range
    6
    Duration
    5 seconds

    Use the Ability evolution guide to check the unlock, Level 4 gate, replacement cost, and branch job before committing.

  12. Energy Shield in-game iconEnergy Shield

    Engineer's latest invention projects a barrier that electrifies those who enter

    Engineer. Timed base. Two final branches.Electric, IceProtection or Sub-Zero
    Energy Shield in-game icon

    Engineer's latest invention projects a barrier that electrifies those who enter

    Engineer. Timed base. Final branches are mutually exclusive.

    Base Ability

    First offer
    Recruit Engineer and Unlock Energy Shield in Engineer's Ability skill tree.
    Damage types
    Electric
    Permanent boost
    Energy Shield
    Cooldown
    60 seconds
    Damage
    50
    Count
    Not used
    Range
    3
    Duration
    10 seconds

    Exact base level changes

    PickChanges
    Level 1 to 2Damage +25, Cooldown -5 s, Duration +1 s
    Level 2 to 3Damage +25, Range +1, Cooldown -5 s, Duration +1
    Level 3 to 4Damage +25, Duration +1 s, Cooldown -5 s, Range +1

    Choose one final branch

    Energy Shield: Protection in-game icon

    Protection

    Shield's dome is now much smaller, but completely blocks all enemy projectiles.

    Offer gate
    Unlock Energy Shield Evolutions, then reach Energy Shield level 4.
    Choice cost
    Removes Sub-Zero from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Energy Shield.
    Damage types
    Electric
    Cooldown
    45 seconds
    Damage
    125
    Count
    Not used
    Range
    3
    Duration
    13 seconds
    Energy Shield: Sub-Zero in-game icon

    Sub-Zero

    Enemies entering the dome are inflicted with Frozen status.

    Offer gate
    Unlock Energy Shield Evolutions, then reach Energy Shield level 4.
    Choice cost
    Removes Protection from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Energy Shield.
    Damage types
    Electric, Ice
    Cooldown
    45 seconds
    Damage
    125
    Count
    Not used
    Range
    5
    Duration
    13 seconds

    Use the Ability evolution guide to check the unlock, Level 4 gate, replacement cost, and branch job before committing.

  13. Arrow Rain in-game iconArrow Rain

    Fire a salvo into the sky, which then descends onto an area and pierces your foes

    Huntress. Timed base. Two final branches.Kinetic, ElectricDownpour or Thunderstruck
    Arrow Rain in-game icon

    Fire a salvo into the sky, which then descends onto an area and pierces your foes

    Huntress. Timed base. Final branches are mutually exclusive.

    Base Ability

    First offer
    Recruit Huntress and Unlock Arrow Rain in Huntress's Ability skill tree.
    Damage types
    Kinetic
    Permanent boost
    Arrow Rain
    Cooldown
    20 seconds
    Damage
    150
    Count
    1
    Range
    3
    Duration
    Not used

    Exact base level changes

    PickChanges
    Level 1 to 2Damage +50, Range +1, Cooldown -2 s
    Level 2 to 3Damage +50, Range +1, Cooldown -2 s
    Level 3 to 4Damage +50, Range +1, Cooldown -2 s

    Choose one final branch

    Arrow Rain: Downpour in-game icon

    Downpour

    Arrow Rain now occurs multiple times (+1 for every 10% of Ability Duration stat above 100%).

    Offer gate
    Unlock Arrow Rain Evolutions, then reach Arrow Rain level 4.
    Choice cost
    Removes Thunderstruck from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Arrow Rain.
    Damage types
    Kinetic
    Cooldown
    14 seconds
    Damage
    300
    Count
    1
    Range
    6
    Duration
    Not used
    Arrow Rain: Thunderstruck in-game icon

    Thunderstruck

    A few single arrows are launched, each creating an Electric explosion on hit.

    Offer gate
    Unlock Arrow Rain Evolutions, then reach Arrow Rain level 4.
    Choice cost
    Removes Downpour from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Arrow Rain.
    Damage types
    Electric, Kinetic
    Cooldown
    14 seconds
    Damage
    300
    Count
    Not used
    Range
    6
    Duration
    Not used

    Use the Ability evolution guide to check the unlock, Level 4 gate, replacement cost, and branch job before committing.

  14. Bear Trap in-game iconBear Trap

    Deploy multiple traps that hold enemies in place. If it's good enough for bears, should be good enough for zombies.

    Huntress. Timed base. Two final branches.Slashing, Ice, FireArrows or Fire
    Bear Trap in-game icon

    Deploy multiple traps that hold enemies in place. If it's good enough for bears, should be good enough for zombies.

    Huntress. Timed base. Final branches are mutually exclusive.

    Base Ability

    First offer
    Recruit Huntress and Unlock Bear Trap in Huntress's Ability skill tree.
    Damage types
    Slashing
    Permanent boost
    Bear Trap
    Cooldown
    25 seconds
    Damage
    50
    Count
    3
    Range
    3
    Duration
    Not used

    Exact base level changes

    PickChanges
    Level 1 to 2Damage +50, Count +1
    Level 2 to 3Damage +50, Count +1
    Level 3 to 4Damage +50, Count +1

    Choose one final branch

    Bear Trap: Arrows in-game icon

    Arrows

    Trap additionally fires few frozen arrows around on activation.

    Offer gate
    Unlock Bear Trap Evolutions, then reach Bear Trap level 4.
    Choice cost
    Removes Fire from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Bear Trap.
    Damage types
    Ice, Slashing
    Cooldown
    25 seconds
    Damage
    200
    Count
    7
    Range
    3
    Duration
    Not used
    Bear Trap: Fire in-game icon

    Fire

    Trap additionally creates a fire that lasts for a while.

    Offer gate
    Unlock Bear Trap Evolutions, then reach Bear Trap level 4.
    Choice cost
    Removes Arrows from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Bear Trap.
    Damage types
    Fire, Slashing
    Cooldown
    25 seconds
    Damage
    225
    Count
    7
    Range
    3
    Duration
    Not used

    Use the Ability evolution guide to check the unlock, Level 4 gate, replacement cost, and branch job before committing.

  15. Zombie Decoy in-game iconZombie Decoy

    Set a nasty grenade-filled decoy trap in the form of an annoying wind-up toy

    Huntress. Timed base. Two final branches.Explosive, ChemicalMoving or Toxic
    Zombie Decoy in-game icon

    Set a nasty grenade-filled decoy trap in the form of an annoying wind-up toy

    Huntress. Timed base. Final branches are mutually exclusive.

    Base Ability

    First offer
    Recruit Huntress and Unlock Zombie Decoy in Huntress's Ability skill tree.
    Damage types
    Explosive
    Permanent boost
    Zombie Decoy
    Cooldown
    30 seconds
    Damage
    150
    Count
    Not used
    Range
    3
    Duration
    5 seconds

    Exact base level changes

    PickChanges
    Level 1 to 2Damage +50, Cooldown -2 s
    Level 2 to 3Damage +50, Cooldown -2 s, Range +1
    Level 3 to 4Damage +50, Cooldown -2 s

    Choose one final branch

    Zombie Decoy: Moving in-game icon

    Moving

    Decoy now moves away from the Survivors before exploding.

    Offer gate
    Unlock Decoy Evolutions, then reach Zombie Decoy level 4.
    Choice cost
    Removes Toxic from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Zombie Decoy.
    Damage types
    Explosive
    Cooldown
    24 seconds
    Damage
    350
    Count
    Not used
    Range
    4
    Duration
    5 seconds
    Zombie Decoy: Toxic in-game icon

    Toxic

    Decoy now lasts longer and emits Chemical cloud around it before explosion.

    Offer gate
    Unlock Decoy Evolutions, then reach Zombie Decoy level 4.
    Choice cost
    Removes Moving from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Zombie Decoy.
    Damage types
    Chemical, Explosive
    Cooldown
    24 seconds
    Damage
    300
    Count
    Not used
    Range
    4
    Duration
    5 seconds

    Use the Ability evolution guide to check the unlock, Level 4 gate, replacement cost, and branch job before committing.

  16. Arrow Penetration in-game iconArrow Penetration

    Hunter sharpens her arrows' tips to pierce her prey like butter

    Huntress. Passive base. Two final branches.Explosive, KineticExplosive or Barbed
    Arrow Penetration in-game icon

    Hunter sharpens her arrows' tips to pierce her prey like butter

    Huntress. Passive base. Final branches are mutually exclusive.

    Base Ability

    First offer
    Recruit Huntress and Unlock Arrow Penetration in Huntress's Ability skill tree.
    Damage types
    None
    Permanent boost
    Arrow Penetration
    Cooldown
    Passive
    Damage
    Not used
    Count
    Not used
    Range
    Not used
    Duration
    Not used

    Exact base level changes

    PickChanges
    Level 1 to 2Activation chance +10%
    Level 2 to 3Activation chance +10%
    Level 3 to 4Activation chance +10%

    Choose one final branch

    Arrow Penetration: Explosive in-game icon

    Explosive

    Creates small explosion on successful penetration.

    Offer gate
    Unlock Arrow Penetration Evolutions, then reach Arrow Penetration level 4.
    Choice cost
    Removes Barbed from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Arrow Penetration.
    Damage types
    Explosive
    Cooldown
    Passive
    Damage
    Not used
    Count
    Not used
    Range
    Not used
    Duration
    Not used
    Arrow Penetration: Barbed in-game icon

    Barbed

    Arrow Penetration hits now guarantee an Injured status.

    Offer gate
    Unlock Arrow Penetration Evolutions, then reach Arrow Penetration level 4.
    Choice cost
    Removes Explosive from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Arrow Penetration.
    Damage types
    Kinetic
    Cooldown
    Passive
    Damage
    Not used
    Count
    Not used
    Range
    Not used
    Duration
    Not used

    Use the Ability evolution guide to check the unlock, Level 4 gate, replacement cost, and branch job before committing.

  17. Pulsar in-game iconPulsar

    Generate electrical pulses from your cybernetic suit that damage nearby targets

    Ghost. Timed base. Two final branches.Electric, FireOverheat or Unstoppable
    Pulsar in-game icon

    Generate electrical pulses from your cybernetic suit that damage nearby targets

    Ghost. Timed base. Final branches are mutually exclusive.

    Base Ability

    First offer
    Recruit Ghost and Unlock Pulsar in Ghost's Ability skill tree.
    Damage types
    Electric
    Permanent boost
    Pulsar
    Cooldown
    4 seconds
    Damage
    100
    Count
    Not used
    Range
    3
    Duration
    Not used

    Exact base level changes

    PickChanges
    Level 1 to 2Damage +50, Cooldown -0.2 s
    Level 2 to 3Damage +50, Cooldown -0.2 s, Range +1
    Level 3 to 4Damage +50, Cooldown -0.2 s

    Choose one final branch

    Pulsar: Overheat in-game icon

    Overheat

    Pulsar now deals additional Fire damage.

    Offer gate
    Unlock Pulsar Evolutions, then reach Pulsar level 4.
    Choice cost
    Removes Unstoppable from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Pulsar.
    Damage types
    Fire, Electric
    Cooldown
    3.4 seconds
    Damage
    250
    Count
    Not used
    Range
    4
    Duration
    Not used
    Pulsar: Unstoppable in-game icon

    Unstoppable

    Pulses additionally pushes enemies back.

    Offer gate
    Unlock Pulsar Evolutions, then reach Pulsar level 4.
    Choice cost
    Removes Overheat from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Pulsar.
    Damage types
    Electric
    Cooldown
    3.4 seconds
    Damage
    250
    Count
    Not used
    Range
    4
    Duration
    Not used

    Use the Ability evolution guide to check the unlock, Level 4 gate, replacement cost, and branch job before committing.

  18. Shuriken in-game iconShuriken

    Give zombies a glimpse of the stars as you cut through them from a safe distance

    Ghost. Timed base. Two final branches.SlashingBoomerang or Single
    Shuriken in-game icon

    Give zombies a glimpse of the stars as you cut through them from a safe distance

    Ghost. Timed base. Final branches are mutually exclusive.

    Base Ability

    First offer
    Recruit Ghost and Unlock Shuriken in Ghost's Ability skill tree.
    Damage types
    Slashing
    Permanent boost
    Shuriken
    Cooldown
    15 seconds
    Damage
    200
    Count
    3
    Range
    1
    Duration
    Not used

    Exact base level changes

    PickChanges
    Level 1 to 2Damage +50, Count +1, Cooldown -1 s
    Level 2 to 3Damage +50, Count +1, Cooldown -1 s
    Level 3 to 4Damage +50, Count +1, Cooldown -1 s

    Choose one final branch

    Shuriken: Boomerang in-game icon

    Boomerang

    Shurikens now act like boomerangs.

    Offer gate
    Unlock Shuriken Evolutions, then reach Shuriken level 4.
    Choice cost
    Removes Single from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Shuriken.
    Damage types
    Slashing
    Cooldown
    12 seconds
    Damage
    350
    Count
    6
    Range
    1
    Duration
    Not used
    Shuriken: Single in-game icon

    Single

    Now spawns one single shuriken that jumps from enemy to enemy up to 15 times.

    Offer gate
    Unlock Shuriken Evolutions, then reach Shuriken level 4.
    Choice cost
    Removes Boomerang from this Ability.
    Replacement
    Deactivates the base Ability and uses this branch's own record.
    Permanent boost
    Keeps Shuriken.
    Damage types
    Slashing
    Cooldown
    12 seconds
    Damage
    450
    Count
    1
    Range
    1
    Duration
    Not used

    Use the Ability evolution guide to check the unlock, Level 4 gate, replacement cost, and branch job before committing.

Showing 18 of 36 Abilities.