Find a Weapon path before you replace your build

Updated

Full Release 1.0 has 45 Weapons across 9 Survivors. Open any record to see the complete 1-to-1-to-3 path, offer gate, level rows, replacement cost, and every supported timing field.

45 of 45 Weapons
Survivor
Weapon tier
Damage type
  1. Pistol in-game iconPistol

    He was always there for you, even when the world ended. Most effective at close range

    SWAT. Tier 1. Magazine sequence.KineticClose peak
    Pistol in-game icon

    He was always there for you, even when the world ended. Most effective at close range

    SWAT. Tier 1. Direct damage.

    Offer and replacement

    Requirement
    Recruit SWAT. This is the opening Weapon.
    First pick
    Starts with the recruited Survivor.
    Permanent boost
    Pistol only. A replacement uses its own permanent boost.
    Earlier run changes
    Apply only while this exact Weapon remains active.

    Complete SWAT path

    1. Tier 1Pistol
    2. Tier 2SMG
    3. Tier 3Assault Rifle, Sniper Rifle, Grenade Launcher

    Base Weapon record

    Cadence
    Magazine sequence
    Damage basis
    Direct damage
    Damage types
    Kinetic
    Base fire rate
    2 triggers per second
    Fire interval
    0.5 seconds
    Reload or cooldown
    1.75 seconds
    Magazine
    9 triggers
    Projectiles per trigger
    1
    Direct trigger at Medium
    50
    Base damage over time
    None
    Range multipliers
    Close 1.25x, Medium 1x, Long 0.75x
    Peak range
    Close
    Stored range
    10
    Projectile speed
    35
    Spread
    1
    Attack size
    1
    Penetration
    None

    Supported full cycle at starting stats

    Firing intervals
    8
    Firing window
    4 seconds
    First-shot cycle
    5.75 seconds
    Sustained triggers
    1.565 per second
    Direct magazine payload
    450

    Exact level changes

    PickChanges
    Level 1 to 2Damage +10, Fire rate +0.5
    Level 2 to 3Magazine size +3
    Level 3 to 4Damage +10, Fire rate +0.5, Magazine size +6
  2. SMG in-game iconSMG

    Spray & pray the zombies with your trusty submachine gun

    SWAT. Tier 2. Magazine sequence.KineticClose peak
    SMG in-game icon

    Spray & pray the zombies with your trusty submachine gun

    SWAT. Tier 2. Direct damage.

    Offer and replacement

    Requirement
    Unlock SMG in SWAT's Weapon skill tree, then reach Pistol level 4.
    First pick
    Replaces Pistol.
    Permanent boost
    SMG only. A replacement uses its own permanent boost.
    Earlier run changes
    Do not carry into this Weapon. Later picks use the level rows below.

    Complete SWAT path

    1. Tier 1Pistol
    2. Tier 2SMG
    3. Tier 3Assault Rifle, Sniper Rifle, Grenade Launcher

    Base Weapon record

    Cadence
    Magazine sequence
    Damage basis
    Direct damage
    Damage types
    Kinetic
    Base fire rate
    7 triggers per second
    Fire interval
    0.143 seconds
    Reload or cooldown
    1.75 seconds
    Magazine
    20 triggers
    Projectiles per trigger
    1
    Direct trigger at Medium
    45
    Base damage over time
    None
    Range multipliers
    Close 1x, Medium 0.9x, Long 0.7x
    Peak range
    Close
    Stored range
    10
    Projectile speed
    30
    Spread
    2
    Attack size
    1
    Penetration
    None

    Supported full cycle at starting stats

    Firing intervals
    19
    Firing window
    2.714 seconds
    First-shot cycle
    4.464 seconds
    Sustained triggers
    4.48 per second
    Direct magazine payload
    1000

    Exact level changes

    PickChanges
    Level 1 to 2Damage +10, Magazine size +5
    Level 2 to 3Magazine size +5, Fire rate +1
    Level 3 to 4Damage +10, Magazine size +5, Fire rate +1
  3. Assault Rifle in-game iconAssault Rifle

    Plow through the horde with this proven and effective tool

    SWAT. Tier 3. Magazine sequence.KineticClose peak
    Assault Rifle in-game icon

    Plow through the horde with this proven and effective tool

    SWAT. Tier 3. Direct damage.

    Offer and replacement

    Requirement
    Unlock Assault Rifle in SWAT's Weapon skill tree, then reach SMG level 4.
    First pick
    Replaces SMG.
    Permanent boost
    Assault Rifle only. A replacement uses its own permanent boost.
    Earlier run changes
    Do not carry into this Weapon. Later picks use the level rows below.
    Final choice cost
    Choosing this Weapon removes Sniper Rifle and Grenade Launcher from this path.

    Complete SWAT path

    1. Tier 1Pistol
    2. Tier 2SMG
    3. Tier 3Assault Rifle, Sniper Rifle, Grenade Launcher

    Base Weapon record

    Cadence
    Magazine sequence
    Damage basis
    Direct damage
    Damage types
    Kinetic
    Base fire rate
    7 triggers per second
    Fire interval
    0.143 seconds
    Reload or cooldown
    1.5 seconds
    Magazine
    24 triggers
    Projectiles per trigger
    1
    Direct trigger at Medium
    68
    Base damage over time
    None
    Range multipliers
    Close 1x, Medium 0.85x, Long 0.65x
    Peak range
    Close
    Stored range
    12
    Projectile speed
    60
    Spread
    1
    Attack size
    1
    Penetration
    None

    Supported full cycle at starting stats

    Firing intervals
    23
    Firing window
    3.286 seconds
    First-shot cycle
    4.786 seconds
    Sustained triggers
    5.015 per second
    Direct magazine payload
    1920

    Exact level changes

    PickChanges
    Level 1 to 2Damage +10, Magazine size +6, Fire rate +1
    Level 2 to 3Damage +10, Fire rate +1
    Level 3 to 4Damage +10, Fire rate +1, Reload time -0.25 s
  4. Sniper Rifle in-game iconSniper Rifle

    Eliminate key targets with powerful, horde-piercing shots. Bonus damage at long distance

    SWAT. Tier 3. Magazine sequence.KineticLong peak
    Sniper Rifle in-game icon

    Eliminate key targets with powerful, horde-piercing shots. Bonus damage at long distance

    SWAT. Tier 3. Direct damage.

    Offer and replacement

    Requirement
    Unlock Sniper Rifle in SWAT's Weapon skill tree, then reach SMG level 4.
    First pick
    Replaces SMG.
    Permanent boost
    Sniper Rifle only. A replacement uses its own permanent boost.
    Earlier run changes
    Do not carry into this Weapon. Later picks use the level rows below.
    Final choice cost
    Choosing this Weapon removes Assault Rifle and Grenade Launcher from this path.

    Complete SWAT path

    1. Tier 1Pistol
    2. Tier 2SMG
    3. Tier 3Assault Rifle, Sniper Rifle, Grenade Launcher

    Base Weapon record

    Cadence
    Magazine sequence
    Damage basis
    Direct damage
    Damage types
    Kinetic
    Base fire rate
    1.5 triggers per second
    Fire interval
    0.667 seconds
    Reload or cooldown
    1.5 seconds
    Magazine
    2 triggers
    Projectiles per trigger
    1
    Direct trigger at Medium
    250
    Base damage over time
    None
    Range multipliers
    Close 1x, Medium 1x, Long 1.25x
    Peak range
    Long
    Stored range
    14
    Projectile speed
    60
    Spread
    0
    Attack size
    1
    Penetration
    Present. Exact target limit and per-target damage falloff are withheld because their player-facing units are not established.

    Supported full cycle at starting stats

    Firing intervals
    1
    Firing window
    0.667 seconds
    First-shot cycle
    2.167 seconds
    Sustained triggers
    0.923 per second
    Direct magazine payload
    500

    Exact level changes

    PickChanges
    Level 1 to 2Damage +50, Magazine size +1
    Level 2 to 3Damage +50, Fire rate +0.25
    Level 3 to 4Fire rate +0.25, Reload time -0.5 s
  5. Grenade Launcher in-game iconGrenade Launcher

    Sometimes you get bored firing small projectiles, so you switch to large and exploding ones instead

    SWAT. Tier 3. Magazine sequence.ExplosiveClose + Medium + Long peak
    Grenade Launcher in-game icon

    Sometimes you get bored firing small projectiles, so you switch to large and exploding ones instead

    SWAT. Tier 3. Direct damage.

    Offer and replacement

    Requirement
    Unlock Grenade Launcher in SWAT's Weapon skill tree, then reach SMG level 4.
    First pick
    Replaces SMG.
    Permanent boost
    Grenade Launcher only. A replacement uses its own permanent boost.
    Earlier run changes
    Do not carry into this Weapon. Later picks use the level rows below.
    Final choice cost
    Choosing this Weapon removes Assault Rifle and Sniper Rifle from this path.

    Complete SWAT path

    1. Tier 1Pistol
    2. Tier 2SMG
    3. Tier 3Assault Rifle, Sniper Rifle, Grenade Launcher

    Base Weapon record

    Cadence
    Magazine sequence
    Damage basis
    Direct damage
    Damage types
    Explosive
    Base fire rate
    2 triggers per second
    Fire interval
    0.5 seconds
    Reload or cooldown
    3 seconds
    Magazine
    12 triggers
    Projectiles per trigger
    1
    Direct trigger at Medium
    125
    Base damage over time
    None
    Range multipliers
    Close 1x, Medium 1x, Long 1x
    Peak range
    Close + Medium + Long
    Stored range
    12
    Projectile speed
    20
    Spread
    0
    Attack size
    3
    Penetration
    Present. Exact target limit and per-target damage falloff are withheld because their player-facing units are not established.

    Supported full cycle at starting stats

    Firing intervals
    11
    Firing window
    5.5 seconds
    First-shot cycle
    8.5 seconds
    Sustained triggers
    1.412 per second
    Direct magazine payload
    1500

    Exact level changes

    PickChanges
    Level 1 to 2Damage +25, Magazine size +2, Reload time -0.2 s, Fire rate +0.2
    Level 2 to 3Damage +25, Reload time -0.2 s, Magazine size +2, Fire rate +0.2
    Level 3 to 4Damage +25, Reload time -0.2 s, Magazine size +2 s, Fire rate +0.2
  6. Shotgun in-game iconShotgun

    Some call it slow, you call it methodical. Best at close to medium range

    Tank. Tier 1. Single trigger.KineticMedium peak
    Shotgun in-game icon

    Some call it slow, you call it methodical. Best at close to medium range

    Tank. Tier 1. Direct damage.

    Offer and replacement

    Requirement
    Recruit Tank. This is the opening Weapon.
    First pick
    Starts with the recruited Survivor.
    Permanent boost
    Shotgun only. A replacement uses its own permanent boost.
    Earlier run changes
    Apply only while this exact Weapon remains active.

    Complete Tank path

    1. Tier 1Shotgun
    2. Tier 2Pump-Action Shotgun
    3. Tier 3Minigun, Rocket Launcher, Super Shotgun

    Base Weapon record

    Cadence
    Single trigger
    Damage basis
    Direct damage
    Damage types
    Kinetic
    Base fire rate
    Not used by this cadence
    Fire interval
    Withheld for this cadence
    Reload or cooldown
    2 seconds
    Magazine
    No ordinary magazine cycle
    Projectiles per trigger
    6
    Direct trigger at Medium
    180
    Base damage over time
    None
    Range multipliers
    Close 0.9x, Medium 1x, Long 0.5x
    Peak range
    Medium
    Stored range
    10
    Projectile speed
    30
    Spread
    4
    Attack size
    1
    Penetration
    None

    Supported full cycle at starting stats

    This cadence does not support an ordinary magazine cycle. Fire window, first-shot cycle, sustained triggers, and direct magazine payload are withheld.

    Exact level changes

    PickChanges
    Level 1 to 2Damage +10, Reload time -0.1 s, Projectiles per attack +1
    Level 2 to 3Damage +10, Projectiles per attack +1, Reload time -0.1 s
    Level 3 to 4Damage +10, Projectiles per attack +1, Reload time -0.1 s
  7. Pump-Action Shotgun in-game iconPump-Action Shotgun

    Fire powerful buckshots as the barrel glows hot

    Tank. Tier 2. Magazine sequence.KineticMedium peak
    Pump-Action Shotgun in-game icon

    Fire powerful buckshots as the barrel glows hot

    Tank. Tier 2. Direct damage.

    Offer and replacement

    Requirement
    Unlock Pump-Action Shotgun in Tank's Weapon skill tree, then reach Shotgun level 4.
    First pick
    Replaces Shotgun.
    Permanent boost
    Pump-Action Shotgun only. A replacement uses its own permanent boost.
    Earlier run changes
    Do not carry into this Weapon. Later picks use the level rows below.

    Complete Tank path

    1. Tier 1Shotgun
    2. Tier 2Pump-Action Shotgun
    3. Tier 3Minigun, Rocket Launcher, Super Shotgun

    Base Weapon record

    Cadence
    Magazine sequence
    Damage basis
    Direct damage
    Damage types
    Kinetic
    Base fire rate
    1.5 triggers per second
    Fire interval
    0.667 seconds
    Reload or cooldown
    1.5 seconds
    Magazine
    2 triggers
    Projectiles per trigger
    8
    Direct trigger at Medium
    480
    Base damage over time
    None
    Range multipliers
    Close 0.8x, Medium 1x, Long 0.5x
    Peak range
    Medium
    Stored range
    10
    Projectile speed
    30
    Spread
    4
    Attack size
    1
    Penetration
    None

    Supported full cycle at starting stats

    Firing intervals
    1
    Firing window
    0.667 seconds
    First-shot cycle
    2.167 seconds
    Sustained triggers
    0.923 per second
    Direct magazine payload
    960

    Exact level changes

    PickChanges
    Level 1 to 2Damage +10, Projectiles per attack +1
    Level 2 to 3Damage +10, Magazine size +1, Reload time -0.1 s
    Level 3 to 4Damage +10, Projectiles per attack +1, Reload time -0.1 s
  8. Minigun in-game iconMinigun

    Mini by the Tank's standards, but not to your enemies. Damage falls off with distance.

    Tank. Tier 3. Magazine sequence.KineticClose peak
    Minigun in-game icon

    Mini by the Tank's standards, but not to your enemies. Damage falls off with distance.

    Tank. Tier 3. Direct damage.

    Offer and replacement

    Requirement
    Unlock Minigun in Tank's Weapon skill tree, then reach Pump-Action Shotgun level 4.
    First pick
    Replaces Pump-Action Shotgun.
    Permanent boost
    Minigun only. A replacement uses its own permanent boost.
    Earlier run changes
    Do not carry into this Weapon. Later picks use the level rows below.
    Final choice cost
    Choosing this Weapon removes Rocket Launcher and Super Shotgun from this path.

    Complete Tank path

    1. Tier 1Shotgun
    2. Tier 2Pump-Action Shotgun
    3. Tier 3Minigun, Rocket Launcher, Super Shotgun

    Base Weapon record

    Cadence
    Magazine sequence
    Damage basis
    Direct damage
    Damage types
    Kinetic
    Base fire rate
    15 triggers per second
    Fire interval
    0.067 seconds
    Reload or cooldown
    3 seconds
    Magazine
    150 triggers
    Projectiles per trigger
    1
    Direct trigger at Medium
    32
    Base damage over time
    None
    Range multipliers
    Close 1x, Medium 0.8x, Long 0.6x
    Peak range
    Close
    Stored range
    10
    Projectile speed
    60
    Spread
    0.5
    Attack size
    1
    Penetration
    None

    Supported full cycle at starting stats

    Firing intervals
    149
    Firing window
    9.933 seconds
    First-shot cycle
    12.933 seconds
    Sustained triggers
    11.598 per second
    Direct magazine payload
    6000

    Exact level changes

    PickChanges
    Level 1 to 2Damage +10, Magazine size +25, Fire rate +1
    Level 2 to 3Damage +10, Magazine size +25, Fire rate +1
    Level 3 to 4Damage +10, Fire rate +1
  9. Rocket Launcher in-game iconRocket Launcher

    Send the horde to the moon, in pieces

    Tank. Tier 3. Magazine sequence.ExplosiveClose + Medium + Long peak
    Rocket Launcher in-game icon

    Send the horde to the moon, in pieces

    Tank. Tier 3. Direct damage.

    Offer and replacement

    Requirement
    Unlock Rocket Launcher in Tank's Weapon skill tree, then reach Pump-Action Shotgun level 4.
    First pick
    Replaces Pump-Action Shotgun.
    Permanent boost
    Rocket Launcher only. A replacement uses its own permanent boost.
    Earlier run changes
    Do not carry into this Weapon. Later picks use the level rows below.
    Final choice cost
    Choosing this Weapon removes Minigun and Super Shotgun from this path.

    Complete Tank path

    1. Tier 1Shotgun
    2. Tier 2Pump-Action Shotgun
    3. Tier 3Minigun, Rocket Launcher, Super Shotgun

    Base Weapon record

    Cadence
    Magazine sequence
    Damage basis
    Direct damage
    Damage types
    Explosive
    Base fire rate
    1.5 triggers per second
    Fire interval
    0.667 seconds
    Reload or cooldown
    2 seconds
    Magazine
    3 triggers
    Projectiles per trigger
    1
    Direct trigger at Medium
    350
    Base damage over time
    None
    Range multipliers
    Close 1x, Medium 1x, Long 1x
    Peak range
    Close + Medium + Long
    Stored range
    10
    Projectile speed
    12
    Spread
    0
    Attack size
    1
    Penetration
    None

    Supported full cycle at starting stats

    Firing intervals
    2
    Firing window
    1.333 seconds
    First-shot cycle
    3.333 seconds
    Sustained triggers
    0.9 per second
    Direct magazine payload
    1050

    Exact level changes

    PickChanges
    Level 1 to 2Damage +50, Magazine size +1
    Level 2 to 3Damage +50, Magazine size +1, Reload time -0.5 s
    Level 3 to 4Damage +50, Magazine size +2
  10. Super Shotgun in-game iconSuper Shotgun

    Low accuracy is not an issue if no blind spots exist in your shooting area

    Tank. Tier 3. Magazine sequence.KineticMedium peak
    Super Shotgun in-game icon

    Low accuracy is not an issue if no blind spots exist in your shooting area

    Tank. Tier 3. Direct damage.

    Offer and replacement

    Requirement
    Unlock Super Shotgun in Tank's Weapon skill tree, then reach Pump-Action Shotgun level 4.
    First pick
    Replaces Pump-Action Shotgun.
    Permanent boost
    Super Shotgun only. A replacement uses its own permanent boost.
    Earlier run changes
    Do not carry into this Weapon. Later picks use the level rows below.
    Final choice cost
    Choosing this Weapon removes Rocket Launcher and Minigun from this path.

    Complete Tank path

    1. Tier 1Shotgun
    2. Tier 2Pump-Action Shotgun
    3. Tier 3Minigun, Rocket Launcher, Super Shotgun

    Base Weapon record

    Cadence
    Magazine sequence
    Damage basis
    Direct damage
    Damage types
    Kinetic
    Base fire rate
    1.6 triggers per second
    Fire interval
    0.625 seconds
    Reload or cooldown
    1.5 seconds
    Magazine
    8 triggers
    Projectiles per trigger
    9
    Direct trigger at Medium
    810
    Base damage over time
    None
    Range multipliers
    Close 0.8x, Medium 1x, Long 0.5x
    Peak range
    Medium
    Stored range
    10
    Projectile speed
    35
    Spread
    6
    Attack size
    1
    Penetration
    None

    Supported full cycle at starting stats

    Firing intervals
    7
    Firing window
    4.375 seconds
    First-shot cycle
    5.875 seconds
    Sustained triggers
    1.362 per second
    Direct magazine payload
    6480

    Exact level changes

    PickChanges
    Level 1 to 2Damage +10, Magazine size +2, Fire rate +0.1, Reload time -0.1 s, Projectiles per attack +1
    Level 2 to 3Damage +10, Magazine size +2, Fire rate +0.1, Reload time -0.1 s, Projectiles per attack +1
    Level 3 to 4Damage +10, Fire rate +0.1, Magazine size +2, Reload time -0.1 s, Projectiles per attack +1
  11. Taser in-game iconTaser

    Self-defence tool, tweaked to "cure" the undead bane. Bonus damage up close

    Engineer. Tier 1. Magazine sequence.ElectricClose peak
    Taser in-game icon

    Self-defence tool, tweaked to "cure" the undead bane. Bonus damage up close

    Engineer. Tier 1. Direct damage.

    Offer and replacement

    Requirement
    Recruit Engineer. This is the opening Weapon.
    First pick
    Starts with the recruited Survivor.
    Permanent boost
    Taser only. A replacement uses its own permanent boost.
    Earlier run changes
    Apply only while this exact Weapon remains active.

    Complete Engineer path

    1. Tier 1Taser
    2. Tier 2Tesla
    3. Tier 3Laser, Blaster, Plasma

    Base Weapon record

    Cadence
    Magazine sequence
    Damage basis
    Direct damage
    Damage types
    Electric
    Base fire rate
    4 triggers per second
    Fire interval
    0.25 seconds
    Reload or cooldown
    2 seconds
    Magazine
    10 triggers
    Projectiles per trigger
    1
    Direct trigger at Medium
    40
    Base damage over time
    None
    Range multipliers
    Close 1.25x, Medium 1x, Long 1x
    Peak range
    Close
    Stored range
    7
    Projectile speed
    30
    Spread
    0
    Attack size
    1
    Penetration
    None

    Supported full cycle at starting stats

    Firing intervals
    9
    Firing window
    2.25 seconds
    First-shot cycle
    4.25 seconds
    Sustained triggers
    2.353 per second
    Direct magazine payload
    400

    Exact level changes

    PickChanges
    Level 1 to 2Damage +5, Fire rate +0.5
    Level 2 to 3Damage +5, Magazine size +5
    Level 3 to 4Damage +5, Magazine size +10, Fire rate +0.5
  12. Tesla in-game iconTesla

    Supply electricity to the needy by using zombies as power relays

    Engineer. Tier 2. Magazine sequence.ElectricClose + Medium + Long peak
    Tesla in-game icon

    Supply electricity to the needy by using zombies as power relays

    Engineer. Tier 2. Damage over time only.

    Offer and replacement

    Requirement
    Unlock Tesla in Engineer's Weapon skill tree, then reach Taser level 4.
    First pick
    Replaces Taser.
    Permanent boost
    Tesla only. A replacement uses its own permanent boost.
    Earlier run changes
    Do not carry into this Weapon. Later picks use the level rows below.

    Complete Engineer path

    1. Tier 1Taser
    2. Tier 2Tesla
    3. Tier 3Laser, Blaster, Plasma

    Base Weapon record

    Cadence
    Magazine sequence
    Damage basis
    Damage over time only
    Damage types
    Electric
    Base fire rate
    1 triggers per second
    Fire interval
    1 seconds
    Reload or cooldown
    2.5 seconds
    Magazine
    3 triggers
    Projectiles per trigger
    1
    Direct trigger at Medium
    Withheld
    Base damage over time
    125 per second
    Range multipliers
    Close 1x, Medium 1x, Long 1x
    Peak range
    Close + Medium + Long
    Stored range
    7
    Projectile speed
    30
    Spread
    0
    Attack size
    1
    Penetration
    None

    Supported full cycle at starting stats

    Firing intervals
    2
    Firing window
    2 seconds
    First-shot cycle
    4.5 seconds
    Sustained triggers
    0.667 per second
    Direct magazine payload
    Withheld

    Exact level changes

    PickChanges
    Level 1 to 2Magazine size +1 s, Damage per second +25
    Level 2 to 3Damage per second +25, Magazine size +1 s
    Level 3 to 4Damage per second +25, Magazine size +1 s
  13. Laser in-game iconLaser

    Think of a laser presentation pointer, but a thousand times deadlier

    Engineer. Tier 3. Magazine sequence.ElectricClose + Medium + Long peak
    Laser in-game icon

    Think of a laser presentation pointer, but a thousand times deadlier

    Engineer. Tier 3. Damage over time only.

    Offer and replacement

    Requirement
    Unlock Laser in Engineer's Weapon skill tree, then reach Tesla level 4.
    First pick
    Replaces Tesla.
    Permanent boost
    Laser only. A replacement uses its own permanent boost.
    Earlier run changes
    Do not carry into this Weapon. Later picks use the level rows below.
    Final choice cost
    Choosing this Weapon removes Blaster and Plasma from this path.

    Complete Engineer path

    1. Tier 1Taser
    2. Tier 2Tesla
    3. Tier 3Laser, Blaster, Plasma

    Base Weapon record

    Cadence
    Magazine sequence
    Damage basis
    Damage over time only
    Damage types
    Electric
    Base fire rate
    2 triggers per second
    Fire interval
    0.5 seconds
    Reload or cooldown
    1.5 seconds
    Magazine
    3 triggers
    Projectiles per trigger
    1
    Direct trigger at Medium
    Withheld
    Base damage over time
    250 per second
    Range multipliers
    Close 1x, Medium 1x, Long 1x
    Peak range
    Close + Medium + Long
    Stored range
    14
    Projectile speed
    30
    Spread
    0.1
    Attack size
    1
    Penetration
    None

    Supported full cycle at starting stats

    Firing intervals
    2
    Firing window
    1 seconds
    First-shot cycle
    2.5 seconds
    Sustained triggers
    1.2 per second
    Direct magazine payload
    Withheld

    Exact level changes

    PickChanges
    Level 1 to 2Damage per second +50, Magazine size +3 s
    Level 2 to 3Damage per second +50, Magazine size +3 s, Reload time -0.5 s
    Level 3 to 4Damage per second +50, Magazine size +3 s
  14. Blaster in-game iconBlaster

    Launch spheres of raw energy that implode on impact, dealing more damage the further they travel

    Engineer. Tier 3. Magazine sequence.ElectricLong peak
    Blaster in-game icon

    Launch spheres of raw energy that implode on impact, dealing more damage the further they travel

    Engineer. Tier 3. Direct damage.

    Offer and replacement

    Requirement
    Unlock Blaster in Engineer's Weapon skill tree, then reach Tesla level 4.
    First pick
    Replaces Tesla.
    Permanent boost
    Blaster only. A replacement uses its own permanent boost.
    Earlier run changes
    Do not carry into this Weapon. Later picks use the level rows below.
    Final choice cost
    Choosing this Weapon removes Laser and Plasma from this path.

    Complete Engineer path

    1. Tier 1Taser
    2. Tier 2Tesla
    3. Tier 3Laser, Blaster, Plasma

    Base Weapon record

    Cadence
    Magazine sequence
    Damage basis
    Direct damage
    Damage types
    Electric
    Base fire rate
    1.5 triggers per second
    Fire interval
    0.667 seconds
    Reload or cooldown
    1.5 seconds
    Magazine
    1 triggers
    Projectiles per trigger
    1
    Direct trigger at Medium
    300
    Base damage over time
    None
    Range multipliers
    Close 1x, Medium 1.2x, Long 1.4x
    Peak range
    Long
    Stored range
    12
    Projectile speed
    6
    Spread
    1
    Attack size
    1
    Penetration
    None

    Supported full cycle at starting stats

    Firing intervals
    0
    Firing window
    0 seconds
    First-shot cycle
    1.5 seconds
    Sustained triggers
    0.667 per second
    Direct magazine payload
    250

    Exact level changes

    PickChanges
    Level 1 to 2Damage +25, Magazine size +1
    Level 2 to 3Damage +25, Magazine size +1, Fire rate +0.5, Reload time -0.5 s
    Level 3 to 4Damage +25, Magazine size +1
  15. Plasma in-game iconPlasma

    Tesla may have been a genius engineer, but it is the Engineer's Plasma that really makes all the zombie brains fry to ashes

    Engineer. Tier 3. Magazine sequence.ElectricClose + Medium + Long peak
    Plasma in-game icon

    Tesla may have been a genius engineer, but it is the Engineer's Plasma that really makes all the zombie brains fry to ashes

    Engineer. Tier 3. Damage over time only.

    Offer and replacement

    Requirement
    Unlock Plasma in Engineer's Weapon skill tree, then reach Tesla level 4.
    First pick
    Replaces Tesla.
    Permanent boost
    Plasma only. A replacement uses its own permanent boost.
    Earlier run changes
    Do not carry into this Weapon. Later picks use the level rows below.
    Final choice cost
    Choosing this Weapon removes Blaster and Laser from this path.

    Complete Engineer path

    1. Tier 1Taser
    2. Tier 2Tesla
    3. Tier 3Laser, Blaster, Plasma

    Base Weapon record

    Cadence
    Magazine sequence
    Damage basis
    Damage over time only
    Damage types
    Electric
    Base fire rate
    1 triggers per second
    Fire interval
    1 seconds
    Reload or cooldown
    2 seconds
    Magazine
    3 triggers
    Projectiles per trigger
    1
    Direct trigger at Medium
    Withheld
    Base damage over time
    225 per second
    Range multipliers
    Close 1x, Medium 1x, Long 1x
    Peak range
    Close + Medium + Long
    Stored range
    7
    Projectile speed
    30
    Spread
    0
    Attack size
    1
    Penetration
    None

    Supported full cycle at starting stats

    Firing intervals
    2
    Firing window
    2 seconds
    First-shot cycle
    4 seconds
    Sustained triggers
    0.75 per second
    Direct magazine payload
    Withheld

    Exact level changes

    PickChanges
    Level 1 to 2Damage per second +25, Magazine size +1 s
    Level 2 to 3Damage per second +25, Magazine size +1 s, Reload time -0.5 s
    Level 3 to 4Damage per second +25, Magazine size +1 s
  16. Bow in-game iconBow

    Huntress's preferred weapon. Classic yet deadly in good hands

    Huntress. Tier 1. Single trigger.KineticMedium + Long peak
    Bow in-game icon

    Huntress's preferred weapon. Classic yet deadly in good hands

    Huntress. Tier 1. Direct damage.

    Offer and replacement

    Requirement
    Recruit Huntress. This is the opening Weapon.
    First pick
    Starts with the recruited Survivor.
    Permanent boost
    Bow only. A replacement uses its own permanent boost.
    Earlier run changes
    Apply only while this exact Weapon remains active.

    Complete Huntress path

    1. Tier 1Bow
    2. Tier 2Multishot
    3. Tier 3Explosive Arrows, Freezing Arrows, Toxic Arrows

    Base Weapon record

    Cadence
    Single trigger
    Damage basis
    Direct damage
    Damage types
    Kinetic
    Base fire rate
    Not used by this cadence
    Fire interval
    Withheld for this cadence
    Reload or cooldown
    1.5 seconds
    Magazine
    No ordinary magazine cycle
    Projectiles per trigger
    1
    Direct trigger at Medium
    175
    Base damage over time
    None
    Range multipliers
    Close 0.9x, Medium 1x, Long 1x
    Peak range
    Medium + Long
    Stored range
    10
    Projectile speed
    28
    Spread
    0
    Attack size
    1
    Penetration
    None

    Supported full cycle at starting stats

    This cadence does not support an ordinary magazine cycle. Fire window, first-shot cycle, sustained triggers, and direct magazine payload are withheld.

    Exact level changes

    PickChanges
    Level 1 to 2Damage +25, Reload time -0.1 s
    Level 2 to 3Damage +25, Reload time -0.1 s
    Level 3 to 4Damage +25, Reload time -0.1 s
  17. Multishot in-game iconMultishot

    In case firing one arrow at a time wasn't enough

    Huntress. Tier 2. Single trigger.KineticMedium + Long peak
    Multishot in-game icon

    In case firing one arrow at a time wasn't enough

    Huntress. Tier 2. Direct damage.

    Offer and replacement

    Requirement
    Unlock Multishot in Huntress's Weapon skill tree, then reach Bow level 4.
    First pick
    Replaces Bow.
    Permanent boost
    Multishot only. A replacement uses its own permanent boost.
    Earlier run changes
    Do not carry into this Weapon. Later picks use the level rows below.

    Complete Huntress path

    1. Tier 1Bow
    2. Tier 2Multishot
    3. Tier 3Explosive Arrows, Freezing Arrows, Toxic Arrows

    Base Weapon record

    Cadence
    Single trigger
    Damage basis
    Direct damage
    Damage types
    Kinetic
    Base fire rate
    Not used by this cadence
    Fire interval
    Withheld for this cadence
    Reload or cooldown
    1.5 seconds
    Magazine
    No ordinary magazine cycle
    Projectiles per trigger
    3
    Direct trigger at Medium
    300
    Base damage over time
    None
    Range multipliers
    Close 0.7x, Medium 1x, Long 1x
    Peak range
    Medium + Long
    Stored range
    10
    Projectile speed
    35
    Spread
    20
    Attack size
    1
    Penetration
    None

    Supported full cycle at starting stats

    This cadence does not support an ordinary magazine cycle. Fire window, first-shot cycle, sustained triggers, and direct magazine payload are withheld.

    Exact level changes

    PickChanges
    Level 1 to 2Damage +25, Projectiles per attack +1, Reload time -0.1 s
    Level 2 to 3Damage +25, Projectiles per attack +1, Reload time -0.1 s
    Level 3 to 4Damage +25, Reload time -0.1 s, Projectiles per attack +1
  18. Explosive Arrows in-game iconExplosive Arrows

    Your bow shoots arrows equipped with proximity sensor bombs

    Huntress. Tier 3. Single trigger.Explosive, KineticMedium + Long peak
    Explosive Arrows in-game icon

    Your bow shoots arrows equipped with proximity sensor bombs

    Huntress. Tier 3. Direct damage.

    Offer and replacement

    Requirement
    Unlock Explosive Arrows in Huntress's Weapon skill tree, then reach Multishot level 4.
    First pick
    Replaces Multishot.
    Permanent boost
    Explosive Arrows only. A replacement uses its own permanent boost.
    Earlier run changes
    Do not carry into this Weapon. Later picks use the level rows below.
    Final choice cost
    Choosing this Weapon removes Freezing Arrows and Toxic Arrows from this path.

    Complete Huntress path

    1. Tier 1Bow
    2. Tier 2Multishot
    3. Tier 3Explosive Arrows, Freezing Arrows, Toxic Arrows

    Base Weapon record

    Cadence
    Single trigger
    Damage basis
    Direct damage
    Damage types
    Explosive, Kinetic
    Base fire rate
    Not used by this cadence
    Fire interval
    Withheld for this cadence
    Reload or cooldown
    2 seconds
    Magazine
    No ordinary magazine cycle
    Projectiles per trigger
    6
    Direct trigger at Medium
    900
    Base damage over time
    None
    Range multipliers
    Close 0.8x, Medium 1x, Long 1x
    Peak range
    Medium + Long
    Stored range
    10
    Projectile speed
    30
    Spread
    20
    Attack size
    1
    Penetration
    None

    Supported full cycle at starting stats

    This cadence does not support an ordinary magazine cycle. Fire window, first-shot cycle, sustained triggers, and direct magazine payload are withheld.

    Exact level changes

    PickChanges
    Level 1 to 2Damage +25, Reload time -0.1 s
    Level 2 to 3Damage +25, Reload time -0.1 s
    Level 3 to 4Damage +25, Projectiles per attack +1, Reload time -0.1 s

Showing 18 of 45 Weapons.