Prepare a run
Choose the run conditions before the build details. Start with the squad's job, confirm the arena and mode are available, then enter with one objective you can evaluate.
Choose a leader and jobs that fit together
Start with the job the squad must do, then check the leader, recruits, and gates attached to their effects.
Choose the arena, mode, and difficulty
Check access first. Then plan around the mode rule, arena hazard, wave schedule, and objective that can end the run.
Enter the run with one useful next step
Use the first attempt to learn the controls, finish a reachable objective, and leave with one change for the next run.


