Arena modes, waves, and unlocks

Updated

Full Release 1.0 has 5 Arenas. Open one Arena to check its modes, access, event, final boss, one run context, and one wave.

5 of 5 Arenas
Progression
Environment family
Environment detail
  1. Isolated City in-game arena selection artworkIsolated City

    Arena 1 of 5. No map-specific event.

    Available from the start.Final boss: Tower7 modes
    Isolated City in-game arena selection artwork

    Arena 1 of 5. No map-specific environmental event is stored for this Arena.

    Available from the start.

    Arena access
    Available from the start.
    Enemy health base
    1× before difficulty, mode, and Horde.
    Enemy damage base
    1× before difficulty, mode, and Horde.
    Spawn intensity base
    1× before difficulty, mode, and Horde.

    Mode access

    ModeUnlock requirementRun structure
    DefaultAvailable from the start.20:00 window with 19 stored waves
    EnduranceYet Another Zombie Survivors: Be the witness of a new dawn
    Counter: Default wins: Isolated City > 0
    30:00 window with 5 stored waves
    HardcoreUsed to Live Here: Survive 20 minutes on Endurance Mode in The Isolated City
    Counter: Best Endurance time: Isolated City > 20:00
    10:00 window with 19 stored waves
    ExterminationI'm Pro Gamer!: Survive the Hardcore version of The Isolated City
    Counter: Hardcore wins: Isolated City > 0
    20 kill-gated waves
    One hitHasta La Vista, Baby: Annihilate all enemies in the Extermination mode in the Isolated City
    Counter: Extermination wins: Isolated City > 0
    30:00 window with 6 stored waves
    InfiniteNow It's a Ghost Town: Survive 30 minutes on Endurance Mode in The Isolated City
    Counter: Best Endurance time: Isolated City > 30:00
    30:00 window with 5 stored waves
    Boss RushI'm Pro Gamer!: Survive the Hardcore version of The Isolated City
    Counter: Hardcore wins: Isolated City > 0
    10:00 preparation, then the Arena boss

    No map-specific event

    No map-specific environmental event is stored for this Arena.

    Final Arena boss

    Tower in-game enemy icon

    Tower

    Difficulty I to III health: 750,000, 1,500,000, 3,000,000.

    Boss Rush gives 10:00 preparation, then waits 1.5 seconds for the boss.

    I'm The Boss: Defeat the final boss of the Isolated City.

    Difficulty I · Default · Horde 1

    Recorded enemy-side inputs

    Use these recorded baseline inputs before changing the run conditions. Read each source separately rather than treating the row as a combined multiplier.

    Enemy health
    Arena base 1× · Difficulty change 0 · Mode change 0 · Horde factor 1×
    Movement speed
    Arena base 1× · Difficulty change 0 · Mode change 0 · Horde factor 1×
    Enemy damage
    Arena base 1× · Difficulty change 0 · Mode change 0 · Horde factor 1×
    Spawn intensity
    Arena base 1× · Difficulty change 0 · Mode change 0 · Horde factor 1×
    Experience
    Arena base 1× · Difficulty change 0 · Mode change 0 · Horde factor 1×
    Tempo
    Arena base 1× · Difficulty change 0 · Mode change 0 · Horde factor 1×

    Opening wave

    Duration
    1:00
    Danger
    1
    Fixed enemies
    0
    EnemyPatternRate or countDelay
    Basic ZombieContinuous2 per second0–25 sec
    RunnerContinuous0 per second0–25 sec
  2. Vile Wasteland in-game arena selection artworkVile Wasteland

    Arena 2 of 5. Desert Worm.

    Be the witness of a new dawnFinal boss: The Devourer7 modes
    Vile Wasteland in-game arena selection artwork

    Arena 2 of 5. First appears at 1:30, then returns on a variable timer.

    Be the witness of a new dawn

    Arena access
    Yet Another Zombie Survivors: Be the witness of a new dawn. Default wins: Isolated City > 0
    Enemy health base
    1.1× before difficulty, mode, and Horde.
    Enemy damage base
    1.05× before difficulty, mode, and Horde.
    Spawn intensity base
    1.25× before difficulty, mode, and Horde.

    Mode access

    ModeUnlock requirementRun structure
    DefaultYet Another Zombie Survivors: Be the witness of a new dawn
    Counter: Default wins: Isolated City > 0
    20:00 window with 20 stored waves
    EnduranceArrived at Your Desert Nation: Survive until dawn in the Vile Wasteland
    Counter: Default wins: Vile Wasteland > 0
    30:00 window with 5 stored waves
    HardcoreDead Rude Sandstorm: Survive 20 minutes on Endurance Mode in the Vile Wasteland
    Counter: Best Endurance time: Vile Wasteland >= 20:00
    10:00 window with 20 stored waves
    ExterminationUn-Dead Redemption: Survive a Hardcore mode run in the Vile Wasteland
    Counter: Hardcore wins: Vile Wasteland > 0
    20 kill-gated waves
    One hitWaves In The Sand: Annihilate all enemies in the Extermination mode in the Vile Wastelands
    Counter: Extermination wins: Vile Wasteland > 0
    30:00 window with 6 stored waves
    InfiniteWild Wild West: Survive 30 minutes on Endurance Mode in the Vile Wasteland
    Counter: Best Endurance time: Vile Wasteland >= 30:00
    30:00 window with 5 stored waves
    Boss RushUn-Dead Redemption: Survive a Hardcore mode run in the Vile Wasteland
    Counter: Hardcore wins: Vile Wasteland > 0
    10:00 preparation, then the Arena boss

    Desert Worm

    First appears at 1:30, then returns on a variable timer.

    First appearance
    1:30
    Warnings
    4 seconds, then 2.5 seconds
    Repeat timing
    20 second base interval, 25% variation
    Impact radius
    3.5
    Player base damage
    500
    Enemy base damage
    1,500

    Final Arena boss

    The Devourer in-game enemy icon

    The Devourer

    Difficulty I to III health: 1,000,000, 2,000,000, 5,000,000.

    Boss Rush gives 10:00 preparation, then waits 1.5 seconds for the boss.

    I Must Not Fear: Defeat the final boss of the Vile Wasteland.

    Environment challenges

    Deworming

    Complete a run in the Vile Wasteland without coming into contact with the Worm

    Om Nom Nom

    Feed the Undead Worm with 500 zombies

    Zombies eaten by the Desert Worm >= 500

    Monty On The Run

    Survive 60 minutes in the Vile Wasteland without interacting with the Desert Worm

    Any registered Desert Worm interaction sets a permanent failure flag for that run.

    Tis But A Scratch

    Get hit by the Desert Worm 30 times in a single run

    Desert Worm hits use a current-run counter and unlock at exactly 30 registered hits.

    Difficulty I · Default · Horde 1

    Recorded enemy-side inputs

    Use these recorded baseline inputs before changing the run conditions. Read each source separately rather than treating the row as a combined multiplier.

    Enemy health
    Arena base 1.1× · Difficulty change 0 · Mode change 0 · Horde factor 1×
    Movement speed
    Arena base 1× · Difficulty change 0 · Mode change 0 · Horde factor 1×
    Enemy damage
    Arena base 1.05× · Difficulty change 0 · Mode change 0 · Horde factor 1×
    Spawn intensity
    Arena base 1.25× · Difficulty change 0 · Mode change 0 · Horde factor 1×
    Experience
    Arena base 1× · Difficulty change 0 · Mode change 0 · Horde factor 1×
    Tempo
    Arena base 1× · Difficulty change 0 · Mode change 0 · Horde factor 1×

    Opening wave

    Duration
    1:00
    Danger
    1
    Fixed enemies
    1
    EnemyPatternRate or countDelay
    Basic ZombieContinuous4 per second0–25 sec
    SpiderFixed130–40 sec
  3. Green Hell in-game arena selection artworkGreen Hell

    Arena 3 of 5. Acid pools.

    Survive until dawn in the Vile WastelandFinal boss: Hermit7 modes
    Green Hell in-game arena selection artwork

    Arena 3 of 5. 17 fixed acid pools are present in this Arena.

    Survive until dawn in the Vile Wasteland

    Arena access
    Arrived at Your Desert Nation: Survive until dawn in the Vile Wasteland. Default wins: Vile Wasteland > 0
    Enemy health base
    1.2× before difficulty, mode, and Horde.
    Enemy damage base
    1.1× before difficulty, mode, and Horde.
    Spawn intensity base
    1.5× before difficulty, mode, and Horde.

    Mode access

    ModeUnlock requirementRun structure
    DefaultArrived at Your Desert Nation: Survive until dawn in the Vile Wasteland
    Counter: Default wins: Vile Wasteland > 0
    20:00 window with 19 stored waves
    EnduranceCruel, Cruel Moon: Survive until dawn in the Green Hell
    Counter: Default wins: Green Hell >= 1
    30:00 window with 5 stored waves
    HardcoreSong Of Sorrow And Grieving: Survive 20 minutes on Endurance Mode in the Green Hell
    Counter: Best Endurance time: Green Hell >= 20:00
    10:00 window with 19 stored waves
    ExterminationI Graduated Green Berets: Survive a Hardcore mode run in the Green Hell
    Counter: Hardcore wins: Green Hell > 0
    20 kill-gated waves
    One hitBlood Makes The Grass Grow: Annihilate all enemies in the Extermination mode in the Green Hell
    Counter: Extermination wins: Green Hell > 0
    30:00 window with 6 stored waves
    InfiniteThe Moonlight Shadow: Survive 30 minutes on Endurance Mode in the Green Hell
    Counter: Best Endurance time: Green Hell >= 30:00
    30:00 window with 5 stored waves
    Boss RushI Graduated Green Berets: Survive a Hardcore mode run in the Green Hell
    Counter: Hardcore wins: Green Hell > 0
    10:00 preparation, then the Arena boss

    Acid pools

    17 fixed acid pools are present in this Arena.

    Fixed pools
    17

    Final Arena boss

    Hermit in-game enemy icon

    Hermit

    Difficulty I to III health: 1,000,000, 2,000,000, 5,000,000.

    Boss Rush gives 10:00 preparation, then waits 1.5 seconds for the boss.

    Wendi Go Away: Defeat the final boss of the Green Hell.

    Environment challenges

    Green Well

    Spend 10 minutes in a pool of acid

    The timer advances while at least one acid-pool contact is active. Leaving every pool resets the streak to 0, so all 600 seconds must be continuous. Overlapping pools do not make the timer advance faster.

    Keep Your Feet Dry

    Survive 60 minutes in the Green Hell without interacting with any acid pools

    Any registered acid-pool interaction sets a permanent failure flag for that run; avoiding damage alone is not enough.

    Difficulty I · Default · Horde 1

    Recorded enemy-side inputs

    Use these recorded baseline inputs before changing the run conditions. Read each source separately rather than treating the row as a combined multiplier.

    Enemy health
    Arena base 1.2× · Difficulty change 0 · Mode change 0 · Horde factor 1×
    Movement speed
    Arena base 1× · Difficulty change 0 · Mode change 0 · Horde factor 1×
    Enemy damage
    Arena base 1.1× · Difficulty change 0 · Mode change 0 · Horde factor 1×
    Spawn intensity
    Arena base 1.5× · Difficulty change 0 · Mode change 0 · Horde factor 1×
    Experience
    Arena base 1× · Difficulty change 0 · Mode change 0 · Horde factor 1×
    Tempo
    Arena base 1× · Difficulty change 0 · Mode change 0 · Horde factor 1×

    Opening wave

    Duration
    1:00
    Danger
    1
    Fixed enemies
    16
    EnemyPatternRate or countDelay
    Basic ZombieContinuous3 per second0–25 sec
    Basic ZombieFixed100–2 sec
    BoomerFixed60–5 sec
    BoomerContinuous0.1 per second20–25 sec
  4. Dead Terminal in-game arena selection artworkDead Terminal

    Arena 4 of 5. Trains.

    Survive until dawn in the Green HellFinal boss: Chariot7 modes
    Dead Terminal in-game arena selection artwork

    Arena 4 of 5. The first train arrives at 0:50.

    Survive until dawn in the Green Hell

    Arena access
    Cruel, Cruel Moon: Survive until dawn in the Green Hell. Default wins: Green Hell >= 1
    Enemy health base
    1.35× before difficulty, mode, and Horde.
    Enemy damage base
    1.15× before difficulty, mode, and Horde.
    Spawn intensity base
    1.75× before difficulty, mode, and Horde.

    Mode access

    ModeUnlock requirementRun structure
    DefaultCruel, Cruel Moon: Survive until dawn in the Green Hell
    Counter: Default wins: Green Hell >= 1
    20:00 window with 19 stored waves
    EnduranceTickets Please!: Survive until dawn in the Dead Terminal
    Counter: Default wins: Dead Terminal >= 1
    30:00 window with 5 stored waves
    HardcoreFright Train: Survive 20 minutes on Endurance Mode in the Dead Terminal
    Counter: Best Endurance time: Dead Terminal >= 20:00
    10:00 window with 20 stored waves
    ExterminationBullet Train: Survive a Hardcore mode run in the Dead Terminal
    Counter: Hardcore wins: Dead Terminal > 0
    20 kill-gated waves
    One hitFinal Destination: Survive 20 waves of the Extermination mode in the Dead Terminal
    Counter: Extermination wins: Dead Terminal > 0
    30:00 window with 6 stored waves
    InfiniteCrazy Train: Survive 30 minutes on Endurance Mode in the Dead Terminal
    Counter: Best Endurance time: Dead Terminal >= 30:00
    30:00 window with 5 stored waves
    Boss RushBullet Train: Survive a Hardcore mode run in the Dead Terminal
    Counter: Hardcore wins: Dead Terminal > 0
    10:00 preparation, then the Arena boss

    Trains

    The first train arrives at 0:50.

    First appearance
    0:50
    Repeat timing
    25 second base interval, 15% variation
    Train speed
    27
    Train models
    3
    Damage
    400

    Final Arena boss

    Chariot in-game enemy icon

    Chariot

    Difficulty I to III health: 1,500,000, 3,000,000, 5,000,000.

    Boss Rush gives 10:00 preparation, then waits 1.5 seconds for the boss.

    Train Suplex: Defeat the final boss of the Dead Terminal.

    Environment challenges

    I Hate Trains

    Complete a run in the Dead Terminal without getting hit by a train

    I Like Trains

    In a single run, get hit by a train 5 times and survive

    I Will Survive

    Get hit by a train 30 times in a single run and don't die

    Train hits use a current-run counter. The completion check requires 30 hits and positive current health.

    Motion Sickness

    Survive 60 minutes in the Dead Terminal without interacting with any trains

    Any registered train interaction sets a permanent failure flag for that run.

    Difficulty I · Default · Horde 1

    Recorded enemy-side inputs

    Use these recorded baseline inputs before changing the run conditions. Read each source separately rather than treating the row as a combined multiplier.

    Enemy health
    Arena base 1.35× · Difficulty change 0 · Mode change 0 · Horde factor 1×
    Movement speed
    Arena base 1× · Difficulty change 0 · Mode change 0 · Horde factor 1×
    Enemy damage
    Arena base 1.15× · Difficulty change 0 · Mode change 0 · Horde factor 1×
    Spawn intensity
    Arena base 1.75× · Difficulty change 0 · Mode change 0 · Horde factor 1×
    Experience
    Arena base 1× · Difficulty change 0 · Mode change 0 · Horde factor 1×
    Tempo
    Arena base 1× · Difficulty change 0 · Mode change 0 · Horde factor 1×

    Opening wave

    Duration
    1:00
    Danger
    1
    Fixed enemies
    5
    EnemyPatternRate or countDelay
    Basic ZombieContinuous4 per second0–25 sec
    BricklayerFixed50–35 sec
    BoomerContinuous0.2 per second0–25 sec
  5. Bio Lab in-game arena selection artworkBio Lab

    Arena 5 of 5. Decontamination zone.

    Survive until dawn in the Dead TerminalFinal boss: The Alpha Infected7 modes
    Bio Lab in-game arena selection artwork

    Arena 5 of 5. Every 2:00, the safe area contracts and then reopens.

    Survive until dawn in the Dead Terminal

    Arena access
    Tickets Please!: Survive until dawn in the Dead Terminal. Default wins: Dead Terminal >= 1
    Enemy health base
    1.5× before difficulty, mode, and Horde.
    Enemy damage base
    1.2× before difficulty, mode, and Horde.
    Spawn intensity base
    2× before difficulty, mode, and Horde.

    Mode access

    ModeUnlock requirementRun structure
    DefaultTickets Please!: Survive until dawn in the Dead Terminal
    Counter: Default wins: Dead Terminal >= 1
    20:00 window with 20 stored waves
    EnduranceThe Cake Is A Lie: Survive until dawn in the Bio Lab
    Counter: Default wins: Bio Lab >= 1
    30:00 window with 5 stored waves
    HardcoreI'm Making a Note Here: Survive 20 minutes on Endurance Mode in the Bio Lab
    Counter: Best Endurance time: Bio Lab >= 20:00
    10:00 window with 19 stored waves
    ExterminationI Don't Blame You: Survive a Hardcore mode run in the Bio Lab
    Counter: Hardcore wins: Bio Lab > 0
    20 kill-gated waves
    One hitNo Hard Feelings: Annihilate all enemies in the Extermination mode in the Bio Lab
    Counter: Extermination wins: Bio Lab > 0
    30:00 window with 6 stored waves
    InfiniteGreat Success!: Survive 30 minutes on Endurance Mode in the Bio Lab
    Counter: Best Endurance time: Bio Lab >= 30:00
    30:00 window with 5 stored waves
    Boss RushI Don't Blame You: Survive a Hardcore mode run in the Bio Lab
    Counter: Hardcore wins: Bio Lab > 0
    10:00 preparation, then the Arena boss

    Decontamination zone

    Every 2:00, the safe area contracts and then reopens.

    Radius
    64 to 15
    Contraction
    30 seconds
    Hold
    10 seconds
    Restore
    5 seconds
    Cycle interval
    2:00
    Damage
    100 every 1 second

    Final Arena boss

    The Alpha Infected in-game enemy icon

    The Alpha Infected

    Difficulty I to III health: 1,500,000, 3,000,000, 5,000,000.

    Boss Rush gives 10:00 preparation, then waits 1.5 seconds for the boss.

    Still Alive: Defeat the final boss of the Bio Lab.

    Environment challenges

    In Search For The Cake

    Spend 10 minutes total inside of the decontamination zone in a single run and don't die

    Zone time is cumulative within the run: leaving the zone pauses the counter instead of resetting it. Reach 600 total seconds while alive.

    Difficulty I · Default · Horde 1

    Recorded enemy-side inputs

    Use these recorded baseline inputs before changing the run conditions. Read each source separately rather than treating the row as a combined multiplier.

    Enemy health
    Arena base 1.5× · Difficulty change 0 · Mode change 0 · Horde factor 1×
    Movement speed
    Arena base 1× · Difficulty change 0 · Mode change 0 · Horde factor 1×
    Enemy damage
    Arena base 1.2× · Difficulty change 0 · Mode change 0 · Horde factor 1×
    Spawn intensity
    Arena base 2× · Difficulty change 0 · Mode change 0 · Horde factor 1×
    Experience
    Arena base 1× · Difficulty change 0 · Mode change 0 · Horde factor 1×
    Tempo
    Arena base 1× · Difficulty change 0 · Mode change 0 · Horde factor 1×

    Opening wave

    Duration
    1:00
    Danger
    1
    Fixed enemies
    2
    EnemyPatternRate or countDelay
    Basic ZombieContinuous2.5 per second0–25 sec
    RunnerContinuous1 per second0–25 sec
    SpitterContinuous0.3 per second0–25 sec
    BlistererFixed240–50 sec

Showing 5 of 5 Arenas.