Pistol
Tier 1. SWAT recruited.
Updated
This page covers all nine Survivors in Full Release 1.0. Search or filter the roster, then open one Survivor for its complete current record.
SWATAvailable from the startRanged, kinetic & explosive type damage5 weapons, 4 abilities
A strong-willed and charismatic soldier. The Horde took everything he loved, but he's more than ready to return the favour. While the world he knew may be gone, there are many people in need of protection, and he's determined to fight for what he believes is right.
Ranged, kinetic & explosive type damage, high-speed ricocheting projectile attacks
Tier 1. SWAT recruited.
Tier 2. Pistol level 4.

Tier 3. SMG level 4.

Tier 3. SMG level 4.

Tier 3. SMG level 4.

Forget about your worries as you throw them behind you like hand grenades
Final branches: Grenade Trail: Domino or Grenade Trail: Shrapnel
Use a radio transmitter to call in an attack helicopter from a nearby base
Final branches: Helicopter Strike: Chemtrails or Helicopter Strike: Gunner
SWAT loads his weapons with special ammunition that allows each bullet fired to ricochet once
Final branches: Ricochet: Infinite or Ricochet: ShatteringFold out a portable turret that automatically transfers ammunition to nearby enemies
Final branches: Automatic Turret: Provocation or Automatic Turret: DemolitionHow rank, the permanent node, and named abilities gate an effect

Helicopter Strike: leaves a trail of fire in its path
Owner Rank 2. Partner: Pyro. Required Ability: Helicopter Strike.
Grenade Trail: Grenades sometimes additionally apply Fear on enemies.
Owner Rank 3. Partner: Ranger. Required Ability: Grenade Trail.
Dodge Chance stat is doubled against enemy projectiles
Owner Rank 4. Partner: Ghost. No named Ability is required.
Automatic Turret: has a 10% chance to fire a shotgun slug instead of a normal bullet
Owner Rank 5. Partner: Tank. Required Ability: Automatic Turret.
TankAvailable from the startRanged, kinetic & explosive type damage5 weapons, 4 abilities
He's big. He's pissed. Good thing he's on your side! A skilled mercenary with a perfect record, Tank earned his nickname during his time as a security guard before the apocalypse. What he lacks in personal charm, he makes back in sheer toughness and his love for big guns.
Ranged, kinetic & explosive type damage, strong late game, defense through offense

Tier 1. Tank recruited.

Tier 2. Shotgun level 4.

Tier 3. Pump-Action Shotgun level 4.

Tier 3. Pump-Action Shotgun level 4.

Tier 3. Pump-Action Shotgun level 4.

Tank's favorite after-hours activity was to arm toy drones with circular saws
Final branches: Sawblade Drone: Enchantment or Sawblade Drone: Cogwheels
Fuse and scatter landmines in the immediate area to give undead a fun surprise
Final branches: Minefield: Shrapnel or Minefield: Taunt
Tank goes berserk, reforging his fury into a powerful boost to his own combat capabilities
Final branches: Fury Unleashed: Heroism or Fury Unleashed: Cooperation
Call in the big guns as a friendly bomber aircraft sweeps the field around you
Final branches: Bombing Strike: Supercharge or Bombing Strike: BioweaponHow rank, the permanent node, and named abilities gate an effect

Fury Unleashed: Now also increases Health Regeneration
Owner Rank 3. Partner: Medic. Required Ability: Fury Unleashed.

Enemies you come into contact with become Electrified
Owner Rank 4. Partner: Engineer. No named Ability is required.
Bombing Strike: Bomb explosions can spawn grenades
Owner Rank 5. Partner: SWAT. Required Ability: Bombing Strike.
EngineerAvailable from the startRanged, electric damage5 weapons, 4 abilities
While their classmates were making potato-powered batteries, they built a plasma-powered rodent trap. "Brains over brawn" takes on a whole new meaning as the Engineer's ingenuity and quick thinking give the survivors an edge in the fight against the undead.
Ranged, electric damage, specialist, strong abilities, crowd control, semi-support

Overcharge the thousands volt battery you carry on your back as a keepsake
Final branches: Electrocution: Passion or Electrocution: Venomous
Express your inner nerd by erecting a construct pulsing with deadly amounts of electricity
Final branches: Electric Turret: Cooling or Electric Turret: Fly Catcher
Throws a grenade that explodes after a few seconds, damaging nearby enemies and electrocuting those further away for 5s
Final branches: EMP Grenade: Support or EMP Grenade: Experimental
Engineer's latest invention projects a barrier that electrifies those who enter
Final branches: Energy Shield: Protection or Energy Shield: Sub-ZeroHow rank, the permanent node, and named abilities gate an effect

Electric Turret: Throws Kunais around on Deactivation
Owner Rank 3. Partner: Ghost. Required Ability: Electric Turret.
Electrocution: Frost arrows drops from the sky for every enemy hit by this ability
Owner Rank 2. Partner: Huntress. Required Ability: Electrocution.
Marked enemies have a much higher chance to be Electrified
Owner Rank 4. Partner: Ranger. No named Ability is required.
EMP Grenade: Fires shotgun pellet in random directions on explosion
Owner Rank 5. Partner: Tank. Required Ability: EMP Grenade.
HuntressSurvive 15 minutes to recruitRanged, mixed type damage5 weapons, 4 abilities
In search of her lost daughter, she begins her hunt. With much experience in hunting big game, she quickly discovers that the undead are no different from her usual prey. The Huntress uses her dexterity and perception to bring down even the largest of foes.
Ranged, mixed type damage, advanced, great crowd control & late game
Tier 1. Huntress recruited.

Tier 2. Bow level 4.

Tier 3. Multishot level 4.

Tier 3. Multishot level 4.

Tier 3. Multishot level 4.
Fire a salvo into the sky, which then descends onto an area and pierces your foes
Final branches: Arrow Rain: Downpour or Arrow Rain: Thunderstruck
Deploy multiple traps that hold enemies in place. If it's good enough for bears, should be good enough for zombies.
Final branches: Bear Trap: Arrows or Bear Trap: FireSet a nasty grenade-filled decoy trap in the form of an annoying wind-up toy
Final branches: Zombie Decoy: Moving or Zombie Decoy: Toxic
Hunter sharpens her arrows' tips to pierce her prey like butter
Final branches: Arrow Penetration: Explosive or Arrow Penetration: BarbedHow rank, the permanent node, and named abilities gate an effect

Zombie Decoy: Now spawns twice the amount of grenades
Owner Rank 3. Partner: SWAT. Required Ability: Zombie Decoy.

Arrow Rain: Has a chance to spawn toxic fumes where it lands
Owner Rank 5. Partner: Medic. Required Ability: Arrow Rain.
Huntress's attacks against Marked enemies gain +50% Critical Chance
Owner Rank 4. Partner: Ranger. No named Ability is required.
GhostKill 100 zombie bossesMelee, slashing damage5 weapons, 4 abilities
Shrouded in mystery, this ninja-like warrior specializes in melee combat. Not much is known of their past, but their skill in fighting zombies is second to none. It is said that those who have seen what's behind Ghost's mask are already dead, or worse.
Melee, slashing damage, specialist, strong late game, cool ninja tricks

Tier 1. Ghost recruited.

Tier 2. Katana level 4.

Tier 3. Katana Splash level 4.

Tier 3. Katana Splash level 4.

Tier 3. Katana Splash level 4.

Generate electrical pulses from your cybernetic suit that damage nearby targets
Final branches: Pulsar: Overheat or Pulsar: Unstoppable
Give zombies a glimpse of the stars as you cut through them from a safe distance
Final branches: Shuriken: Boomerang or Shuriken: Single
Sends out a trap made of micro-drones that project holograms which taunt enemies before exploding, electrocuting its victims
Final branches: Holo-bait: Sub Zero or Holo-bait: LaserUsed for direct stabs, but you throw them as the Horde doesn't give you this luxury
Final branches: Kunai Dance: Microbombs or Kunai Dance: CyanideHow rank, the permanent node, and named abilities gate an effect


Heals 1 HP for every Zombie killed by Ghost
Owner Rank 3. Partner: Medic. No named Ability is required.

MedicCollect 50 healthpaksRanged, chemical & ice type damage5 weapons, 4 abilities
Some share the rumor that she has worked for the company that is accused of causing the zombie virus. Whether she fights out of the goodness of her heart or to atone for the sins she may have committed, her help on the battlefield is irreplaceable.
Ranged, chemical & ice type damage, damage over time, great support
Tier 1. Medic recruited.

Tier 2. Handgun level 4.
Tier 3. Syringe Gun level 4.
Tier 3. Syringe Gun level 4.

Tier 3. Syringe Gun level 4.

Throw experimental substance grenades that contain either liquid nitrogen or chemical materials at random
Final branches: Experiment 21: 13 or Experiment 21: 73
Deploy a flying drone to attack enemies while you're moving, or heal you while you're holding position.
Final branches: Medical Drone: Offense or Medical Drone: Defense
When the squad's health drops to zero, Medic automatically uses a defibrillator to revive everyone. The batteries always require 120s to recharge after each use.
Final branches: Resuscitation: Hoarder or Resuscitation: Valhalla
Prepare special hormone injections to briefly boost your team's stats
Final branches: Stimpack: Tough Skin or Stimpack: MedicamentHow rank, the permanent node, and named abilities gate an effect

Experiment 21: Explosions have a chance to stun enemies as well
Owner Rank 3. Partner: Ranger. Required Ability: Experiment 21.
Medical Drone: Attacks now have 50% chance to Ricochet
Owner Rank 2. Partner: SWAT. Required Ability: Medical Drone.
Defeating an Elite or Boss restores 30 HP
Owner Rank 5. Partner: Huntress. No named Ability is required.
Resuscitation: Floods the screen with hellfire upon activation
Owner Rank 4. Partner: Pyro. Required Ability: Resuscitation.
PyroDeal 3,000,000 Elemental damageMelee & ranged hybrid, slashing & fire type damage5 weapons, 4 abilities
Once a firefighter, he found himself in a somewhat unhealthy relationship with burning flames. His lack of fear is an asset when it comes to fighting the Horde using various elemental damage sources. Though unpredictable and impulsive, his true nature is that of a kind soul who'll walk through inferno to help his comrades survive the hell on Earth.
Melee & ranged hybrid, slashing & fire type damage, advanced, damage over time, strength through pain

Tier 1. Pyro recruited.

Tier 2. Fireaxe level 4.

Tier 3. Blowtorch level 4.

Tier 3. Blowtorch level 4.

Tier 3. Blowtorch level 4.

Pain tolerance allows you to turn your suffering into strength, improving your team's stats the fewer health points you have.
Final branches: No Pain, No Gain: Commando or No Pain, No Gain: Reverse
Throw a makeshift grenade that ignites an area, dealing damage over time to any enemies unfortunate enough to enter
Final branches: Molotov Cocktail: Ice or Molotov Cocktail: Spray
Pyro ignites his flame-resistant boots in effort to set fire to the ground he walks on
Final branches: Fire Walk: Always Active or Fire Walk: Chemical
A nail-filled DIY explosive with a bedroom alarm clock set to attract the attention of the Horde
Final branches: Makeshift Bomb: Directed or Makeshift Bomb: ElectricHow rank, the permanent node, and named abilities gate an effect

Molotov: 50% chance to taunt enemies on explosion
Owner Rank 2. Partner: Huntress. Required Ability: Molotov Cocktail.

Makeshift Bomb: Launches spanners into random enemies on explosion
Owner Rank 4. Partner: Mechanic. Required Ability: Makeshift Bomb.
Collecting a Healthpak applies Burn to nearby enemies
Owner Rank 5. Partner: Medic. No named Ability is required.
MechanicActivate Abilities 4,000 timesMelee & ranged hybrid, ice & mixed type damage5 weapons, 4 abilities
A tinkerer with a head full of clever ideas for repurposing one man's trash into deadly treasure. Due to her hyperactive nature, she built a third arm to increase the speed at which she can assemble her perky contraptions, while also allowing her to power up her teammates' gadgets and gear. Just remember to never ridicule her best friend - the trusty wrench.
Melee & ranged hybrid, ice & mixed type damage, advanced, versatile, enhanced attacks, support

Tier 1. Mechanic recruited.

Tier 2. Trusty Spanner level 4.

Tier 3. Lancer level 4.

Tier 3. Lancer level 4.

Tier 3. Lancer level 4.

Set up a transmitter that hijacks the signal and overclocks the stats (damage, area, duration) of abilities used by Survivors within its range
Final branches: Transmitter: Network or Transmitter: Signal Boost
Simple RC toy cars. Rigged with deadly explosives for a funny surprise. Don't try this at home!
Final branches: Remote Control Car: Oil Spill or Remote Control Car: Nemesis
A master of efficiency, the Mechanic underclocks her own weapons to deal additional Ice damage
Final branches: Cooling Mods: Infinite or Cooling Mods: Support
Deploys a rotating amalgamation of several household appliances to emit freezing fumes
Final branches: Ice Turret: Pressure Washer or Ice Turret: Bermuda TriangleHow rank, the permanent node, and named abilities gate an effect

Transmitter: Creates an expanding ring of energy when spawned, dealing Electric damage
Owner Rank 2. Partner: Engineer. Required Ability: Transmitter.
Ice Turret: Taunts enemies for 3s after spawning
Owner Rank 3. Partner: Ranger. Required Ability: Ice Turret.
Mechanic's melee attacks deal +50% damage
Owner Rank 4. Partner: Ghost. No named Ability is required.
Remote Control Car: Leaves a trail of fire as it travels
Owner Rank 5. Partner: Pyro. Required Ability: Remote Control Car.
RangerReach Survival Level 175Ranged, kinetic & slashing damage5 weapons, 4 abilities
A former professional park guard and experienced fighter. She is unyielding, using tried-and-true techniques rather than fancy technology or gadgets. Although she is a solitary soul, she bonds with others over her love for animals and the spreading of good vibes. She believes that age is just a number - especially with trusted companions at your side.
Ranged, kinetic & slashing damage, advanced, pets, combos, support

Tier 1. Ranger recruited.

Tier 2. Crossbow level 4.

Tier 3. Repeater Crossbow level 4.

Tier 3. Repeater Crossbow level 4.

Tier 3. Repeater Crossbow level 4.

Your trusty friend attacks any nearby enemies. If its target has been Marked, the range and damage of the attack are increased
Final branches: Good Boy: Retriever or Good Boy: Dobermann
Your trained falcon strikes the field with sharp claws, hitting multiple targets. Attacking Marked enemies increases the damage and range of the strikes
Final branches: Falcon: Assault or Falcon: Guardian
Blow a whistle. This causes all nearby enemies to be Marked and stuns some of the enemy targets that are closest to you
Final branches: Animal Whistle: Rally or Animal Whistle: Panic
Puts out an incense holder that releases a pleasant smell every 2s. Each pulse grants a stacking Critical Chance bonus for your whole team
Final branches: Incense: Good Vibes or Incense: Bad JujuHow rank, the permanent node, and named abilities gate an effect




Marked status duration is increased by 3s
Owner Rank 5. Partner: Huntress. No named Ability is required.Showing 9 of 9 Survivors.