Military Training guide

Military Training cards

Updated

Full Release 1.0 has 19 Military Training cards. Search or filter the set, then open one current offer to check its quality, target, and result.

19 of 19 cards
Purpose
Applies to
Allowed mode
  1. Chem-Light Battery Military Training card iconChem-Light Battery

    A percentage which will be cut from the cooldown of most abilities. The higher this value is, the better.

    Ability. Chosen Survivor.Common +10%Legendary +30%
    Chem-Light Battery Military Training card icon

    A percentage which will be cut from the cooldown of most abilities. The higher this value is, the better.

    Ability. Chosen Survivor.

    Allocation
    Full bonus for the chosen Survivor and half for every other Survivor.
    Result rule
    Diminishing returns begin at 25% raw cooldown reduction.
    Available modes
    Default, Endurance, Hardcore, Extermination, One hit, Infinite, Boss Rush

    Quality values

    Common
    +10%
    Rare
    +20%
    Legendary
    +30%
    Infinite
    +5%
  2. UAV System Military Training card iconUAV System

    Percentage that determines the chance of most abilities to critical hit. Passive and attack-enhancing abilities cannot crit.

    Ability. Chosen Survivor.Common +5%Legendary +25%
    UAV System Military Training card icon

    Percentage that determines the chance of most abilities to critical hit. Passive and attack-enhancing abilities cannot crit.

    Ability. Chosen Survivor.

    Allocation
    Full bonus for the chosen Survivor and half for every other Survivor.
    Result rule
    The gain uses the remaining room before 100% raw Critical Chance.
    Available modes
    Default, Endurance, Hardcore, Extermination, One hit, Infinite, Boss Rush

    Quality values

    Common
    +5%
    Rare
    +10%
    Legendary
    +25%
    Infinite
    +2.5%
  3. Siege Engines Military Training card iconSiege Engines

    Determines the amount of bonus damage an ability's critical hit will deal.

    Ability. Chosen Survivor.Common +20%Legendary +80%
    Siege Engines Military Training card icon

    Determines the amount of bonus damage an ability's critical hit will deal.

    Ability. Chosen Survivor.

    Allocation
    Full bonus for the chosen Survivor and half for every other Survivor.
    Result rule
    The allocated card value is added directly to the raw statistic.
    Available modes
    Default, Endurance, Hardcore, Extermination, One hit, Infinite

    Quality values

    Common
    +20%
    Rare
    +40%
    Legendary
    +80%
    Infinite
    +10%
  4. Master Blaster Military Training card iconMaster Blaster

    Percentage that determines the damage scaling of most abilities. The higher this value is, the more damage your team's abilities will deal.

    Ability. Chosen Survivor.Common +10%Legendary +40%
    Master Blaster Military Training card icon

    Percentage that determines the damage scaling of most abilities. The higher this value is, the more damage your team's abilities will deal.

    Ability. Chosen Survivor.

    Allocation
    Full bonus for the chosen Survivor and half for every other Survivor.
    Result rule
    The allocated card value is added directly to the raw statistic.
    Available modes
    Default, Endurance, Hardcore, Extermination, One hit, Infinite

    Quality values

    Common
    +10%
    Rare
    +20%
    Legendary
    +40%
    Infinite
    +5%
  5. Energy Awareness Military Training card iconEnergy Awareness

    Modifies the duration of abilities that have timers tied to their active status.

    Ability. Chosen Survivor.Common +10%Legendary +30%
    Energy Awareness Military Training card icon

    Modifies the duration of abilities that have timers tied to their active status.

    Ability. Chosen Survivor.

    Allocation
    Full bonus for the chosen Survivor and half for every other Survivor.
    Result rule
    Diminishing returns begin at 125% raw Ability duration.
    Available modes
    Default, Endurance, Hardcore, Extermination, One hit, Infinite

    Quality values

    Common
    +10%
    Rare
    +20%
    Legendary
    +30%
    Infinite
    +5%
  6. Zone of Action Military Training card iconZone of Action

    Modifies the range and/or size of abilities that scale with this stat. This may also apply to their projectiles.

    Ability. Chosen Survivor.Common +10%Legendary +30%
    Zone of Action Military Training card icon

    Modifies the range and/or size of abilities that scale with this stat. This may also apply to their projectiles.

    Ability. Chosen Survivor.

    Allocation
    Full bonus for the chosen Survivor and half for every other Survivor.
    Result rule
    Diminishing returns begin at 125% raw Ability area.
    Available modes
    Default, Endurance, Hardcore, Extermination, One hit, Infinite, Boss Rush

    Quality values

    Common
    +10%
    Rare
    +20%
    Legendary
    +30%
    Infinite
    +2.5%
  7. Kevlar Plating Military Training card iconKevlar Plating

    Damage reduction bonus that activates every time your team takes damage. The value in parentheses indicates the damage received multiplier. For example, 100 armor reduces damage by half (0.50).

    Defense. Team.Common +10Legendary +40
    Kevlar Plating Military Training card icon

    Damage reduction bonus that activates every time your team takes damage. The value in parentheses indicates the damage received multiplier. For example, 100 armor reduces damage by half (0.50).

    Defense. Team.

    Allocation
    Applied once to the Team statistic.
    Result rule
    The allocated card value is added directly to the raw statistic.
    Available modes
    Default, Endurance, Hardcore, Extermination, Infinite

    Quality values

    Common
    +10
    Rare
    +20
    Legendary
    +40
    Infinite
    +5
  8. Evasive Maneuvers Military Training card iconEvasive Maneuvers

    Determines a chance of completely evading the incoming damage. When it triggers, you receive 0 damage.

    Defense. Team.Common +2.5%Legendary +10%
    Evasive Maneuvers Military Training card icon

    Determines a chance of completely evading the incoming damage. When it triggers, you receive 0 damage.

    Defense. Team.

    Allocation
    Applied once to the Team statistic.
    Result rule
    Diminishing returns begin at 40% raw Dodge Chance.
    Available modes
    Default, Endurance, Hardcore, Extermination, Infinite

    Quality values

    Common
    +2.5%
    Rare
    +5%
    Legendary
    +10%
    Infinite
    +1%
  9. First Aid Military Training card iconFirst Aid

    A statistic that is a measure of the rate at which health is naturally restored.

    Defense. Team.Common +3/sLegendary +10/s
    First Aid Military Training card icon

    A statistic that is a measure of the rate at which health is naturally restored.

    Defense. Team.

    Allocation
    Applied once to the Team statistic.
    Result rule
    The allocated card value is added directly to the raw statistic.
    Available modes
    Default, Endurance, Hardcore, Extermination, Infinite

    Quality values

    Common
    +3/s
    Rare
    +6/s
    Legendary
    +10/s
    Infinite
    +1/s
  10. Dear John Military Training card iconDear John

    Does so many different things, we're not sure which. Most likely increases the amount of pick-up type enemy drops and the rarity of military training cards.

    Utility. Team.Common +5Legendary +20
    Dear John Military Training card icon

    Does so many different things, we're not sure which. Most likely increases the amount of pick-up type enemy drops and the rarity of military training cards.

    Utility. Team.

    Allocation
    Applied once to the Team statistic.
    Result rule
    The allocated card value is added directly to the raw statistic.
    Available modes
    Default, Endurance, Hardcore, One hit, Infinite

    Quality values

    Common
    +5
    Rare
    +10
    Legendary
    +20
    Infinite
    +2
  11. Magnet Mount Military Training card iconMagnet Mount

    Modifies the base distance at which dropped power-ups and experience gems are collected.

    Utility. Team.Common +20%Legendary +80%
    Magnet Mount Military Training card icon

    Modifies the base distance at which dropped power-ups and experience gems are collected.

    Utility. Team.

    Allocation
    Applied once to the Team statistic.
    Result rule
    The allocated card value is added directly to the raw statistic.
    Available modes
    Default, Endurance, Hardcore, One hit, Infinite

    Quality values

    Common
    +20%
    Rare
    +40%
    Legendary
    +80%
    Infinite
    +10%
  12. Snake Eater Military Training card iconSnake Eater

    The maximal amount of Health Points (HP) you are able to have at a given point in time.

    Defense. Team.Common +50Legendary +250
    Snake Eater Military Training card icon

    The maximal amount of Health Points (HP) you are able to have at a given point in time.

    Defense. Team.

    Allocation
    Applied once to the Team statistic.
    Result rule
    The allocated card value is added directly to the raw statistic.
    Available modes
    Default, Endurance, Hardcore, Extermination, Infinite

    Quality values

    Common
    +50
    Rare
    +100
    Legendary
    +250
    Infinite
    +25
  13. Fast Mover Military Training card iconFast Mover

    A modifier that changes the base speed with which player-controlled characters can move across terrain.

    Movement. Team.Common +5Legendary +25
    Fast Mover Military Training card icon

    A modifier that changes the base speed with which player-controlled characters can move across terrain.

    Movement. Team.

    Allocation
    Applied once to the Team statistic.
    Result rule
    The allocated card value is added directly to the raw statistic.
    Available modes
    Default, Endurance, Hardcore, Extermination, One hit, Infinite

    Quality values

    Common
    +5
    Rare
    +10
    Legendary
    +25
    Infinite
    +2
  14. Sleight Of Hand Military Training card iconSleight Of Hand

    A percentage which will be cut from the reload time (cooldown) of most weapons. The higher this value is, the better.

    Weapon. Chosen Survivor.Common +10%Legendary +30%
    Sleight Of Hand Military Training card icon

    A percentage which will be cut from the reload time (cooldown) of most weapons. The higher this value is, the better.

    Weapon. Chosen Survivor.

    Allocation
    Full bonus for the chosen Survivor and half for every other Survivor.
    Result rule
    Diminishing returns begin at 25% raw cooldown reduction.
    Available modes
    Default, Endurance, Hardcore, Extermination, One hit, Infinite

    Quality values

    Common
    +10%
    Rare
    +20%
    Legendary
    +30%
    Infinite
    +5%
  15. Armor Piercing Military Training card iconArmor Piercing

    Percentage that determines the chance of a critical hit with the main weapons and their evolutions.

    Weapon. Chosen Survivor.Common +5%Legendary +25%
    Armor Piercing Military Training card icon

    Percentage that determines the chance of a critical hit with the main weapons and their evolutions.

    Weapon. Chosen Survivor.

    Allocation
    Full bonus for the chosen Survivor and half for every other Survivor.
    Result rule
    The gain uses the remaining room before 100% raw Critical Chance.
    Available modes
    Default, Endurance, Hardcore, Extermination, One hit, Infinite

    Quality values

    Common
    +5%
    Rare
    +10%
    Legendary
    +25%
    Infinite
    +2.5%
  16. Stopping Power Military Training card iconStopping Power

    Determines the amount of bonus damage a weapon's critical hit will deal.

    Weapon. Chosen Survivor.Common +20%Legendary +80%
    Stopping Power Military Training card icon

    Determines the amount of bonus damage a weapon's critical hit will deal.

    Weapon. Chosen Survivor.

    Allocation
    Full bonus for the chosen Survivor and half for every other Survivor.
    Result rule
    The allocated card value is added directly to the raw statistic.
    Available modes
    Default, Endurance, Hardcore, Extermination, One hit, Infinite

    Quality values

    Common
    +20%
    Rare
    +40%
    Legendary
    +80%
    Infinite
    +10%
  17. Max Pain Military Training card iconMax Pain

    Percentage that determines the damage scaling of Survivor's main weapons and their evolutions.

    Weapon. Chosen Survivor.Common +10%Legendary +40%
    Max Pain Military Training card icon

    Percentage that determines the damage scaling of Survivor's main weapons and their evolutions.

    Weapon. Chosen Survivor.

    Allocation
    Full bonus for the chosen Survivor and half for every other Survivor.
    Result rule
    The allocated card value is added directly to the raw statistic.
    Available modes
    Default, Endurance, Hardcore, Extermination, One hit, Infinite

    Quality values

    Common
    +10%
    Rare
    +20%
    Legendary
    +40%
    Infinite
    +5%
  18. Rapid Fire Military Training card iconRapid Fire

    Percentage value that modifies the attack speed of most weapons. The higher this number is, the better.

    Weapon. Chosen Survivor.Common +10%Legendary +30%
    Rapid Fire Military Training card icon

    Percentage value that modifies the attack speed of most weapons. The higher this number is, the better.

    Weapon. Chosen Survivor.

    Allocation
    Full bonus for the chosen Survivor and half for every other Survivor.
    Result rule
    Diminishing returns begin at 200% raw Weapon Attack Speed.
    Available modes
    Default, Endurance, Hardcore, Extermination, One hit, Infinite

    Quality values

    Common
    +10%
    Rare
    +20%
    Legendary
    +30%
    Infinite
    +5%

Showing 18 of 19 cards.