Enemy stats, ranks, and wave appearances

Updated

Full Release 1.0 has 37 Enemy records. Open one Enemy to check its stored ranks, control responses, mode caps, and complete Arena wave appearances.

37 of 37 enemies
Enemy category
Appears in
  1. Tower in-game enemy iconTower

    Arena boss enemy.

    Encountered in Isolated City.Base HP 750,000Damage 400
    Tower in-game enemy icon

    Arena boss enemy.

    Encountered in Isolated City.

    Category
    Arena boss
    Encountered Arena
    Isolated City
    Elite chance modifier
    Attack interval
    1.5 seconds
    Additional attack range
    9
    Stored movement speeds
    6

    Rank records

    RankHealthDamageDrop valueMovement factorTargeting weightModel scale
    Base750,0004000171

    Control responses

    Freeze factor
    0.5
    Knockback factor
    0
    Penetrable
    No
    Instant kill eligible
    No
    Teleports offscreen
    No
    Movement slow area
    Yes
    Flock movement
    No

    Mode quantity caps

    Default
    0
    Hardcore and Boss Rush
    1
    Endurance
    0
    Infinite
    0
    Extermination
    0
    One hit
    0

    A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.

    Arena boss values

    DifficultyHealthTempo
    Difficulty I750,0001
    Difficulty II1,500,0001.1
    Difficulty III3,000,0001.2

    Arena, mode, and wave appearances

    No direct wave appearance is stored for this Enemy. Use its Encountered Arena or spawning source above.

  2. The Devourer in-game enemy iconThe Devourer

    Arena boss enemy.

    Encountered in Vile Wasteland.Base HP 500,000Damage 400
    The Devourer in-game enemy icon

    Arena boss enemy.

    Encountered in Vile Wasteland.

    Category
    Arena boss
    Encountered Arena
    Vile Wasteland
    Elite chance modifier
    Attack interval
    1.5 seconds
    Additional attack range
    9
    Stored movement speeds
    6

    Rank records

    RankHealthDamageDrop valueMovement factorTargeting weightModel scale
    Base500,0004000171

    Control responses

    Freeze factor
    0.5
    Knockback factor
    0
    Penetrable
    No
    Instant kill eligible
    No
    Teleports offscreen
    No
    Movement slow area
    Yes
    Flock movement
    No

    Mode quantity caps

    Default
    0
    Hardcore and Boss Rush
    1
    Endurance
    0
    Infinite
    0
    Extermination
    0
    One hit
    0

    A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.

    Arena boss values

    DifficultyHealthTempo
    Difficulty I1,000,0001
    Difficulty II2,000,0001.1
    Difficulty III5,000,0001.2

    Arena, mode, and wave appearances

    No direct wave appearance is stored for this Enemy. Use its Encountered Arena or spawning source above.

  3. Hermit in-game enemy iconHermit

    Arena boss enemy.

    Encountered in Green Hell.Base HP 500,000Damage 400
    Hermit in-game enemy icon

    Arena boss enemy.

    Encountered in Green Hell.

    Category
    Arena boss
    Encountered Arena
    Green Hell
    Elite chance modifier
    Attack interval
    1.5 seconds
    Additional attack range
    9
    Stored movement speeds
    4

    Rank records

    RankHealthDamageDrop valueMovement factorTargeting weightModel scale
    Base500,0004000171

    Control responses

    Freeze factor
    0.5
    Knockback factor
    0
    Penetrable
    No
    Instant kill eligible
    No
    Teleports offscreen
    No
    Movement slow area
    Yes
    Flock movement
    No

    Mode quantity caps

    Default
    0
    Hardcore and Boss Rush
    1
    Endurance
    0
    Infinite
    0
    Extermination
    0
    One hit
    0

    A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.

    Arena boss values

    DifficultyHealthTempo
    Difficulty I1,000,0001
    Difficulty II2,000,0001.1
    Difficulty III5,000,0001.2

    Arena, mode, and wave appearances

    No direct wave appearance is stored for this Enemy. Use its Encountered Arena or spawning source above.

  4. Chariot in-game enemy iconChariot

    Arena boss enemy.

    Encountered in Dead Terminal.Base HP 500,000Damage 400
    Chariot in-game enemy icon

    Arena boss enemy.

    Encountered in Dead Terminal.

    Category
    Arena boss
    Encountered Arena
    Dead Terminal
    Elite chance modifier
    Attack interval
    1.5 seconds
    Additional attack range
    9
    Stored movement speeds
    4

    Rank records

    RankHealthDamageDrop valueMovement factorTargeting weightModel scale
    Base500,0004000171

    Control responses

    Freeze factor
    0.5
    Knockback factor
    0
    Penetrable
    No
    Instant kill eligible
    No
    Teleports offscreen
    No
    Movement slow area
    Yes
    Flock movement
    No

    Mode quantity caps

    Default
    0
    Hardcore and Boss Rush
    1
    Endurance
    0
    Infinite
    0
    Extermination
    0
    One hit
    0

    A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.

    Arena boss values

    DifficultyHealthTempo
    Difficulty I1,500,0001
    Difficulty II3,000,0001.1
    Difficulty III5,000,0001.2

    Arena, mode, and wave appearances

    No direct wave appearance is stored for this Enemy. Use its Encountered Arena or spawning source above.

  5. The Alpha Infected in-game enemy iconThe Alpha Infected

    Arena boss enemy.

    Encountered in Bio Lab.Base HP 500,000Damage 400
    The Alpha Infected in-game enemy icon

    Arena boss enemy.

    Encountered in Bio Lab.

    Category
    Arena boss
    Encountered Arena
    Bio Lab
    Elite chance modifier
    Attack interval
    1.5 seconds
    Additional attack range
    9
    Stored movement speeds
    4

    Rank records

    RankHealthDamageDrop valueMovement factorTargeting weightModel scale
    Base500,0004000171

    Control responses

    Freeze factor
    0.5
    Knockback factor
    0
    Penetrable
    No
    Instant kill eligible
    No
    Teleports offscreen
    No
    Movement slow area
    Yes
    Flock movement
    No

    Mode quantity caps

    Default
    0
    Hardcore and Boss Rush
    1
    Endurance
    0
    Infinite
    0
    Extermination
    0
    One hit
    0

    A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.

    Arena boss values

    DifficultyHealthTempo
    Difficulty I1,500,0001
    Difficulty II3,000,0001.1
    Difficulty III5,000,0001.2

    Arena, mode, and wave appearances

    No direct wave appearance is stored for this Enemy. Use its Encountered Arena or spawning source above.

  6. Butcher in-game enemy iconButcher

    Always hungry for fresh meat, Butchers are usually no more cunning than Basic Zombies. What they lack in brains, they make up for in brute strength. In these dark times when pens fail, show them what you're made of with your superior intellect... and preferably lots of bullets.

    Encountered in Isolated City.Base HP 5,000Damage 300
    Butcher in-game enemy icon

    Always hungry for fresh meat, Butchers are usually no more cunning than Basic Zombies. What they lack in brains, they make up for in brute strength. In these dark times when pens fail, show them what you're made of with your superior intellect... and preferably lots of bullets.

    Encountered in Isolated City.

    Category
    Boss
    Encountered Arena
    Isolated City
    Elite chance modifier
    Attack interval
    3 seconds
    Additional attack range
    3
    Stored movement speeds
    5.2

    Rank records

    RankHealthDamageDrop valueMovement factorTargeting weightModel scale
    Base5,0003008121
    Elite10,000500121.121.85
    Super Elite50,000600151.2542.5

    Control responses

    Freeze factor
    0.75
    Knockback factor
    0.25
    Penetrable
    No
    Instant kill eligible
    No
    Teleports offscreen
    No
    Movement slow area
    Yes
    Flock movement
    Yes

    Mode quantity caps

    Default
    4
    Hardcore and Boss Rush
    8
    Endurance
    8
    Infinite
    8
    Extermination
    16
    One hit
    4

    A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.

    Arena, mode, and wave appearances

    ArenaModeWaves
    Isolated CityDefaultWave 6, Wave 10, Wave 11, Wave 17, Wave 18, Wave 19
    Isolated CityEnduranceWave 4, Wave 5
    Isolated CityHardcoreWave 6, Wave 11, Wave 17, Wave 19
    Isolated CityExterminationWave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20
    Isolated CityOne hitWave 1, Wave 2, Wave 4, Wave 5, Wave 6
    Isolated CityInfiniteWave 4, Wave 5
    Isolated CityBoss RushWave 6, Wave 11, Wave 17, Wave 19, Wave 20
    Vile WastelandDefaultWave 5, Wave 12, Wave 18, Wave 19, Wave 20
    Vile WastelandEnduranceWave 4, Wave 5
    Vile WastelandHardcoreWave 3, Wave 4, Wave 5, Wave 12, Wave 18, Wave 19, Wave 20
    Vile WastelandExterminationWave 1, Wave 2, Wave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20
    Vile WastelandOne hitWave 2, Wave 4, Wave 5, Wave 6
    Vile WastelandInfiniteWave 4, Wave 5
    Vile WastelandBoss RushWave 3, Wave 4, Wave 5, Wave 8, Wave 11, Wave 12, Wave 16, Wave 18, Wave 19, Wave 20
    Green HellDefaultWave 3, Wave 7, Wave 10, Wave 11, Wave 15, Wave 17, Wave 18, Wave 19
    Green HellEnduranceWave 4, Wave 5
    Green HellHardcoreWave 6, Wave 11, Wave 17, Wave 19
    Green HellExterminationWave 1, Wave 2, Wave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20
    Green HellOne hitWave 2, Wave 4, Wave 5, Wave 6
    Green HellInfiniteWave 4, Wave 5
    Green HellBoss RushWave 6, Wave 11, Wave 17, Wave 19, Wave 20
    Dead TerminalDefaultWave 3, Wave 6, Wave 10, Wave 11, Wave 17, Wave 18, Wave 19
    Dead TerminalEnduranceWave 4, Wave 5
    Dead TerminalHardcoreWave 6, Wave 11, Wave 17, Wave 19, Wave 20
    Dead TerminalExterminationWave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20
    Dead TerminalOne hitWave 4, Wave 5, Wave 6
    Dead TerminalInfiniteWave 4, Wave 5
    Dead TerminalBoss RushWave 4, Wave 6, Wave 11, Wave 17, Wave 19, Wave 20
    Bio LabDefaultWave 5, Wave 6, Wave 7, Wave 8, Wave 11, Wave 12, Wave 15, Wave 17, Wave 18, Wave 19, Wave 20
    Bio LabEnduranceWave 2, Wave 4, Wave 5
    Bio LabHardcoreWave 1, Wave 6, Wave 11, Wave 15, Wave 17, Wave 19
    Bio LabExterminationWave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20
    Bio LabOne hitWave 2, Wave 4, Wave 5, Wave 6
    Bio LabInfiniteWave 2, Wave 4, Wave 5
    Bio LabBoss RushWave 3, Wave 6, Wave 11, Wave 15, Wave 17, Wave 19, Wave 20
  7. Humongous in-game enemy iconHumongous

    He is the grandest humanoid zombie in the Horde's arsenal. Deadly not only in his undeath but also when he explodes while he turns undead. There's a lot to love about him; he boosts the lesser zombies with a loud cry that makes the Horde feel harder, better, and stronger. You could say his love for his fellow zombies is quite... humongous! What?

    Encountered in Dead Terminal.Base HP 5,000Damage 200
    Humongous in-game enemy icon

    He is the grandest humanoid zombie in the Horde's arsenal. Deadly not only in his undeath but also when he explodes while he turns undead. There's a lot to love about him; he boosts the lesser zombies with a loud cry that makes the Horde feel harder, better, and stronger. You could say his love for his fellow zombies is quite... humongous! What?

    Encountered in Dead Terminal.

    Category
    Boss
    Encountered Arena
    Dead Terminal
    Elite chance modifier
    Attack interval
    4 seconds
    Additional attack range
    2
    Stored movement speeds
    4.6

    Rank records

    RankHealthDamageDrop valueMovement factorTargeting weightModel scale
    Base5,0002008121
    Elite10,000350101.121.1
    Super Elite50,000500151.2531.3

    Control responses

    Freeze factor
    0.5
    Knockback factor
    0
    Penetrable
    No
    Instant kill eligible
    No
    Teleports offscreen
    No
    Movement slow area
    Yes
    Flock movement
    Yes

    Mode quantity caps

    Default
    2
    Hardcore and Boss Rush
    3
    Endurance
    3
    Infinite
    8
    Extermination
    4
    One hit
    2

    A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.

    Arena, mode, and wave appearances

  8. Big Mummy in-game enemy iconBig Mummy

    Big Mummy has a reputation for being the biggest of the mummies, while still being a great daddy. While exploding scarabs, earth spikes, and huge balls of cursed sand may not make for the greatest offspring, they've been known to make good use of their deadly family arsenal.

    Encountered in Vile Wasteland.Base HP 8,000Damage 300
    Big Mummy in-game enemy icon

    Big Mummy has a reputation for being the biggest of the mummies, while still being a great daddy. While exploding scarabs, earth spikes, and huge balls of cursed sand may not make for the greatest offspring, they've been known to make good use of their deadly family arsenal.

    Encountered in Vile Wasteland.

    Category
    Boss
    Encountered Arena
    Vile Wasteland
    Elite chance modifier
    Attack interval
    2 seconds
    Additional attack range
    3.5
    Stored movement speeds
    5

    Rank records

    RankHealthDamageDrop valueMovement factorTargeting weightModel scale
    Base8,00030010121
    Elite16,000500151.122.5
    Super Elite80,000600151.2533.25

    Control responses

    Freeze factor
    0.75
    Knockback factor
    0.25
    Penetrable
    No
    Instant kill eligible
    No
    Teleports offscreen
    No
    Movement slow area
    Yes
    Flock movement
    Yes

    Mode quantity caps

    Default
    2
    Hardcore and Boss Rush
    2
    Endurance
    2
    Infinite
    4
    Extermination
    4
    One hit
    2

    A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.

    Arena, mode, and wave appearances

  9. Juggernaut in-game enemy iconJuggernaut

    One of the strongest of all Zombies when it comes to raw physical power. Outshone only by the Final Bosses, he hopes to join their ranks one day. The main problem he faces in pursuing this goal is that he can't seem to hold a pencil without breaking it, so he can't get past the written exams. He may have anger issues, but he has yet to find a doctor who lives long enough to give him a full diagnosis.

    Encountered in Bio Lab.Base HP 10,000Damage 300
    Juggernaut in-game enemy icon

    One of the strongest of all Zombies when it comes to raw physical power. Outshone only by the Final Bosses, he hopes to join their ranks one day. The main problem he faces in pursuing this goal is that he can't seem to hold a pencil without breaking it, so he can't get past the written exams. He may have anger issues, but he has yet to find a doctor who lives long enough to give him a full diagnosis.

    Encountered in Bio Lab.

    Category
    Boss
    Encountered Arena
    Bio Lab
    Elite chance modifier
    Attack interval
    4 seconds
    Additional attack range
    5.5
    Stored movement speeds
    5.3

    Rank records

    RankHealthDamageDrop valueMovement factorTargeting weightModel scale
    Base10,00030015121
    Elite40,000400201.121.1
    Super Elite100,000650151.2531.3

    Control responses

    Freeze factor
    0.5
    Knockback factor
    0
    Penetrable
    No
    Instant kill eligible
    No
    Teleports offscreen
    No
    Movement slow area
    Yes
    Flock movement
    Yes

    Mode quantity caps

    Default
    1
    Hardcore and Boss Rush
    2
    Endurance
    2
    Infinite
    2
    Extermination
    2
    One hit
    2

    A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.

    Arena, mode, and wave appearances

  10. Psion in-game enemy iconPsion

    Psions are extremely intelligent, a trait that appears to stem from their unique viral mutation. They can use their psychic energy to strike fear into their opponents' minds. Not only can they fire powerful mind-controlled plasmic beams across any battlefield, they also like to assert their dominance by levitating high into the air, making them untouchable by conventional means. Don't call them nerds, they hate that. Don't think about it too - they can read your every thought.

    Encountered in Bio Lab.Base HP 10,000Damage 300
    Psion in-game enemy icon

    Psions are extremely intelligent, a trait that appears to stem from their unique viral mutation. They can use their psychic energy to strike fear into their opponents' minds. Not only can they fire powerful mind-controlled plasmic beams across any battlefield, they also like to assert their dominance by levitating high into the air, making them untouchable by conventional means. Don't call them nerds, they hate that. Don't think about it too - they can read your every thought.

    Encountered in Bio Lab.

    Category
    Boss
    Encountered Arena
    Bio Lab
    Elite chance modifier
    Attack interval
    4 seconds
    Additional attack range
    9
    Stored movement speeds
    4.75

    Rank records

    RankHealthDamageDrop valueMovement factorTargeting weightModel scale
    Base10,00030015121
    Elite30,000400201.121.1
    Super Elite75,000600151.2531.3

    Control responses

    Freeze factor
    0.5
    Knockback factor
    0
    Penetrable
    No
    Instant kill eligible
    No
    Teleports offscreen
    No
    Movement slow area
    Yes
    Flock movement
    Yes

    Mode quantity caps

    Default
    1
    Hardcore and Boss Rush
    2
    Endurance
    2
    Infinite
    2
    Extermination
    2
    One hit
    2

    A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.

    Arena, mode, and wave appearances

  11. Chainsawman in-game enemy iconChainsawman

    He is sometimes also called as either Chainsaw or Man. Chainsawman brims with such powerful energy that, if he weren't a villain, he could be the hero of a teen action story. He enjoys shouting attack names when fighting the Survivors, and the jokes he tells are always sharp as razor. At the weekends, he likes to dabble in gardening, but his real hidden passion is dancing.

    Encountered in Dead Terminal.Base HP 10,000Damage 300
    Chainsawman in-game enemy icon

    He is sometimes also called as either Chainsaw or Man. Chainsawman brims with such powerful energy that, if he weren't a villain, he could be the hero of a teen action story. He enjoys shouting attack names when fighting the Survivors, and the jokes he tells are always sharp as razor. At the weekends, he likes to dabble in gardening, but his real hidden passion is dancing.

    Encountered in Dead Terminal.

    Category
    Boss
    Encountered Arena
    Dead Terminal
    Elite chance modifier
    Attack interval
    2 seconds
    Additional attack range
    0
    Stored movement speeds
    4.6

    Rank records

    RankHealthDamageDrop valueMovement factorTargeting weightModel scale
    Base10,00030015121
    Elite20,000400201.121.1
    Super Elite100,000500151.2531.3

    Control responses

    Freeze factor
    0.5
    Knockback factor
    0
    Penetrable
    No
    Instant kill eligible
    No
    Teleports offscreen
    No
    Movement slow area
    Yes
    Flock movement
    Yes

    Mode quantity caps

    Default
    2
    Hardcore and Boss Rush
    3
    Endurance
    3
    Infinite
    4
    Extermination
    4
    One hit
    2

    A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.

    Arena, mode, and wave appearances

  12. Charger in-game enemy iconCharger

    They're always upset about the time they forgot to take the right power cord on a road trip. They'll try to make it up to by charging into every living thing they see, sending them on a one-way trip to the afterlife. Fortunately, you can dodge their advances. Wait, what do you mean there is no dodge button? Oh no...

    Encountered in Isolated City.Base HP 4,000Damage 300
    Charger in-game enemy icon

    They're always upset about the time they forgot to take the right power cord on a road trip. They'll try to make it up to by charging into every living thing they see, sending them on a one-way trip to the afterlife. Fortunately, you can dodge their advances. Wait, what do you mean there is no dodge button? Oh no...

    Encountered in Isolated City.

    Category
    Boss
    Encountered Arena
    Isolated City
    Elite chance modifier
    Attack interval
    1.5 seconds
    Additional attack range
    9
    Stored movement speeds
    7.1

    Rank records

    RankHealthDamageDrop valueMovement factorTargeting weightModel scale
    Base4,00030010121
    Elite8,000500151.121.5
    Super Elite40,000600151.2531.85

    Control responses

    Freeze factor
    0.5
    Knockback factor
    0
    Penetrable
    No
    Instant kill eligible
    No
    Teleports offscreen
    No
    Movement slow area
    Yes
    Flock movement
    Yes

    Mode quantity caps

    Default
    2
    Hardcore and Boss Rush
    3
    Endurance
    3
    Infinite
    4
    Extermination
    4
    One hit
    2

    A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.

    Arena, mode, and wave appearances

    ArenaModeWaves
    Isolated CityDefaultWave 19
    Isolated CityEnduranceWave 5
    Isolated CityHardcoreWave 19
    Isolated CityExterminationWave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20
    Isolated CityOne hitWave 1, Wave 2, Wave 3, Wave 5, Wave 6
    Isolated CityInfiniteWave 5
    Isolated CityBoss RushWave 4, Wave 6, Wave 11, Wave 14, Wave 17, Wave 19
    Vile WastelandEnduranceWave 5
    Vile WastelandHardcoreWave 14, Wave 17, Wave 19
    Vile WastelandExterminationWave 1, Wave 2, Wave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20
    Vile WastelandOne hitWave 2, Wave 3, Wave 5, Wave 6
    Vile WastelandInfiniteWave 5
    Vile WastelandBoss RushWave 5, Wave 8, Wave 10, Wave 14, Wave 17, Wave 19
    Green HellDefaultWave 8, Wave 19
    Green HellEnduranceWave 5
    Green HellHardcoreWave 19
    Green HellExterminationWave 1, Wave 2, Wave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20
    Green HellOne hitWave 1, Wave 3, Wave 5, Wave 6
    Green HellInfiniteWave 5
    Green HellBoss RushWave 19
    Dead TerminalDefaultWave 2, Wave 3, Wave 4, Wave 6, Wave 12, Wave 14, Wave 16, Wave 19
    Dead TerminalEnduranceWave 5
    Dead TerminalHardcoreWave 5, Wave 14, Wave 19, Wave 20
    Dead TerminalExterminationWave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20
    Dead TerminalOne hitWave 3, Wave 5, Wave 6
    Dead TerminalInfiniteWave 5
    Dead TerminalBoss RushWave 5, Wave 10, Wave 14, Wave 19, Wave 20
    Bio LabDefaultWave 3, Wave 8, Wave 9, Wave 12, Wave 14, Wave 16, Wave 19, Wave 20
    Bio LabEnduranceWave 3, Wave 5
    Bio LabHardcoreWave 8, Wave 14, Wave 16, Wave 19
    Bio LabExterminationWave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20
    Bio LabOne hitWave 3, Wave 5, Wave 6
    Bio LabInfiniteWave 3, Wave 5
    Bio LabBoss RushWave 8, Wave 14, Wave 16, Wave 19, Wave 20
  13. Werewolf in-game enemy iconWerewolf

    An urban legend? A mythical creature? You're not sure if it's a mutant man or a wolf, but what you do know is that it bites. Oh, does it bite! You'd better stay out of its biting range, which is harder to say than do, because they're not just bad boys - they're the worst out there.

    Encountered in Green Hell.Base HP 6,000Damage 300
    Werewolf in-game enemy icon

    An urban legend? A mythical creature? You're not sure if it's a mutant man or a wolf, but what you do know is that it bites. Oh, does it bite! You'd better stay out of its biting range, which is harder to say than do, because they're not just bad boys - they're the worst out there.

    Encountered in Green Hell.

    Category
    Boss
    Encountered Arena
    Green Hell
    Elite chance modifier
    Attack interval
    3 seconds
    Additional attack range
    3
    Stored movement speeds
    5.2

    Rank records

    RankHealthDamageDrop valueMovement factorTargeting weightModel scale
    Base6,00030015121
    Elite10,000500201.122
    Super Elite50,000600151.2532.75

    Control responses

    Freeze factor
    0.75
    Knockback factor
    0.25
    Penetrable
    No
    Instant kill eligible
    No
    Teleports offscreen
    No
    Movement slow area
    Yes
    Flock movement
    Yes

    Mode quantity caps

    Default
    2
    Hardcore and Boss Rush
    2
    Endurance
    2
    Infinite
    4
    Extermination
    4
    One hit
    1

    A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.

    Arena, mode, and wave appearances

  14. Witch in-game enemy iconWitch

    Getting their nickname from video game and pop culture references, Witches are formidable foes to face. What they lack in physical strength and endurance, they quickly make up for with their loud voices. While you struggle to understand the message they're trying to convey, watch out for the legion of flies they'll send after you.

    Encountered in Isolated City.Base HP 2,500Damage 0
    Witch in-game enemy icon

    Getting their nickname from video game and pop culture references, Witches are formidable foes to face. What they lack in physical strength and endurance, they quickly make up for with their loud voices. While you struggle to understand the message they're trying to convey, watch out for the legion of flies they'll send after you.

    Encountered in Isolated City.

    Category
    Boss
    Encountered Arena
    Isolated City
    Elite chance modifier
    Attack interval
    7 seconds
    Additional attack range
    11
    Stored movement speeds
    4.2

    Rank records

    RankHealthDamageDrop valueMovement factorTargeting weightModel scale
    Base2,50008121
    Elite5,000500121.121.45
    Super Elite25,000600151.2531.7

    Control responses

    Freeze factor
    0.75
    Knockback factor
    0.5
    Penetrable
    No
    Instant kill eligible
    Yes
    Teleports offscreen
    No
    Movement slow area
    Yes
    Flock movement
    Yes

    Mode quantity caps

    Default
    1
    Hardcore and Boss Rush
    2
    Endurance
    2
    Infinite
    2
    Extermination
    2
    One hit
    1

    A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.

    Arena, mode, and wave appearances

    ArenaModeWaves
    Isolated CityDefaultWave 8, Wave 9, Wave 13, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19
    Isolated CityEnduranceWave 5
    Isolated CityHardcoreWave 8, Wave 9, Wave 13, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19
    Isolated CityExterminationWave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20
    Isolated CityOne hitWave 3, Wave 4
    Isolated CityInfiniteWave 5
    Isolated CityBoss RushWave 2, Wave 8, Wave 9, Wave 13, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20
    Vile WastelandExterminationWave 1, Wave 2, Wave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20
    Vile WastelandOne hitWave 1, Wave 3
    Vile WastelandBoss RushWave 20
    Green HellDefaultWave 5, Wave 9, Wave 13, Wave 16, Wave 17, Wave 18, Wave 19
    Green HellEnduranceWave 5
    Green HellHardcoreWave 8, Wave 9, Wave 13, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19
    Green HellExterminationWave 1, Wave 2, Wave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20
    Green HellOne hitWave 2, Wave 4
    Green HellInfiniteWave 5
    Green HellBoss RushWave 8, Wave 9, Wave 13, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20
    Dead TerminalDefaultWave 8, Wave 9, Wave 13, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19
    Dead TerminalEnduranceWave 5
    Dead TerminalHardcoreWave 8, Wave 9, Wave 13, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20
    Dead TerminalExterminationWave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20
    Dead TerminalOne hitWave 4
    Dead TerminalInfiniteWave 5
    Dead TerminalBoss RushWave 8, Wave 9, Wave 13, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20
    Bio LabDefaultWave 9, Wave 10, Wave 14, Wave 16, Wave 17, Wave 18, Wave 19
    Bio LabHardcoreWave 8, Wave 9, Wave 13, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19
    Bio LabExterminationWave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20
    Bio LabOne hitWave 4
    Bio LabBoss RushWave 8, Wave 9, Wave 13, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19
  15. The Worm in-game enemy iconThe Worm

    Its command is simple: the virus must flow. This giant, mutated earthworm, is a clear case of viral mutation transforming its host into something much greater, in a very bad way. Believed to have endless regenerative powers, it's unknown if it can even be killed. Please be patient with it, as it's easily triggered by loud footsteps.

    Encountered in Vile Wasteland.Base HP 0Damage 0
    The Worm in-game enemy icon

    Its command is simple: the virus must flow. This giant, mutated earthworm, is a clear case of viral mutation transforming its host into something much greater, in a very bad way. Believed to have endless regenerative powers, it's unknown if it can even be killed. Please be patient with it, as it's easily triggered by loud footsteps.

    Encountered in Vile Wasteland.

    Category
    Map event
    Encountered Arena
    Vile Wasteland
    Elite chance modifier
    Attack interval
    No stored value
    Additional attack range
    0
    Stored movement speeds
    No stored value

    Rank records

    RankHealthDamageDrop valueMovement factorTargeting weightModel scale
    Base000001

    Control responses

    Freeze factor
    1
    Knockback factor
    0
    Penetrable
    No
    Instant kill eligible
    No
    Teleports offscreen
    No
    Movement slow area
    Yes
    Flock movement
    No

    Mode quantity caps

    Default
    0
    Hardcore and Boss Rush
    0
    Endurance
    0
    Infinite
    0
    Extermination
    0
    One hit
    0

    A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.

    Arena, mode, and wave appearances

    No direct wave appearance is stored for this Enemy. Use its Encountered Arena or spawning source above.

  16. The Contamination in-game enemy iconThe Contamination

    Map event enemy.

    Encountered in Bio Lab.Base HP 0Damage 0
    The Contamination in-game enemy icon

    Map event enemy.

    Encountered in Bio Lab.

    Category
    Map event
    Encountered Arena
    Bio Lab
    Elite chance modifier
    Attack interval
    No stored value
    Additional attack range
    0
    Stored movement speeds
    No stored value

    Rank records

    RankHealthDamageDrop valueMovement factorTargeting weightModel scale
    Base000001

    Control responses

    Freeze factor
    1
    Knockback factor
    0
    Penetrable
    No
    Instant kill eligible
    No
    Teleports offscreen
    No
    Movement slow area
    Yes
    Flock movement
    No

    Mode quantity caps

    Default
    0
    Hardcore and Boss Rush
    0
    Endurance
    0
    Infinite
    0
    Extermination
    0
    One hit
    0

    A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.

    Arena, mode, and wave appearances

    No direct wave appearance is stored for this Enemy. Use its Encountered Arena or spawning source above.

  17. Basic Zombie in-game enemy iconBasic Zombie

    Plagued by bad luck, Basic Zombies were the first to fall victim to the viral outbreak and were basically forced into the role of cannon fodder for the armies of hell. Still, they're hoping to eventually get some awesome mutation that will turn them into a big boss enemy type.

    Encountered in Isolated City.Base HP 120Damage 100
    Basic Zombie in-game enemy icon

    Plagued by bad luck, Basic Zombies were the first to fall victim to the viral outbreak and were basically forced into the role of cannon fodder for the armies of hell. Still, they're hoping to eventually get some awesome mutation that will turn them into a big boss enemy type.

    Encountered in Isolated City.

    Category
    Horde
    Encountered Arena
    Isolated City
    Elite chance modifier
    0.5×
    Attack interval
    2 seconds
    Additional attack range
    0.5
    Stored movement speeds
    0.45, 0.6, 0.66, 0.78, 0.91

    Rank records

    RankHealthDamageDrop valueMovement factorTargeting weightModel scale
    Base120100110.91
    Elite1,20020041.521.2
    Super Elite1,00050011.2521.25

    Control responses

    Freeze factor
    1
    Knockback factor
    1
    Penetrable
    Yes
    Instant kill eligible
    Yes
    Teleports offscreen
    Yes
    Movement slow area
    Yes
    Flock movement
    Yes

    Mode quantity caps

    Default
    80
    Hardcore and Boss Rush
    80
    Endurance
    80
    Infinite
    64
    Extermination
    80
    One hit
    80

    A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.

    Arena, mode, and wave appearances

    ArenaModeWaves
    Isolated CityDefaultWave 1, Wave 2, Wave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19
    Isolated CityEnduranceWave 1, Wave 2, Wave 3, Wave 4, Wave 5
    Isolated CityHardcoreWave 1, Wave 2, Wave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19
    Isolated CityExterminationWave 1, Wave 2, Wave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20
    Isolated CityOne hitWave 1, Wave 2, Wave 3, Wave 4, Wave 5, Wave 6
    Isolated CityInfiniteWave 1, Wave 2, Wave 3, Wave 4, Wave 5
    Isolated CityBoss RushWave 1, Wave 2, Wave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20
    Vile WastelandDefaultWave 1, Wave 2, Wave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20
    Vile WastelandEnduranceWave 1, Wave 2, Wave 3, Wave 4, Wave 5
    Vile WastelandHardcoreWave 1, Wave 2, Wave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20
    Vile WastelandExterminationWave 1, Wave 2, Wave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20
    Vile WastelandOne hitWave 1, Wave 2, Wave 3, Wave 4, Wave 5, Wave 6
    Vile WastelandInfiniteWave 1, Wave 2, Wave 3, Wave 4, Wave 5
    Vile WastelandBoss RushWave 1, Wave 2, Wave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20
    Green HellDefaultWave 1, Wave 2, Wave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19
    Green HellEnduranceWave 1, Wave 2, Wave 3, Wave 4, Wave 5
    Green HellHardcoreWave 1, Wave 2, Wave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19
    Green HellExterminationWave 1, Wave 2, Wave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20
    Green HellOne hitWave 1, Wave 2, Wave 3, Wave 4, Wave 5, Wave 6
    Green HellInfiniteWave 1, Wave 2, Wave 3, Wave 4, Wave 5
    Green HellBoss RushWave 1, Wave 2, Wave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20
    Dead TerminalDefaultWave 1, Wave 2, Wave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19
    Dead TerminalEnduranceWave 1, Wave 2, Wave 3, Wave 4, Wave 5
    Dead TerminalHardcoreWave 1, Wave 2, Wave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20
    Dead TerminalExterminationWave 1, Wave 2, Wave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20
    Dead TerminalOne hitWave 1, Wave 2, Wave 3, Wave 4, Wave 5, Wave 6
    Dead TerminalInfiniteWave 1, Wave 2, Wave 3, Wave 4, Wave 5
    Dead TerminalBoss RushWave 1, Wave 2, Wave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20
    Bio LabDefaultWave 1, Wave 2, Wave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20
    Bio LabEnduranceWave 1, Wave 2, Wave 3, Wave 4, Wave 5
    Bio LabHardcoreWave 1, Wave 2, Wave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19
    Bio LabExterminationWave 1, Wave 2, Wave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20
    Bio LabOne hitWave 1, Wave 2, Wave 3, Wave 4, Wave 5, Wave 6
    Bio LabInfiniteWave 1, Wave 2, Wave 3, Wave 4, Wave 5
    Bio LabBoss RushWave 1, Wave 2, Wave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20
  18. The Train in-game enemy iconThe Train

    Map event enemy.

    Encountered in Dead Terminal.Base HP 0Damage 0
    The Train in-game enemy icon

    Map event enemy.

    Encountered in Dead Terminal.

    Category
    Map event
    Encountered Arena
    Dead Terminal
    Elite chance modifier
    Attack interval
    No stored value
    Additional attack range
    0
    Stored movement speeds
    No stored value

    Rank records

    RankHealthDamageDrop valueMovement factorTargeting weightModel scale
    Base000001

    Control responses

    Freeze factor
    1
    Knockback factor
    0
    Penetrable
    No
    Instant kill eligible
    No
    Teleports offscreen
    No
    Movement slow area
    Yes
    Flock movement
    No

    Mode quantity caps

    Default
    0
    Hardcore and Boss Rush
    0
    Endurance
    0
    Infinite
    0
    Extermination
    0
    One hit
    0

    A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.

    Arena, mode, and wave appearances

    No direct wave appearance is stored for this Enemy. Use its Encountered Arena or spawning source above.

Showing 18 of 37 enemies.