Enemy stats, ranks, and wave appearances
Updated
Full Release 1.0 has 37 Enemy records. Open one Enemy to check its stored ranks, control responses, mode caps, and complete Arena wave appearances.
TowerArena boss enemy.
Encountered in Isolated City.
Arena boss enemy.
Encountered in Isolated City.
- Category
- Arena boss
- Encountered Arena
- Isolated City
- Elite chance modifier
- 0×
- Attack interval
- 1.5 seconds
- Additional attack range
- 9
- Stored movement speeds
- 6
Rank records
Rank Health Damage Drop value Movement factor Targeting weight Model scale Base 750,000 400 0 1 7 1 Control responses
- Freeze factor
- 0.5
- Knockback factor
- 0
- Penetrable
- No
- Instant kill eligible
- No
- Teleports offscreen
- No
- Movement slow area
- Yes
- Flock movement
- No
Mode quantity caps
- Default
- 0
- Hardcore and Boss Rush
- 1
- Endurance
- 0
- Infinite
- 0
- Extermination
- 0
- One hit
- 0
A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.
Arena boss values
Difficulty Health Tempo Difficulty I 750,000 1 Difficulty II 1,500,000 1.1 Difficulty III 3,000,000 1.2 Arena, mode, and wave appearances
No direct wave appearance is stored for this Enemy. Use its Encountered Arena or spawning source above.
The DevourerArena boss enemy.
Encountered in Vile Wasteland.
Arena boss enemy.
Encountered in Vile Wasteland.
- Category
- Arena boss
- Encountered Arena
- Vile Wasteland
- Elite chance modifier
- 0×
- Attack interval
- 1.5 seconds
- Additional attack range
- 9
- Stored movement speeds
- 6
Rank records
Rank Health Damage Drop value Movement factor Targeting weight Model scale Base 500,000 400 0 1 7 1 Control responses
- Freeze factor
- 0.5
- Knockback factor
- 0
- Penetrable
- No
- Instant kill eligible
- No
- Teleports offscreen
- No
- Movement slow area
- Yes
- Flock movement
- No
Mode quantity caps
- Default
- 0
- Hardcore and Boss Rush
- 1
- Endurance
- 0
- Infinite
- 0
- Extermination
- 0
- One hit
- 0
A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.
Arena boss values
Difficulty Health Tempo Difficulty I 1,000,000 1 Difficulty II 2,000,000 1.1 Difficulty III 5,000,000 1.2 Arena, mode, and wave appearances
No direct wave appearance is stored for this Enemy. Use its Encountered Arena or spawning source above.
HermitArena boss enemy.
Encountered in Green Hell.
Arena boss enemy.
Encountered in Green Hell.
- Category
- Arena boss
- Encountered Arena
- Green Hell
- Elite chance modifier
- 0×
- Attack interval
- 1.5 seconds
- Additional attack range
- 9
- Stored movement speeds
- 4
Rank records
Rank Health Damage Drop value Movement factor Targeting weight Model scale Base 500,000 400 0 1 7 1 Control responses
- Freeze factor
- 0.5
- Knockback factor
- 0
- Penetrable
- No
- Instant kill eligible
- No
- Teleports offscreen
- No
- Movement slow area
- Yes
- Flock movement
- No
Mode quantity caps
- Default
- 0
- Hardcore and Boss Rush
- 1
- Endurance
- 0
- Infinite
- 0
- Extermination
- 0
- One hit
- 0
A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.
Arena boss values
Difficulty Health Tempo Difficulty I 1,000,000 1 Difficulty II 2,000,000 1.1 Difficulty III 5,000,000 1.2 Arena, mode, and wave appearances
No direct wave appearance is stored for this Enemy. Use its Encountered Arena or spawning source above.
ChariotArena boss enemy.
Encountered in Dead Terminal.
Arena boss enemy.
Encountered in Dead Terminal.
- Category
- Arena boss
- Encountered Arena
- Dead Terminal
- Elite chance modifier
- 0×
- Attack interval
- 1.5 seconds
- Additional attack range
- 9
- Stored movement speeds
- 4
Rank records
Rank Health Damage Drop value Movement factor Targeting weight Model scale Base 500,000 400 0 1 7 1 Control responses
- Freeze factor
- 0.5
- Knockback factor
- 0
- Penetrable
- No
- Instant kill eligible
- No
- Teleports offscreen
- No
- Movement slow area
- Yes
- Flock movement
- No
Mode quantity caps
- Default
- 0
- Hardcore and Boss Rush
- 1
- Endurance
- 0
- Infinite
- 0
- Extermination
- 0
- One hit
- 0
A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.
Arena boss values
Difficulty Health Tempo Difficulty I 1,500,000 1 Difficulty II 3,000,000 1.1 Difficulty III 5,000,000 1.2 Arena, mode, and wave appearances
No direct wave appearance is stored for this Enemy. Use its Encountered Arena or spawning source above.
The Alpha InfectedArena boss enemy.
Encountered in Bio Lab.
Arena boss enemy.
Encountered in Bio Lab.
- Category
- Arena boss
- Encountered Arena
- Bio Lab
- Elite chance modifier
- 0×
- Attack interval
- 1.5 seconds
- Additional attack range
- 9
- Stored movement speeds
- 4
Rank records
Rank Health Damage Drop value Movement factor Targeting weight Model scale Base 500,000 400 0 1 7 1 Control responses
- Freeze factor
- 0.5
- Knockback factor
- 0
- Penetrable
- No
- Instant kill eligible
- No
- Teleports offscreen
- No
- Movement slow area
- Yes
- Flock movement
- No
Mode quantity caps
- Default
- 0
- Hardcore and Boss Rush
- 1
- Endurance
- 0
- Infinite
- 0
- Extermination
- 0
- One hit
- 0
A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.
Arena boss values
Difficulty Health Tempo Difficulty I 1,500,000 1 Difficulty II 3,000,000 1.1 Difficulty III 5,000,000 1.2 Arena, mode, and wave appearances
No direct wave appearance is stored for this Enemy. Use its Encountered Arena or spawning source above.
ButcherAlways hungry for fresh meat, Butchers are usually no more cunning than Basic Zombies. What they lack in brains, they make up for in brute strength. In these dark times when pens fail, show them what you're made of with your superior intellect... and preferably lots of bullets.
Encountered in Isolated City.
Always hungry for fresh meat, Butchers are usually no more cunning than Basic Zombies. What they lack in brains, they make up for in brute strength. In these dark times when pens fail, show them what you're made of with your superior intellect... and preferably lots of bullets.
Encountered in Isolated City.
- Category
- Boss
- Encountered Arena
- Isolated City
- Elite chance modifier
- 1×
- Attack interval
- 3 seconds
- Additional attack range
- 3
- Stored movement speeds
- 5.2
Rank records
Rank Health Damage Drop value Movement factor Targeting weight Model scale Base 5,000 300 8 1 2 1 Elite 10,000 500 12 1.1 2 1.85 Super Elite 50,000 600 15 1.25 4 2.5 Control responses
- Freeze factor
- 0.75
- Knockback factor
- 0.25
- Penetrable
- No
- Instant kill eligible
- No
- Teleports offscreen
- No
- Movement slow area
- Yes
- Flock movement
- Yes
Mode quantity caps
- Default
- 4
- Hardcore and Boss Rush
- 8
- Endurance
- 8
- Infinite
- 8
- Extermination
- 16
- One hit
- 4
A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.
Arena, mode, and wave appearances
HumongousHe is the grandest humanoid zombie in the Horde's arsenal. Deadly not only in his undeath but also when he explodes while he turns undead. There's a lot to love about him; he boosts the lesser zombies with a loud cry that makes the Horde feel harder, better, and stronger. You could say his love for his fellow zombies is quite... humongous! What?
Encountered in Dead Terminal.
He is the grandest humanoid zombie in the Horde's arsenal. Deadly not only in his undeath but also when he explodes while he turns undead. There's a lot to love about him; he boosts the lesser zombies with a loud cry that makes the Horde feel harder, better, and stronger. You could say his love for his fellow zombies is quite... humongous! What?
Encountered in Dead Terminal.
- Category
- Boss
- Encountered Arena
- Dead Terminal
- Elite chance modifier
- 1×
- Attack interval
- 4 seconds
- Additional attack range
- 2
- Stored movement speeds
- 4.6
Rank records
Rank Health Damage Drop value Movement factor Targeting weight Model scale Base 5,000 200 8 1 2 1 Elite 10,000 350 10 1.1 2 1.1 Super Elite 50,000 500 15 1.25 3 1.3 Control responses
- Freeze factor
- 0.5
- Knockback factor
- 0
- Penetrable
- No
- Instant kill eligible
- No
- Teleports offscreen
- No
- Movement slow area
- Yes
- Flock movement
- Yes
Mode quantity caps
- Default
- 2
- Hardcore and Boss Rush
- 3
- Endurance
- 3
- Infinite
- 8
- Extermination
- 4
- One hit
- 2
A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.
Arena, mode, and wave appearances
Big MummyBig Mummy has a reputation for being the biggest of the mummies, while still being a great daddy. While exploding scarabs, earth spikes, and huge balls of cursed sand may not make for the greatest offspring, they've been known to make good use of their deadly family arsenal.
Encountered in Vile Wasteland.
Big Mummy has a reputation for being the biggest of the mummies, while still being a great daddy. While exploding scarabs, earth spikes, and huge balls of cursed sand may not make for the greatest offspring, they've been known to make good use of their deadly family arsenal.
Encountered in Vile Wasteland.
- Category
- Boss
- Encountered Arena
- Vile Wasteland
- Elite chance modifier
- 1×
- Attack interval
- 2 seconds
- Additional attack range
- 3.5
- Stored movement speeds
- 5
Rank records
Rank Health Damage Drop value Movement factor Targeting weight Model scale Base 8,000 300 10 1 2 1 Elite 16,000 500 15 1.1 2 2.5 Super Elite 80,000 600 15 1.25 3 3.25 Control responses
- Freeze factor
- 0.75
- Knockback factor
- 0.25
- Penetrable
- No
- Instant kill eligible
- No
- Teleports offscreen
- No
- Movement slow area
- Yes
- Flock movement
- Yes
Mode quantity caps
- Default
- 2
- Hardcore and Boss Rush
- 2
- Endurance
- 2
- Infinite
- 4
- Extermination
- 4
- One hit
- 2
A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.
Arena, mode, and wave appearances
Arena Mode Waves Vile Wasteland Default Wave 7, Wave 10, Wave 11, Wave 15, Wave 16, Wave 17, Wave 19, Wave 20 Vile Wasteland Endurance Wave 5 Vile Wasteland Hardcore Wave 7, Wave 10, Wave 11, Wave 15, Wave 16, Wave 17, Wave 19, Wave 20 Vile Wasteland Extermination Wave 1, Wave 2, Wave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20 Vile Wasteland One hit Wave 3, Wave 4, Wave 6 Vile Wasteland Infinite Wave 5 Vile Wasteland Boss Rush Wave 7, Wave 10, Wave 11, Wave 15, Wave 16, Wave 17, Wave 19
JuggernautOne of the strongest of all Zombies when it comes to raw physical power. Outshone only by the Final Bosses, he hopes to join their ranks one day. The main problem he faces in pursuing this goal is that he can't seem to hold a pencil without breaking it, so he can't get past the written exams. He may have anger issues, but he has yet to find a doctor who lives long enough to give him a full diagnosis.
Encountered in Bio Lab.
One of the strongest of all Zombies when it comes to raw physical power. Outshone only by the Final Bosses, he hopes to join their ranks one day. The main problem he faces in pursuing this goal is that he can't seem to hold a pencil without breaking it, so he can't get past the written exams. He may have anger issues, but he has yet to find a doctor who lives long enough to give him a full diagnosis.
Encountered in Bio Lab.
- Category
- Boss
- Encountered Arena
- Bio Lab
- Elite chance modifier
- 1×
- Attack interval
- 4 seconds
- Additional attack range
- 5.5
- Stored movement speeds
- 5.3
Rank records
Rank Health Damage Drop value Movement factor Targeting weight Model scale Base 10,000 300 15 1 2 1 Elite 40,000 400 20 1.1 2 1.1 Super Elite 100,000 650 15 1.25 3 1.3 Control responses
- Freeze factor
- 0.5
- Knockback factor
- 0
- Penetrable
- No
- Instant kill eligible
- No
- Teleports offscreen
- No
- Movement slow area
- Yes
- Flock movement
- Yes
Mode quantity caps
- Default
- 1
- Hardcore and Boss Rush
- 2
- Endurance
- 2
- Infinite
- 2
- Extermination
- 2
- One hit
- 2
A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.
Arena, mode, and wave appearances
Arena Mode Waves Bio Lab Default Wave 5, Wave 6, Wave 11, Wave 12, Wave 16, Wave 18, Wave 19, Wave 20 Bio Lab Endurance Wave 4, Wave 5 Bio Lab Hardcore Wave 10, Wave 12, Wave 17, Wave 19 Bio Lab Extermination Wave 10, Wave 12, Wave 15, Wave 18, Wave 20 Bio Lab One hit Wave 6 Bio Lab Infinite Wave 4, Wave 5 Bio Lab Boss Rush Wave 10, Wave 12, Wave 17, Wave 19, Wave 20
PsionPsions are extremely intelligent, a trait that appears to stem from their unique viral mutation. They can use their psychic energy to strike fear into their opponents' minds. Not only can they fire powerful mind-controlled plasmic beams across any battlefield, they also like to assert their dominance by levitating high into the air, making them untouchable by conventional means. Don't call them nerds, they hate that. Don't think about it too - they can read your every thought.
Encountered in Bio Lab.
Psions are extremely intelligent, a trait that appears to stem from their unique viral mutation. They can use their psychic energy to strike fear into their opponents' minds. Not only can they fire powerful mind-controlled plasmic beams across any battlefield, they also like to assert their dominance by levitating high into the air, making them untouchable by conventional means. Don't call them nerds, they hate that. Don't think about it too - they can read your every thought.
Encountered in Bio Lab.
- Category
- Boss
- Encountered Arena
- Bio Lab
- Elite chance modifier
- 1×
- Attack interval
- 4 seconds
- Additional attack range
- 9
- Stored movement speeds
- 4.75
Rank records
Rank Health Damage Drop value Movement factor Targeting weight Model scale Base 10,000 300 15 1 2 1 Elite 30,000 400 20 1.1 2 1.1 Super Elite 75,000 600 15 1.25 3 1.3 Control responses
- Freeze factor
- 0.5
- Knockback factor
- 0
- Penetrable
- No
- Instant kill eligible
- No
- Teleports offscreen
- No
- Movement slow area
- Yes
- Flock movement
- Yes
Mode quantity caps
- Default
- 1
- Hardcore and Boss Rush
- 2
- Endurance
- 2
- Infinite
- 2
- Extermination
- 2
- One hit
- 2
A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.
Arena, mode, and wave appearances
Arena Mode Waves Bio Lab Default Wave 8, Wave 9, Wave 11, Wave 14, Wave 17, Wave 18, Wave 19, Wave 20 Bio Lab Endurance Wave 3, Wave 5 Bio Lab Hardcore Wave 8, Wave 13, Wave 17, Wave 18, Wave 19 Bio Lab Extermination Wave 15, Wave 17, Wave 18, Wave 20 Bio Lab One hit Wave 4, Wave 5 Bio Lab Infinite Wave 3, Wave 5 Bio Lab Boss Rush Wave 8, Wave 13, Wave 17, Wave 18, Wave 19
ChainsawmanHe is sometimes also called as either Chainsaw or Man. Chainsawman brims with such powerful energy that, if he weren't a villain, he could be the hero of a teen action story. He enjoys shouting attack names when fighting the Survivors, and the jokes he tells are always sharp as razor. At the weekends, he likes to dabble in gardening, but his real hidden passion is dancing.
Encountered in Dead Terminal.
He is sometimes also called as either Chainsaw or Man. Chainsawman brims with such powerful energy that, if he weren't a villain, he could be the hero of a teen action story. He enjoys shouting attack names when fighting the Survivors, and the jokes he tells are always sharp as razor. At the weekends, he likes to dabble in gardening, but his real hidden passion is dancing.
Encountered in Dead Terminal.
- Category
- Boss
- Encountered Arena
- Dead Terminal
- Elite chance modifier
- 1×
- Attack interval
- 2 seconds
- Additional attack range
- 0
- Stored movement speeds
- 4.6
Rank records
Rank Health Damage Drop value Movement factor Targeting weight Model scale Base 10,000 300 15 1 2 1 Elite 20,000 400 20 1.1 2 1.1 Super Elite 100,000 500 15 1.25 3 1.3 Control responses
- Freeze factor
- 0.5
- Knockback factor
- 0
- Penetrable
- No
- Instant kill eligible
- No
- Teleports offscreen
- No
- Movement slow area
- Yes
- Flock movement
- Yes
Mode quantity caps
- Default
- 2
- Hardcore and Boss Rush
- 3
- Endurance
- 3
- Infinite
- 4
- Extermination
- 4
- One hit
- 2
A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.
Arena, mode, and wave appearances
Arena Mode Waves Dead Terminal Default Wave 3, Wave 6, Wave 10, Wave 13, Wave 16, Wave 19 Dead Terminal Endurance Wave 3, Wave 5 Dead Terminal Hardcore Wave 6, Wave 10, Wave 14, Wave 16, Wave 18, Wave 20 Dead Terminal Extermination Wave 5, Wave 6, Wave 10, Wave 15, Wave 20 Dead Terminal One hit Wave 5, Wave 6 Dead Terminal Infinite Wave 3, Wave 5 Dead Terminal Boss Rush Wave 6, Wave 8, Wave 10, Wave 14, Wave 16, Wave 18, Wave 20 Bio Lab One hit Wave 6
ChargerThey're always upset about the time they forgot to take the right power cord on a road trip. They'll try to make it up to by charging into every living thing they see, sending them on a one-way trip to the afterlife. Fortunately, you can dodge their advances. Wait, what do you mean there is no dodge button? Oh no...
Encountered in Isolated City.
They're always upset about the time they forgot to take the right power cord on a road trip. They'll try to make it up to by charging into every living thing they see, sending them on a one-way trip to the afterlife. Fortunately, you can dodge their advances. Wait, what do you mean there is no dodge button? Oh no...
Encountered in Isolated City.
- Category
- Boss
- Encountered Arena
- Isolated City
- Elite chance modifier
- 1×
- Attack interval
- 1.5 seconds
- Additional attack range
- 9
- Stored movement speeds
- 7.1
Rank records
Rank Health Damage Drop value Movement factor Targeting weight Model scale Base 4,000 300 10 1 2 1 Elite 8,000 500 15 1.1 2 1.5 Super Elite 40,000 600 15 1.25 3 1.85 Control responses
- Freeze factor
- 0.5
- Knockback factor
- 0
- Penetrable
- No
- Instant kill eligible
- No
- Teleports offscreen
- No
- Movement slow area
- Yes
- Flock movement
- Yes
Mode quantity caps
- Default
- 2
- Hardcore and Boss Rush
- 3
- Endurance
- 3
- Infinite
- 4
- Extermination
- 4
- One hit
- 2
A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.
Arena, mode, and wave appearances
WerewolfAn urban legend? A mythical creature? You're not sure if it's a mutant man or a wolf, but what you do know is that it bites. Oh, does it bite! You'd better stay out of its biting range, which is harder to say than do, because they're not just bad boys - they're the worst out there.
Encountered in Green Hell.
An urban legend? A mythical creature? You're not sure if it's a mutant man or a wolf, but what you do know is that it bites. Oh, does it bite! You'd better stay out of its biting range, which is harder to say than do, because they're not just bad boys - they're the worst out there.
Encountered in Green Hell.
- Category
- Boss
- Encountered Arena
- Green Hell
- Elite chance modifier
- 1×
- Attack interval
- 3 seconds
- Additional attack range
- 3
- Stored movement speeds
- 5.2
Rank records
Rank Health Damage Drop value Movement factor Targeting weight Model scale Base 6,000 300 15 1 2 1 Elite 10,000 500 20 1.1 2 2 Super Elite 50,000 600 15 1.25 3 2.75 Control responses
- Freeze factor
- 0.75
- Knockback factor
- 0.25
- Penetrable
- No
- Instant kill eligible
- No
- Teleports offscreen
- No
- Movement slow area
- Yes
- Flock movement
- Yes
Mode quantity caps
- Default
- 2
- Hardcore and Boss Rush
- 2
- Endurance
- 2
- Infinite
- 4
- Extermination
- 4
- One hit
- 1
A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.
Arena, mode, and wave appearances
Arena Mode Waves Green Hell Default Wave 7, Wave 10, Wave 18 Green Hell Endurance Wave 5 Green Hell Hardcore Wave 5, Wave 8, Wave 12, Wave 15 Green Hell Extermination Wave 1, Wave 2, Wave 3, Wave 4, Wave 5, Wave 6, Wave 7, Wave 8, Wave 9, Wave 10, Wave 11, Wave 12, Wave 13, Wave 14, Wave 15, Wave 16, Wave 17, Wave 18, Wave 19, Wave 20 Green Hell One hit Wave 3, Wave 6 Green Hell Infinite Wave 5 Green Hell Boss Rush Wave 5, Wave 8, Wave 12, Wave 15, Wave 18, Wave 19
WitchGetting their nickname from video game and pop culture references, Witches are formidable foes to face. What they lack in physical strength and endurance, they quickly make up for with their loud voices. While you struggle to understand the message they're trying to convey, watch out for the legion of flies they'll send after you.
Encountered in Isolated City.
Getting their nickname from video game and pop culture references, Witches are formidable foes to face. What they lack in physical strength and endurance, they quickly make up for with their loud voices. While you struggle to understand the message they're trying to convey, watch out for the legion of flies they'll send after you.
Encountered in Isolated City.
- Category
- Boss
- Encountered Arena
- Isolated City
- Elite chance modifier
- 1×
- Attack interval
- 7 seconds
- Additional attack range
- 11
- Stored movement speeds
- 4.2
Rank records
Rank Health Damage Drop value Movement factor Targeting weight Model scale Base 2,500 0 8 1 2 1 Elite 5,000 500 12 1.1 2 1.45 Super Elite 25,000 600 15 1.25 3 1.7 Control responses
- Freeze factor
- 0.75
- Knockback factor
- 0.5
- Penetrable
- No
- Instant kill eligible
- Yes
- Teleports offscreen
- No
- Movement slow area
- Yes
- Flock movement
- Yes
Mode quantity caps
- Default
- 1
- Hardcore and Boss Rush
- 2
- Endurance
- 2
- Infinite
- 2
- Extermination
- 2
- One hit
- 1
A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.
Arena, mode, and wave appearances
The WormIts command is simple: the virus must flow. This giant, mutated earthworm, is a clear case of viral mutation transforming its host into something much greater, in a very bad way. Believed to have endless regenerative powers, it's unknown if it can even be killed. Please be patient with it, as it's easily triggered by loud footsteps.
Encountered in Vile Wasteland.
Its command is simple: the virus must flow. This giant, mutated earthworm, is a clear case of viral mutation transforming its host into something much greater, in a very bad way. Believed to have endless regenerative powers, it's unknown if it can even be killed. Please be patient with it, as it's easily triggered by loud footsteps.
Encountered in Vile Wasteland.
- Category
- Map event
- Encountered Arena
- Vile Wasteland
- Elite chance modifier
- 0×
- Attack interval
- No stored value
- Additional attack range
- 0
- Stored movement speeds
- No stored value
Rank records
Rank Health Damage Drop value Movement factor Targeting weight Model scale Base 0 0 0 0 0 1 Control responses
- Freeze factor
- 1
- Knockback factor
- 0
- Penetrable
- No
- Instant kill eligible
- No
- Teleports offscreen
- No
- Movement slow area
- Yes
- Flock movement
- No
Mode quantity caps
- Default
- 0
- Hardcore and Boss Rush
- 0
- Endurance
- 0
- Infinite
- 0
- Extermination
- 0
- One hit
- 0
A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.
Arena, mode, and wave appearances
No direct wave appearance is stored for this Enemy. Use its Encountered Arena or spawning source above.
The ContaminationMap event enemy.
Encountered in Bio Lab.
Map event enemy.
Encountered in Bio Lab.
- Category
- Map event
- Encountered Arena
- Bio Lab
- Elite chance modifier
- 0×
- Attack interval
- No stored value
- Additional attack range
- 0
- Stored movement speeds
- No stored value
Rank records
Rank Health Damage Drop value Movement factor Targeting weight Model scale Base 0 0 0 0 0 1 Control responses
- Freeze factor
- 1
- Knockback factor
- 0
- Penetrable
- No
- Instant kill eligible
- No
- Teleports offscreen
- No
- Movement slow area
- Yes
- Flock movement
- No
Mode quantity caps
- Default
- 0
- Hardcore and Boss Rush
- 0
- Endurance
- 0
- Infinite
- 0
- Extermination
- 0
- One hit
- 0
A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.
Arena, mode, and wave appearances
No direct wave appearance is stored for this Enemy. Use its Encountered Arena or spawning source above.
Basic ZombiePlagued by bad luck, Basic Zombies were the first to fall victim to the viral outbreak and were basically forced into the role of cannon fodder for the armies of hell. Still, they're hoping to eventually get some awesome mutation that will turn them into a big boss enemy type.
Encountered in Isolated City.
Plagued by bad luck, Basic Zombies were the first to fall victim to the viral outbreak and were basically forced into the role of cannon fodder for the armies of hell. Still, they're hoping to eventually get some awesome mutation that will turn them into a big boss enemy type.
Encountered in Isolated City.
- Category
- Horde
- Encountered Arena
- Isolated City
- Elite chance modifier
- 0.5×
- Attack interval
- 2 seconds
- Additional attack range
- 0.5
- Stored movement speeds
- 0.45, 0.6, 0.66, 0.78, 0.91
Rank records
Rank Health Damage Drop value Movement factor Targeting weight Model scale Base 120 100 1 1 0.9 1 Elite 1,200 200 4 1.5 2 1.2 Super Elite 1,000 500 1 1.25 2 1.25 Control responses
- Freeze factor
- 1
- Knockback factor
- 1
- Penetrable
- Yes
- Instant kill eligible
- Yes
- Teleports offscreen
- Yes
- Movement slow area
- Yes
- Flock movement
- Yes
Mode quantity caps
- Default
- 80
- Hardcore and Boss Rush
- 80
- Endurance
- 80
- Infinite
- 64
- Extermination
- 80
- One hit
- 80
A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.
Arena, mode, and wave appearances
The TrainMap event enemy.
Encountered in Dead Terminal.
Map event enemy.
Encountered in Dead Terminal.
- Category
- Map event
- Encountered Arena
- Dead Terminal
- Elite chance modifier
- 0×
- Attack interval
- No stored value
- Additional attack range
- 0
- Stored movement speeds
- No stored value
Rank records
Rank Health Damage Drop value Movement factor Targeting weight Model scale Base 0 0 0 0 0 1 Control responses
- Freeze factor
- 1
- Knockback factor
- 0
- Penetrable
- No
- Instant kill eligible
- No
- Teleports offscreen
- No
- Movement slow area
- Yes
- Flock movement
- No
Mode quantity caps
- Default
- 0
- Hardcore and Boss Rush
- 0
- Endurance
- 0
- Infinite
- 0
- Extermination
- 0
- One hit
- 0
A zero is the stored value for no cap. Boss Rush uses the Hardcore cap.
Arena, mode, and wave appearances
No direct wave appearance is stored for this Enemy. Use its Encountered Arena or spawning source above.
Showing 18 of 37 enemies.