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Choose a starting Survivor, shape one weapon path, recruit a squad, and pick a next goal.
GuideChoose a leader and two recruitsBuild a readable three-person squad from current roles and synergy links.
GuideWhich Ability evolution should you choose?Check one Ability's exact unlock and Level 4 gate, replacement rule, sibling cost, and two internal branch jobs.
GuideSquad synergies and trigger readinessOpen one owner effect and check its partner, Rank, node, named Ability, and combat condition.
GuideHow Weapon upgrades and replacements workFollow offer gates, level picks, final choices, permanent-boost ownership, timing, and range.
GuideHow level-up offers, Reroll, and Banish workDiagnose missing offers, understand Reroll history and Lockdown, and calculate the Health and Cash from Skip.
MechanicHow run XP and Team Level workChoose whether to detour for the next level and check one exact bar, pickup scaling, carryover, direct grants, and Gold Medal.
MechanicHow SOS Signals and recruiting workChoose recruit or Liberate from the current squad, candidate set, timing window, rescue cost, and reward branch.
GuideWhat should you do when recovery fails?Choose one action for between-hit loss, failed sustain, an unprotected fatal hit, or spent protection using one available source.
GuideWhich mode and difficulty should you pick?Choose one next Arena setup from the current goal, repeatable failure, and difficulty readiness, then inspect its selected wave.
GuideWhat should you unlock or avoid in this Arena?Choose one Arena and exact access, mode, environment, or final-boss goal, then follow one next action.
GuideDiagnose one Enemy failureChoose one Enemy, failure, and rank, then inspect the stored field tied to the loss.
GuideSkill Tree costs, ranks, and full refundsUse XP, rank, destination cost, prerequisite, automatic unlock, and refund rules.
ChallengeHow to unlock every SurvivorCheck all roster targets and separate one-run, saved-counter, and shared Survival Level progress.
GuideFix one Mission failureChoose one Mission and check an unavailable offer, stalled counter, failed finish, or changed assignment.
GuideChoose one Mission rewardJudge one Mission by Team Bond, Cash, or its named-Survivor Specialization reward.
GuideWhich Items can appear in chests, and why?Check unlocks, mode restrictions, configured weights, carry limits, story Items, and healing classification.
GuideHow ground pickups and timed power-ups workUse spawn attempt schedules, failed retries, pickup gates, caps, timed effects, XP values, and compaction rules.
GuideHow Luck actually worksChoose useful Luck breakpoints for combat chance, pickup timing, XP drops, and passive quality.
GuideHow Armor, Critical Chance, and Dodge workApply Armor reduction, damage truncation, separate Critical statistics, and both Dodge checks.
GuideHow achievements and Torments workSeparate Steam completion from Torments and diagnose prerequisites, counters, mode restrictions, timers, and resets.
GuideHow damage types and status effects workChoose a supported type, then apply matching-tag damage, status chance, thresholds, Items, Badges, replacements, and mixed-hit rules.
ReferenceSurvivors, weapons, abilities, and synergiesSearch every current Survivor kit and open the complete unlock objective.
WeaponsComplete Weapon paths and timingSearch every Weapon by Survivor, tier, and damage type, then open one record for cadence, range, payload, and cycle fields.
AbilitiesComplete Ability branches and levelsSearch every Ability by Survivor, timing, or damage type, then inspect both final branches inside one record.
EnemyEnemy stats and wave appearancesSearch every Enemy, then inspect its Base, Elite, and Super Elite ranks, control responses, mode caps, and wave appearances.
ItemsComplete Item listSearch every Item effect, unlock, prerequisite, classification, allowed mode, pool record, carry limit, and management rule.
ArenaArena modes, waves, and unlocksSearch every Arena, then open one record for its access, modes, event, final boss, run conditions, Elite anchors, and selected wave.
AchievementsComplete Achievement and Torment listSearch every active requirement, prerequisite, counter, tracking scope, Infinite restriction, mechanic note, and reward.
MissionsComplete Mission listSearch every current mission goal, setup, objective, evaluation window, prerequisite, and reward.
Military TrainingMilitary Training cardsSearch every card, open one result, then set its quality, target, and current raw statistic.
GuideHow Military Training actually worksLearn the unlock, point flow, allocation, exact result formulas, quality rules, and Infinite weights.
GuideHow Badges and Specialization actually workLearn Badge unlocks, levels, slots, damage tags, stacking, and per-Survivor Specialization rewards.
BadgesBadge and Specialization listSearch every Badge level, point cost, changed statistic, tag count, owner, rank, and scope.
HubBuildsFind weapon, ability, squad, combat-stat, and item guidance.
HubProgressionFind mission, achievement, skill-tree, roster, and run progression guidance.
SurvivorSWATRanged, kinetic & explosive type damage, high-speed ricocheting projectile attacks
SurvivorTankRanged, kinetic & explosive type damage, strong late game, defense through offense
SurvivorEngineerRanged, electric damage, specialist, strong abilities, crowd control, semi-support
SurvivorHuntressRanged, mixed type damage, advanced, great crowd control & late game
SurvivorGhostMelee, slashing damage, specialist, strong late game, cool ninja tricks
SurvivorMedicRanged, chemical & ice type damage, damage over time, great support
SurvivorPyroMelee & ranged hybrid, slashing & fire type damage, advanced, damage over time, strength through pain
SurvivorMechanicMelee & ranged hybrid, ice & mixed type damage, advanced, versatile, enhanced attacks, support
SurvivorRangerRanged, kinetic & slashing damage, advanced, pets, combos, support
PickupMagnetPicking this power-up will attract every single experience gem and cash currently on the level, so you will automatically pick them all. Other types of pick-ups will not be attracted and will remain where they were before the magnet was collected.
PickupHealthpakPicking this power-up will restore at least 200 of your Health Points. The amount scales with your Healing Bonus stat. If your HP is full, you can't use this power-up (unless certain gameplay modifiers apply).
PickupCashPicking this power-up will give you cash, collecting certain amounts of which will directly translate into Training Points that you can spend within Skill-Tree / Upgrades panel. The amount of cash you currently have, the amount you need to collect to gain a point, and the points you have earned are displayed at the top right of the screen. The Skill Tree / Upgrade option is accessible from the main menu.
PickupBlue Experience GemPicking this power-up will grant you 5 times the value of a yellow experience gem in points. This amount of points can be changed by the XP Modifier stat. Experience points fill the yellow main experience bar at the top of the screen. Filling it to 100% grants you a level-up.
PickupKilling FrenzyPicking up this power-up grants you a +50% bonus to your Weapon Attack Speed and Weapon Cooldown Reduction stats for 10 seconds. This power-up will disappear if it is not picked up from the ground for a period of time.
PickupSuper SpeedPicking up this power-up grants you a +25% bonus to your Movement Speed stat for 10 seconds. This power-up will disappear if it is not picked up from the ground for a period of time.
PickupStone SkinPicking up this power-up grants you total invincibility for 5 seconds. This power-up will disappear if it is not picked up from the ground for a period of time.
PickupMilitary Training PointPicking this power-up adds one point to your Military Training progression bar, displayed under the main experience bar. Once you've accumulated four points, you'll be able to select a Military Training option to boost your team's stats.
PickupExperience GemPicking this power-up will grant you 11 experience points. This amount of points can be changed by the XP Modifier stat. Experience points fill the yellow main experience bar at the top of the screen. Filling it to 100% grants you a level-up.
PickupRed Experience GemPicking this power-up will grant you 35 times the value of a yellow experience gem in points. This amount of points can be changed by the XP Modifier stat. Experience points fill the yellow main experience bar at the top of the screen. Filling it to 100% grants you a level-up.
BadgeLeveling BadgeCash modifier +5% Specialization +2%
BadgeGunner BadgeKinetic Damage type tag +8% Kinetic Damage +8%
BadgeCritical BadgeCritical Damage +10%
BadgeTough BadgeHealth Points +80 Armor +5
BadgeBomber BadgeExplosive Damage type tag +8% Explosive Damage +8%
BadgePower BadgeDamage +5%
BadgeCoverage BadgeAbility Area & Duration +5%
BadgeThunder BadgeElectric Damage type tag +8% Electric Damage +8%
BadgeReload BadgeWeapon Cooldown Reduction +4% Ability Cooldown Reduction +4%
BadgeSpeed BadgeWeapon Attack Speed +5% Movement Speed +8
BadgePhysical BadgePhysical Damage type tags +4% Physical Damage +4%
BadgeBoss BadgeDamage Against Elites +4% Damage Against Bosses +4%
BadgeNinja BadgeDodge Chance +2% Invincibility after hit +0.05s
BadgeCarver BadgeSlashing Damage type tag +8% Slashing Damage +8%
BadgeChance BadgeCritical Chance +4%
BadgeGrowth BadgeXP Modifier +5% Luck +4
BadgeSoul BadgeChemical Damage type tag +8% Chemical Damage +8%
BadgeHealing BadgeHealth Regen +2/s Healing Bonuses +5%
BadgeGamble BadgeRerolls +1 Banishes +1
BadgeHeat BadgeFire Damage type tag +8% Fire Damage +8%
BadgeElemental BadgeElemental Damage type tags +4% Elemental Damage +4%
BadgeGatherer BadgePickup Range +10% Timed Power-up Duration +10%
BadgeGlacier BadgeIce Damage type tag +8% Ice Damage +8%
BadgeThief BadgeExperience Gem Rarity +10%
BadgeDexterity BadgeInstant weapon reload chance +4%%
BadgeRefresh BadgeInstant ability refresh chance +2%%
BadgeTraining BadgeMilitary Training rarity +5%
ItemMushroom MushroomEquipped Badges have their ranks upgraded by +1. For each empty unlocked Badge slot, other Badges have their ranks upgraded by +1.
ItemNuts & BoltsGives a 15% chance for the ability activation to reduce its next cooldown by half.
ItemGlass of Milk+10 Max HP every time you defeat: 100 Basic enemies or 2 Elite enemies or 1 Boss enemy. Bonus caps after 300 activations.
ItemAn AppleIncreases Healthpak spawn rate by +50%. +20% Healing Bonuses
ItemHealth PotionHealthpaks restore three times as much Health Points. +20% Healing Bonuses
ItemA CookieEvery use of Skip function additionally restores at least +500 Health Points. +20% Healing Bonuses
ItemBurgerAll healing effects are three times stronger. Decreases your Max HP by 1/5
ItemMedKitRestores 100% HP when you take this item. Every fifth Healthpak now restores 100% HP. +100 max HP
ItemPillsYou are now able to collect healthpak pickups when at max health. Healthpaks collected this way boosts your damage by +100% for 30s.
ItemMagazine ClipDoubles the amount of ammunition for all weapons that have more than one bullet or projectile in their magazines or clips.
ItemQuicksilver BulletsWeapon projectiles are faster. +30% Weapon Attack Speed
ItemBuckshot RouletteWeapons have 20% chance to reload instantly. +20% Weapon Cooldown Reduction
ItemTorchlightSurvivor flashlights cover more distance. +40% Critical Damage
ItemPocket WatchDoubles Timed Power-up duration and lifetime.
ItemThe WordCompletely stops the movement of all enemies, except Elite and Bosses, every 20s for 3s. When equipped with Pocket Watch: Timed Power-ups timers stop as well.
ItemQuick BuckReceiving Cash from any source activates a Super Speed Timed Power-up. +10% Cash modifier
ItemCombat Knife+30% Damage to basic enemies.
ItemBoxing Gloves+30% Damage to Elite and Boss type enemies.
ItemCoffee CupDefeating an Elite or Boss enemy instantly reloads your weapons, and grants +20% Weapon Cooldown Reduction for 10s (max 5 stacks).
ItemSugar RushDefeating a Boss enemy activates a Killing Frenzy Timed Power-up.
ItemSmooth Moves+40% chance to dodge enemy projectile attacks. +10% Dodge Chance
ItemHyperactivityYou can't stop moving but gain +50 Movement Speed, +50% Weapon Attack Speed, and +50% Cooldown Reduction. When equipped with Smooth Moves: Reduces this item's bonuses by half, but enemy projectile attacks always miss.
ItemBulletproof VestEnemy projectiles deal -50% damage to Survivors. +30 Armor
ItemRetaliationEvery time you receive damage, you gain +50% Weapon Attack Speed bonus for 5s. +20 Armor
ItemFrozen HeartWhen you receive damage, you gain +5 Max HP and +0.5 Armor. This effect can trigger once within 5s, and caps after 300 activations.
ItemPositive AttitudeWhen you receive damage, resets the cooldown of a random ability and reloads all your weapons. This effect can trigger once per 5s.
ItemPickup PickGaining any Timed Power-up also gives you a random Timed Power-up of another type. +20% Pickup Range
ItemChocolate BoxEvery 300 points of Max HP grants you +3% Critical Chance, distributed fairly across all Survivors in the team.
ItemDuct TapeDepending on the number of Survivors currently in your team, you gain a bonus of: 1: +20% XP Modifier & +20 Movement Speed 2: +20 Armor & +10% Dodge Chance 3: +15% Critical Chance
ItemPower of FriendshipWhen getting hit, there's a 10% chance per Survivor in the team for the damage received to be reduced by half. +10 Luck
ItemWalkie TalkieFor each rank of every ability you have, every Survivor gain +1% bonus to Ability Area & Duration. The total bonus is reduced by half in a full team.
ItemLast UnicornFor each animal-based item in your inventory, you receive: +10 Luck, +5% Max HP, +5% Damage. Enemies now spray glitter when they're defeated.
ItemLast RoundThe final projectile of each weapon before reloading is now critical and deals additional +50% Critical Damage. Only affects weapons that have more than one bullet or projectile in their magazines or clips.
ItemGiant Enemy CrabWhen a damage dealt against a full health enemy is a critical hit, the final damage amount is 1/2 higher. +5% Critical Chance
ItemScouterWeapon attacks on full health enemies are now critical. This effect can trigger once per 0.2s. +10% Weapon Critical Damage
ItemHoming PigeonAbility attacks on full health enemies are now critical. This effect can trigger once per 0.2s. +10% Ability Critical Damage
ItemSolar PanelWeapon critical hits have 50% chance to reduce current cooldowns of every ability by 0.1s. This effect can trigger once per 0.2s.
ItemPower GeneratorAbility critical hits have a 1/3 chance to instantly reload all weapons.
ItemMana PotionResets all cooldowns at the moment of taking this item. Resets the cooldown of a random Ability every 4s. When this item is in inventory, all Ability Cooldown Reduction stat bonuses are disabled.
ItemAcoustic GuitarAbilities now have a 10% chance to activate twice.
ItemPower Glove+40% Kinetic, Slashing, Explosive damage. -10% Fire, Ice, Electric damage.
ItemDetective's Pipe+40% Fire, Ice, Electric damage. -10% Kinetic, Slashing, Explosive damage.
ItemCompassEvery 5 Movement Speed over 100 adds +1% Ability Damage, Area, and Duration. +10 Movement Speed
ItemHit TracksReduces movement impairing effects from enemy attacks and environmental hazards by half. +20 Movement Speed
ItemFishing PoleReduces damage received from every environment hazard by half. When you take damage from, parry, or block an environmental hazard, gain a bonus of +50% damage for 5s (Max 1 stack).
ItemBroken GlassMovement impaired enemies receive +25% damage. When under a movement impairing effect you deal +50% damage.
ItemACME AnvilAll slowing effects applied on enemies are twice as strong. Provoke distance is increased slightly.
ItemMouse TrapTaunted enemies receive +100% damage.
ItemFrying PanGives a chance to stun basic & elite enemies on weapon hits. This chance is higher for slower hitting weapons, and Survivor stats do not affect it.
ItemRuby GemFor each damage type tag with bonus of at least +3: +1% Weapon Damage +2% Weapon Attack Speed +3% Weapon Cooldown Reduction
ItemSapphire GemFor each damage type tag with bonus of at least +3: +1% Ability Damage +2% Ability Area +3% Ability Duration
ItemEmerald GemFor each damage type tag with bonus of at least +3: +1% Dodge Chance +3% Cash modifier +5% XP modifier
ItemOmnigeode+1 tag to every damage type. If the damage type tags were at 0, gives +3 tags instead. While this item is in your inventory, bonuses from Ruby, Sapphire, and Emerald Gem items are doubled.
ItemBells & WhistlesWhen one of the Military Training upgrades is on lockdown, triples the chance of higher quality upgrades.
ItemCongratulation LetterOne or two of the Military Training upgrades are now of at least Rare quality.
ItemSchrödinger's CatLocked down Military Training upgrades increase their rarity by one each time you gain Military Training .
ItemSilver PadlockWhen an item within Item Chest is on Lockdown, there's a 50% chance for Item Chests to have an additional set of item choices.
ItemGolden KeyItem chests have a 25% chance of having an additional set of item choices. If you have Silver Padlock in your inventory, this chance increases to 100%.
ItemWell PreppedGain an additional Item Slot. This effect persists after this item is swapped.
ItemTreasure FinderReplace equipped items option is now always available at Item Chests. Replacing an equipped item grants +1 Reroll & Banish.
ItemPawn Shop ReceiptEquipping this item or replacing any other equipped item grants a stacking bonus of: +10% Damage +10 Luck Bonus caps after 5 activations.
ItemEmpty Chest+10% Damage for every empty item slot up to 8. Damage +10%
ItemWooden StickFor every empty item slot up to 8 you gain +10% XP Modifier. +10% XP Modifier
ItemFarming ToolsFor each Survivor in your team, you gain +10% more Specialization points. +10% Cash modifier
Item99'th BalloonIf you're below level 100, gain 2% XP per second. Receiving damage causes it to pop, swapping this item into a random other.
ItemHeavy MetalMagnet power-ups spawn twice as often.
ItemElectric PersonalityMagnet power-ups now also collect Military Training points, Healthpaks, and Timed Power-ups. +30% Pickup Range
ItemAccumulatorCollecting Magnet power-up causes all enemies to receive at least 8,000 Electric type damage, with additional chance to stun. When equipped with Electric Personality: Basic enemies you come into contact with will get stunned.
ItemChick MagnetCollecting a Magnet power-up grants a 45s bonus of +30% Ability Cooldown Reduction. +30% Pickup Range
ItemWrenchAbility Area increases by +5% for every +10% pickup range over 100%. +10% Ability Area
ItemMetal GearAbility Duration increases by +5% for every +10% pickup range over 100%. +10% Ability Duration
ItemGaslighterDamage against an enemy is increased by +20% for each status effect on that enemy.
ItemBrave ToasterWhen an enemy receives a status effect, there's a 25% chance it will also receive another, random status effect.
ItemBoiling PotWhen an enemy receives a third distinct status effect, it explodes, dealing at least 500 Explosive type damage to itself and in the area around it. This effect can trigger once per enemy every 2s.
ItemScented Candle+50% status effects apply chance. -15% status effects duration.
ItemIcon of StillnessFrozen enemies can emit an aura that freezes other enemies nearby. +2 to Ice damage type tag.
ItemSpecial SnowflakeFrozen status lasts twice as long. +4 to Ice damage type tag.
ItemIcon of CinderBurning enemies have a chance to explode on every tick, dealing 100% Fire type damage. +2 to Fire damage type tag.
ItemSpoil CanisterBurn status lasts twice as long. +4 to Fire damage type tag.
ItemIcon of PestilenceToxified enemies can create a cloud of toxic fumes on death. +2 to Chemical damage type tag.
ItemPlague's VisageToxified status lasts twice as long. +4 to Chemical damage type tag.
ItemIcon of TempestElectrified enemies now have a chance to transfer the effect to nearby enemies. +2 to Electric damage type tag.
ItemJacob's LadderElectrified lasts twice as long. +4 to Electric damage type tag.
ItemSlingshotAttack against Injured enemies have +20% Critical Chance and +30% Critical Damage. +2 to Kinetic damage type tag.
ItemNine Inch NailsInjured status lasts twice as long. +4 to Kinetic damage type tag.
ItemBleeding EdgeBleeding status ticks twice as fast. +2 to Slashing damage type tag.
ItemBloody AxeBleeding status lasts twice as long. +4 to Slashing damage type tag.
ItemThe BombExplosions generated with Explosive type damage are +30% bigger. +4 to Explosive damage type tag.
ItemExplosive SurpriseImplosion chance is doubled. +2 to Explosive damage type tag
ItemSilencerClose range weapon effectiveness increased by +50%. Medium range weapon effectiveness increased by +25%.
ItemDartboardLong range weapon effectiveness increased by +50%. Medium range weapon effectiveness increased by +25%.
ItemWarm Ice CreamIce damage now causes Burn instead of Freeze. +2 Ice & Fire damage type tags
ItemFire ExtinguisherFire damage now causes Freeze instead of Burn. +2 Fire & Ice damage type tags
ItemBiofuel EnergyChemical damage now causes Electrify instead of Toxify. +2 Chemical & Electric damage type tags
ItemBattery LeakageElectric damage now causes Toxify instead of Electrify. +2 Electric & Chemical damage type tags
ItemNail BatKinetic damage now causes Bleed instead of Injured. +2 Kinetic & Slashing damage type tags
ItemExpired SushiSlashing damage now causes Injured instead of Bleed. +2 Slashing & Kinetic damage type tags
ItemToilet PaperEvery 2 points of Movement Speed over 100, increases Chemical Damage by +1%. +20 Movement Speed
ItemMagical Hat+2 Fire, Ice, Electric, Chemical damage type tags. If any of above damage types had 4 or more tags at the time of taking this item, it grants them +4 tag instead.
ItemZugzwang Hypergaster XDAt the time of taking this item, every damage type tag will either: - Gain +5 points if below 6. - Lose -2 points if at 6 or above.
ItemUltra InstinctIf any tag is at or above 30 points, remove all tag points from all other and give that total to the one with 30 points.
ItemOne For AllTotal number of all tag points is shared equally among all of the damage type tags. When equipped with Ultra Instinct: Ultra Instinct effect is overridden to instead add +5 to all tags.
ItemJade AmuletGain a damage percentage bonus equal to the amount of your Luck.
ItemTeddy Bear50% chance that Reroll or Banish will not consume its charge when used. +10 Luck
ItemRock And RollThe first Reroll on each power-up selection screen is now guaranteed to be free.
ItemBan HammerThe first Banish on each power-up selection screen is now guaranteed to be free. +10 Luck
ItemAnnoying TrumpetWhen you get hit, creates an explosion dealing at least 250 Explosive type damage and pushing enemies back.
ItemBarrel RollWhen you dodge or parry, creates an explosion dealing at least 500 Explosion type damage and pushing enemies back.
ItemGreat NadeThrow a grenade every 10s, dealing at least 1,000 Explosive type damage. If the grenade is a ▓▓▓▓ instead, all ▓▓▓▓ damage is +50% higher for 5s.
ItemSuspicious PendriveWhen you open an Item Chest, react to Signals, or collect Samples, creates a huge explosion dealing at least 2000 Explosive type damage and pushing enemies back.
ItemRing Of PowerEach time you react to an SOS signal, you gain +10% Damage. This bonus caps at +40%.
ItemStretcherAfter 2s of movement, every second passed grants a bonus (Max 5 stacks. Resets on standing still): +3/s Health Regeneration/s -1% Dodge Chance
ItemCamping SetAfter 2s of standing still, every second passed grants +10% Damage (Max 5 stacks. Resets on movement).
ItemT-Pose DollEach 5s without receiving damage increases your damage by +2%. Max 25 stacks. Receiving damage resets the stacks.
ItemVampire SurvivorTeam leader's attacks have a 10% chance to restore HP equal to 10% of the damage done (max 400). When alone, this health restored value is doubled. This effect can happen once every 2s.
ItemPlot ArmorWhen you receive a damage instance that would kill you, you will survive with 1 HP instead. This effect has a 60s cooldown.
ItemJewel of LifeWhen your HP reaches 0, revives you with half of your HP, after which it breaks, becoming Jewel of Death.
ItemJewel of DeathHalves your Max HP. This item cannot be swapped to a different one. +44% XP modifier
ItemCrowbarOpening Item Chests, responding to Signals, and collecting Samples is now instantaneous.
ItemNuclear FusionWhen taking this item: Kills all existing enemies and activates a Magnet power-up. Swapping this item is a free action, granting you additional item choice.
ItemSkip RopeGain points from every use of the Skip function. +1 point for the level-up panel skip, +5 for any other. Every 2 points: +1% XP modifier Every 5 points: Military Training Point
ItemReserve BenchGain a level-up for each Skip on Military Training & Item Chests. Recruiting a Survivor provides one level-up for every 2 minutes that has passed since the last Survivor joined the team.
ItemModchipHack the system to allow critical hits to give a stacking buff of +0.5% Weapon Cooldown Reduction and +0.2% Weapon Attack Speed for 1s.
ItemGold MedalMilitary Training now requires only 3 points. XP required to level-up increased by 10%.
ItemGlass CannonDoubles your damage done and received. Decreases your Max HP by 25%
ItemDevil's DealSurvivor stats are increased by +25%. Every 5s: Take damage equal to 5% of your Max HP. This damage behaves similar to a normal hit, but the effect won't activate on low HP.
ItemLife SavingsYour max HP is increased by an amount equal to your Survival Level. Receiving Cash from any source now instead restores HP by the same amount.
ItemPotato▓▓▓▓ have a 100% chance to become ▓▓▓▓ instead.
ItemEaster EggWhen you fill an empty slot with a new item, transforms into a different item. When you swap another item, transforms this one into the item currently on Lockdown.
ItemBlack BoxEvery time you open an Item Chest, you receive a level-up. SOS Signals grant you Cash.
ItemJailbroken PhoneAll taunts are now fears. +25% Experience Gem Rarity from enemies defeated while Feared.
ItemRagged PatchIncreases the spawn rate of Military Training Points by +20%.
ItemHijacked SignalEvery time you Liberate a Survivor, you gain two level-ups instead of one. Item Chests grant you Cash.
ItemAccess KeycardFor each item with the Parca logo in your inventory, you receive: +100 max HP, +10 Armor, +10% XP modifier. Military Training Points grant you Cash.
MissionPrologos · Main Story · Mission 1Find the Black Box item and complete the Run with it in your Inventory.
MissionParodos · Main Story · Mission 2Locate and decode 5 Coded Signals
MissionStasimon · Main Story · Mission 3Find the Jailbroken Phone item and complete the Run with it in your Inventory.
MissionExodus · Main Story · Mission 4Collect 10 Burned Notes
MissionCatharsis · Main Story · Mission 5Defeat Tower
MissionGenesis · Main Story · Mission 6Collect 5 Broken Vials
MissionGrowth · Main Story · Mission 7Find the Ragged Patch item and complete the Run with it in your Inventory.
MissionTroubles · Main Story · Mission 8Defeat the Devourer
MissionUniversal State · Main Story · Mission 9Collect 5 GPS Data Packets
MissionDesintegration · Main Story · Mission 10Find the Hijacked Signal item and complete the Run with it in your Inventory.
MissionAdsorption · Main Story · Mission 11Defeat Hermit
MissionPenetration · Main Story · Mission 12Find the Access Keycard item and complete the Run with it in your Inventory.
MissionReplication · Main Story · Mission 13Download 3 Experiment Data Entries
MissionAssembly · Main Story · Mission 14Defeat Chariot
MissionRelease · Main Story · Mission 15Defeat the Alpha Infected
MissionSix Thinking Hats · Engineer · Mission 1Collect 6 timed power-ups while with a full Team
MissionSWOT Analysis · Engineer · Mission 2Complete a run with a Gem Item or the Omnigeode Item in the Inventory
MissionHeroic Theory · Engineer · Mission 3Survive 20 minutes, achieve 2000 kills with the Engineer and fully upgrade the Engineer's Tier 3 weapon
MissionTrial and Error · Engineer · Mission 4Complete a Run after fully upgrading Engineer
MissionBrainstorming · Engineer · Mission 5Complete a run with at least 2 active synergies with Engineer
MissionEncapsulation · Ghost · Mission 1Use Reroll on 3 different Item Chests
MissionCompilation · Ghost · Mission 2Use 5 SOS Signals to Liberate a Survivor
MissionRecursion · Ghost · Mission 3Complete a Run with only Ghost and Huntress
MissionDefragmentation · Ghost · Mission 4Complete a Run with the Devil’s Deal Item in the Inventory
MissionRefactoring · Ghost · Mission 5Complete a Run with at least 40 Electric tags
MissionReact · Huntress · Mission 1Collect 7 Item Chests
MissionRecollect · Huntress · Mission 2Gain 10 Explosive tags
MissionRelinquish · Huntress · Mission 3Complete a Run with a full Inventory
MissionReadjust · Huntress · Mission 4Complete a Run with just the Team Leader
MissionReinvest · Huntress · Mission 5Survive 20 minutes
MissionObservation · Mechanic · Mission 1Complete a Run with a full Inventory
MissionFormulation · Mechanic · Mission 2Survive 20 minutes and fully upgrade Mechanic's Tier 3 weapon
MissionHypothesis · Mechanic · Mission 3Complete the Run
MissionAntithesis · Mechanic · Mission 4Complete a Run with at least 25 Ice damage type Tags
MissionSynthesis · Mechanic · Mission 5Defeat 3 Elite Bosses
MissionTrauma · Medic · Mission 1Complete a Run with at least 2 different healing or health related Items in the Inventory
MissionHemostasis · Medic · Mission 2Collect 30 Cash pickups
MissionInflammation · Medic · Mission 3Use 5 SOS Signals to Liberate a Survivor
MissionProliferation · Medic · Mission 4Complete the Run
MissionRemodelling · Medic · Mission 5Complete a Run with at least 20 Chemical tags
MissionExposure · Pyro · Mission 1Fully upgrade the Blowtorch weapon and Molotov Cocktail ability
MissionAccelerant · Pyro · Mission 2Survive 20 minutes
MissionFlashover · Pyro · Mission 3Collect at least 50 total tags of the following types: Explosive, Slashing, Fire
MissionBackdraft · Pyro · Mission 4Complete a Run without choosing any of Pyro's abilities
MissionRekindle · Pyro · Mission 5Complete a Run with the Explosive, Slashing and Fire tags totalling less than 20
MissionSeeding · Ranger · Mission 1Complete the Run
MissionGermination · Ranger · Mission 2Complete the Run
MissionSprouting · Ranger · Mission 3Complete the Run with Good Boy ability evolved
MissionSapling · Ranger · Mission 4Complete the Run with Falcon ability evolved
MissionFlowering · Ranger · Mission 5Complete the Run
MissionWindow of opportunity · SWAT · Mission 1Respond to 5 SOS Signals
MissionBreach and hold · SWAT · Mission 2Collect 10 Military Training points
MissionEmergency rescue · SWAT · Mission 3Defeat 20 Elites
MissionNo-knock entry · SWAT · Mission 4Use 3 SOS Signals to Liberate a Survivor
MissionCrisis Negotiation · SWAT · Mission 5Complete the Run
MissionBreaking and Entering · Tank · Mission 1Collect a Killing Frenzy timed power-up at least 3 times
MissionCriminal Contempt · Tank · Mission 2Defeat 30 Elites and survive 20 minutes
MissionAiding and Abetting · Tank · Mission 3Complete the Run
MissionPerjury · Tank · Mission 4Survive 20 minutes
MissionAggravated Assault · Tank · Mission 5Complete a Run after fully upgrading Tank
Repeatable missionYet Another Engineer Mission · Engineer · Repeatable 1Gain at least 5 ability evolutions in a single run
Repeatable missionYet Another Engineer Mission · Engineer · Repeatable 2Collect at least 3 Military Trainings of Rare or higher rarity
Repeatable missionYet Another Ghost Mission · Ghost · Repeatable 1Complete a Run
Repeatable missionYet Another Ghost Mission · Ghost · Repeatable 2Defeat 5 Elite Bosses
Repeatable missionYet Another Huntress Mission · Huntress · Repeatable 1Complete a Run with one of the 3 Items assigned by the mission in your Inventory
Repeatable missionYet Another Huntress Mission · Huntress · Repeatable 2Survive 20 minutes
Repeatable missionConvalescence · Main Story · Repeatable 1Defeat the Omega Variant boss
Repeatable missionYet Another Mechanic Mission · Mechanic · Repeatable 1Fully upgrade Team Leader
Repeatable missionYet Another Mechanic Mission · Mechanic · Repeatable 2Fully upgrade a full team's T3 weapons
Repeatable missionYet Another Medic Mission · Medic · Repeatable 1Complete a Research Pod event
Repeatable missionYet Another Medic Mission · Medic · Repeatable 2Complete a Run while keeping full health for a total of at least 10 minutes
Repeatable missionYet Another Pyro Mission · Pyro · Repeatable 1Complete a Run without upgrading any weapon to Tier 3
Repeatable missionYet Another Pyro Mission · Pyro · Repeatable 2Complete a Run with at least 10 Tags of every damage type
Repeatable missionYet Another Ranger Mission · Ranger · Repeatable 1Complete a Run with the 2 Badges assigned by the mission
Repeatable missionYet Another Ranger Mission · Ranger · Repeatable 2Complete a Run with an empty Inventory
Repeatable missionYet Another SWAT Mission · SWAT · Repeatable 1Use 6 SOS Signals to Liberate a Survivor
Repeatable missionYet Another SWAT Mission · SWAT · Repeatable 2Collect 20 Military Training Points
Repeatable missionYet Another Tank Mission · Tank · Repeatable 1Complete a Run with at least 20 Explosive tags
Repeatable missionYet Another Tank Mission · Tank · Repeatable 2Gain an Armor rating of at least 100
Achievement50,000 PeopleSurvive 10 minutes on Endurance Mode in The Isolated City
AchievementA Horrible Night to Have a CurseGet eaten by the undead
AchievementA Vaccine Against DeathUnlock the third rank for the Medic
AchievementAn Apple Won't Keep Me AwayUnlock the second rank for the Medic
AchievementAn Arrow To The KneeUnlock the second rank for the Huntress
AchievementArmed Through The NightSurvive the night with the Mechanic as the team leader
AchievementArrived at Your Desert NationSurvive until dawn in the Vile Wasteland
AchievementBanshee ScreamUnlock the fourth rank for the Ghost
AchievementBlood Makes The Grass GrowAnnihilate all enemies in the Extermination mode in the Green Hell
AchievementBow Before MeSurvive the night with the Huntress as the team leader
AchievementBravo Six, Going DarkUnlock the second rank for the Ghost
AchievementBring 'Em On!Complete a run on difficulty level III
AchievementBullet TrainSurvive a Hardcore mode run in the Dead Terminal
AchievementBullseye!Unlock the third rank for the Huntress
AchievementBurning DesireUnlock the second rank for the Pyro
AchievementCall of DutyUnlock the second rank for the SWAT
AchievementCome Get SomeUnlock the fourth rank for the SWAT
AchievementCrazy TrainSurvive 30 minutes on Endurance Mode in the Dead Terminal
AchievementCruel, Cruel MoonSurvive until dawn in the Green Hell
AchievementCutting Edge TechnologyUnlock the fifth rank for the Ghost
AchievementDead Rude SandstormSurvive 20 minutes on Endurance Mode in the Vile Wasteland
AchievementDon't Hurt MeComplete a run on difficulty level II
AchievementEquipment InspectionUnlock the second rank for the Mechanic
AchievementFed By HandUnlock the third rank for the Ranger
AchievementFinal DestinationSurvive 20 waves of the Extermination mode in the Dead Terminal
AchievementFired up! Ready to go!Unlock the Pyro
AchievementFor Great Justice!Unlock the third rank for the SWAT
AchievementForget ItReset points spent into any skill tree. Free respecs!
AchievementFree Items!Equip an item
AchievementFright TrainSurvive 20 minutes on Endurance Mode in the Dead Terminal
AchievementFullmetal EngineerUnlock the third rank for the Engineer
AchievementGear of WarEquip 6 items in a single run
AchievementGhost In The HellUnlock the Ghost
AchievementGreat Success!Survive 30 minutes on Endurance Mode in the Bio Lab
AchievementHardcore UnderclockingUnlock the fourth rank for the Mechanic
AchievementHasta La Vista, BabyAnnihilate all enemies in the Extermination mode in the Isolated City
AchievementHaunting PresenceUnlock the third rank for the Ghost
AchievementI Don't Blame YouSurvive a Hardcore mode run in the Bio Lab
AchievementI Don't Want To Play With You AnymoreUse Item Pool Customization to banish 20% of your items
AchievementI Graduated Green BeretsSurvive a Hardcore mode run in the Green Hell
AchievementI Must Not FearDefeat the final boss of the Vile Wasteland
AchievementI'm Making a Note HereSurvive 20 minutes on Endurance Mode in the Bio Lab
AchievementI'm Pro Gamer!Survive the Hardcore version of The Isolated City
AchievementI'm The BossDefeat the final boss of the Isolated City
AchievementImpeccable ImmunitySurvive the night with the Medic as the team leader
AchievementInferno IncarnateUnlock the fifth rank for the Pyro
AchievementIron WillUnlock the second rank for the Tank
AchievementIt Burns!Unlock the fourth rank for the Pyro
AchievementJust Getting StartedReach Survival Level 100
AchievementL-l-l-l-legendary!Gain a legendary tier passive power-up
AchievementLead the Way!Unlock the second rank for the Ranger
AchievementMain Character EnergyUnlock the fifth rank for the SWAT
AchievementMakes Us StrongerReach Survival Level 300
AchievementMe And The BoysLead a full squad of survivors
AchievementMedic!Unlock the Medic
AchievementMedical MarvelUnlock the fourth rank for the Medic
AchievementNeed A Hand?Unlock the Mechanic
AchievementNo Hard FeelingsAnnihilate all enemies in the Extermination mode in the Bio Lab
AchievementNow It's a Ghost TownSurvive 30 minutes on Endurance Mode in The Isolated City
AchievementOf Birbs And PuppersSurvive the night with the Ranger as the team leader
AchievementPhoenix RisesSurvive the night with the Pyro as the team leader
AchievementPower OverwhelmingLevel up a passive node on a global skill tree up to 5
AchievementPro Hunter LicenseUnlock the fifth rank for the Huntress
AchievementPush It Through The LimitReach Survival Level 400
AchievementSemper FiSurvive the night with the SWAT as the team leader
AchievementSerious TinkeringUnlock the third rank for the Mechanic
AchievementSlow TrainSurvive 10 minutes on Endurance Mode in the Dead Terminal
AchievementSong Of Sorrow And GrievingSurvive 20 minutes on Endurance Mode in the Green Hell
AchievementSteel DawnSurvive the night with the Tank as the team leader
AchievementStill AliveDefeat the final boss of the Bio Lab
AchievementSub-Zero WinsUnlock the fifth rank for the Mechanic
AchievementTexas RangerUnlock the Ranger
AchievementThat Which Does Not Kill UsReach Survival Level 200
AchievementThe Cake Is A LieSurvive until dawn in the Bio Lab
AchievementThe Desert of The DeadSurvive 10 minutes on Endurance Mode in the Vile Wasteland
AchievementThe Hunt Is On!Unlock the Huntress
AchievementThe ImmovableUnlock the fourth rank for the Tank
AchievementThe JuggernautUnlock the third rank for the Tank
AchievementThe King EngineUnlock the fourth rank for the Engineer
AchievementThe Moonlight ShadowSurvive 30 minutes on Endurance Mode in the Green Hell
AchievementThe Trees That WhisperSurvive 10 minutes on Endurance Mode in the Green Hell
AchievementThe UnbreakableUnlock the fifth rank for the Tank
AchievementThis Was A TriumphSurvive 10 minutes on Endurance Mode in the Bio Lab
AchievementThrough The Fire and FlamesUnlock the third rank for the Pyro
AchievementTickets Please!Survive until dawn in the Dead Terminal
AchievementTold You, You Can Trust MeSurvive the night with the Engineer as the team leader
AchievementTrain SuplexDefeat the final boss of the Dead Terminal
AchievementTrue Animal LoverUnlock the fifth rank for the Ranger
AchievementTrue OtakuUnlock a total of 50 items
AchievementTrust Me, I'm An EngineerUnlock the second rank for the Engineer
AchievementUn-Dead RedemptionSurvive a Hardcore mode run in the Vile Wasteland
AchievementUniversal HealthcareUnlock the fifth rank for the Medic
AchievementUnreal EngineUnlock the fifth rank for the Engineer
AchievementUsed to Live HereSurvive 20 minutes on Endurance Mode in The Isolated City
AchievementWaves In The SandAnnihilate all enemies in the Extermination mode in the Vile Wastelands
AchievementWay Past The Witching HourSurvive the night with the Ghost as the team leader
AchievementWendi Go AwayDefeat the final boss of the Green Hell
AchievementWild Wild WestSurvive 30 minutes on Endurance Mode in the Vile Wasteland
AchievementWon't See Me ComingUnlock the fourth rank for the Huntress
AchievementYAZS, Queen!Unlock the fourth rank for the Ranger
AchievementYet Another Zombie SurvivorsBe the witness of a new dawn
Achievement1.21 Gigawatts Of PowerDeal a total of 1,000,000 electric damage in a single run
AchievementA Killer FeatureKill a zombie... by leveling up?
AchievementAccidents HappenCause enemies to kill 150 of their allies in the same run
AchievementBad Dog!Kill the Werewolf before it pounces at you
AchievementBeelzeshmubKill The Witch before she's able to send her minions at you
AchievementCause Baby You're a FireworkCause an explosion that kills 10 enemies without using weapons or abilities
AchievementCircular DecompositionFend off a mummy attack with deadly efficiency
AchievementCome At Me BroEvolve four different abilities in the same run
AchievementCome With Me If You Want To LiveIn Extermination Mode, recruit your first survivor after completing at least 10 waves
AchievementCurly Little PotatoFind Sanji the Rabbit
AchievementDeath From AboveUse abilities 100 times in a single run in default mode
AchievementDeath is ApproachingSurvive for 30 minutes in Endurance Mode with just the team leader
AchievementDecide Their FateFinish the wave of an Extermination game mode from a microsecond to up to 20 seconds
AchievementDewormingComplete a run in the Vile Wasteland without coming into contact with the Worm
AchievementDiamond JubileeReach team level 75 in the current run
AchievementDiggy, Diggy HoleHelp the best boy out, would you?
AchievementDing! Ding! Ding!Reach team level 100 in the current run
AchievementDirty DancingKill the Chainsawman before he spins
AchievementDog Eat DogExterminate a boss with the help of another boss
AchievementDon't Hug Me, I'm ScaredShow them some love for a change
AchievementDraw 25Reach team level 25 in the current run
AchievementEXPLOSION!Have a blast causing an explosion of epic proportions
AchievementEmotional Damage!Complete a run in default mode without dealing any elemental damage
AchievementEye CandyHave 5 abilities active at the same time
AchievementFire Walk With MeWalk 5 kilometres in total with your feet on fire
AchievementFloor is... Acid?Complete a run in the Green Hell without touching any acid pools
AchievementGoing All InHave a damage type tag of 30 or higher
AchievementGolden YearsReach team level 50 in the current run
AchievementHold My BeerSurvive 10 minutes without upgrading any weapons
AchievementHold My KegSurvive 20 minutes without upgrading any weapons
AchievementHow Are You Not Dead?Survive a minute while having 10% or less of your total health points
AchievementI Am SpeedReach 300 in the Movement Speed stat
AchievementI Hate TrainsComplete a run in the Dead Terminal without getting hit by a train
AchievementI Like TrainsIn a single run, get hit by a train 5 times and survive
AchievementIt Takes TwoComplete a run in default mode with exactly two survivors
AchievementIt's Dangerous To Go AloneSurvive until dawn while having exactly one item
AchievementIt's Over 9000!Deal over 9,000 damage with a single attack
AchievementIt's Raining MenStress-test the ragdoll physics
AchievementJust Want To Watch The World BurnDeal a total of 1,000,000 fire damage in a single run
AchievementLet It Snow, Let It Snow, Let It SnowDeal a total of 1,000,000 ice damage in a single run
AchievementMagic of ScienceComplete a Research Pod event having collected all virus samples.
AchievementMonkey BusinessUse a trap to lure a zombie... into a trap!
AchievementMy Chemical BromanceDeal a total of 1,000,000 chemical damage in a single run
AchievementMy Savior!In default mode, liberate 6 survivors in a row
AchievementNo SkillSurvive 10 minutes without picking any abilities
AchievementOh Shoot, Here We Go AgainComplete 10 repeatable missions
AchievementOm Nom NomFeed the Undead Worm with 500 zombies
AchievementOne Million BulletsDeal a total of 1,000,000 Kinetic damage in a single run
AchievementPlease Stand Away From the TracksMake a boss type enemy have a fatal railway accident
AchievementPro Gamer MoveUse lockdown, banish, and reroll options on the same selection screen
AchievementRagdoll PhysicsDeal a total of 1,000,000 Explosive damage in a single run
AchievementScara-boss? Scarab-less!Kill the Big Mummy before it summons any Scarabs
AchievementSkill IssueSurvive 20 minutes without picking any abilities
AchievementThe Lone WolfComplete a solo run in default mode with just the team leader
AchievementThe Power Is Yours!Within one second, deal five different types of damage
AchievementThe TerminatorComplete an Extermination Mode run with just the team leader
AchievementThey Bleed PixelsDeal a total of 1,000,000 Slashing damage in a single run
AchievementThird Time's a CharmGet hit 3 times in a row without receiving any damage
AchievementThree Times ThreeIn a single run, evolve three different weapons into their third tier forms
AchievementTons Of DamageDeal at least 5,000 damage with a single attack
AchievementToo Much WaterStay inside a puddle for at least 7.8 seconds Puddles created by enemies do not count
AchievementWhat A Week, Huh?Inflict 5 or more status effects onto a single enemy
AchievementWhy Didn't You Dodge!?In a single run, get hit by the Worm 5 times and survive
AchievementWhy'd You Pick That?Obtain a Potato
AchievementWrong Power Cord!Kill the Charger before it charges
AchievementYet Another Zombie DefenseHave at least three different turret type abilities deployed at the same time
AchievementYou And What Army?Complete a solo run in Hardcore mode with just the team leader
AchievementZero Deaths!Survive a Hardcore run without the use of healing from items or abilities
AchievementAccelerantComplete the second mission tasked by the Pyro
AchievementAdsorptionComplete the Adsorption story mission
AchievementAggravated AssaultComplete the final mission tasked by the Tank
AchievementAiding and AbettingComplete the third mission tasked by the Tank
AchievementAntithesisComplete the fourth mission tasked by the Mechanic
AchievementAssemblyComplete the Assembly story mission
AchievementBackdraftComplete the fourth mission tasked by the Pyro
AchievementBrainstormingComplete the final mission tasked by the Engineer
AchievementBreach and holdComplete the second mission tasked by the SWAT
AchievementBreaking and EnteringComplete the first mission tasked by the Tank
AchievementCatharsisComplete the Catharsis story mission
AchievementCompilationComplete the second mission tasked by the Ghost
AchievementCriminal ContemptComplete the second mission tasked by the Tank
AchievementCrisis NegotiationComplete the final mission tasked by the SWAT
AchievementDefragmentationComplete the fourth mission tasked by the Ghost
AchievementDesintegrationComplete the Desintegration story mission
AchievementEmergency rescueComplete the third mission tasked by the SWAT
AchievementEncapsulationComplete the first mission tasked by the Ghost
AchievementExodusComplete the Exodus story mission
AchievementExposureComplete the first mission tasked by the Pyro
AchievementFlashoverComplete the third mission tasked by the Pyro
AchievementFloweringComplete the final mission tasked by the Ranger
AchievementFormulationComplete the second mission tasked by the Mechanic
AchievementGenesisComplete the Genesis story mission
AchievementGerminationComplete the second mission tasked by the Ranger
AchievementGrowthComplete the Growth story mission
AchievementHemostasisComplete the second mission tasked by the Medic
AchievementHeroic TheoryComplete the third mission tasked by the Engineer
AchievementHypothesisComplete the third mission tasked by the Mechanic
AchievementInflammationComplete the third mission tasked by the Medic
AchievementNo-knock entryComplete the fourth mission tasked by the SWAT
AchievementObservationComplete the first mission tasked by the Mechanic
AchievementParodosComplete the Parodos story mission
AchievementPenetrationComplete the Penetration story mission
AchievementPerjuryComplete the fourth mission tasked by the Tank
AchievementProliferationComplete the fourth mission tasked by the Medic
AchievementPrologosComplete the Prologos story mission
AchievementReactComplete the first mission tasked by the Huntress
AchievementReadjustComplete the fourth mission tasked by the Huntress
AchievementRecollectComplete the second mission tasked by the Huntress
AchievementRecursionComplete the third mission tasked by the Ghost
AchievementRefactoringComplete the final mission tasked by the Ghost
AchievementReinvestComplete the final mission tasked by the Huntress
AchievementRekindleComplete the final mission tasked by the Pyro
AchievementReleaseComplete the main storyline of the game
AchievementRelinquishComplete the third mission tasked by the Huntress
AchievementRemodellingComplete the final mission tasked by the Medic
AchievementReplicationComplete the Replication story mission
AchievementSWOT AnalysisComplete the second mission tasked by the Engineer
AchievementSaplingComplete the fourth mission tasked by the Ranger
AchievementSeedingComplete the first mission tasked by the Ranger
AchievementSix Thinking HatsComplete the first mission tasked by the Engineer
AchievementSproutingComplete the third mission tasked by the Ranger
AchievementStasimonComplete the Stasimon story mission
AchievementSynthesisComplete the final mission tasked by the Mechanic
AchievementTraumaComplete the first mission tasked by the Medic
AchievementTrial and ErrorComplete the fourth mission tasked by the Engineer
AchievementTroublesComplete the Troubles story mission
AchievementUniversal StateComplete the Universal State story mission
AchievementWindow of opportunityComplete the first mission tasked by the SWAT
TormentA Feature To Kill ForDefeat a Boss Enemy by leveling up
TormentA MadmanSurvive 20 minutes of a solo run without taking any Level-up or Military Training powerups, and with up to one item
TormentBuffer OverflowReach team level 256 within the first 60 minutes of the run
TormentCan't Touch ThisSurvive 30 minutes in One Hit mode
TormentCrazy Noisy Bizarre TownSurvive for 2 hours on Difficulty 3+ in the Isolated City
TormentDodge RollParry or Dodge 40 times in a row
TormentForever AloneSurvive 60 minutes as a solo Survivor in the Endurance Mode
TormentGreen WellSpend 10 minutes in a pool of acid
TormentI Will SurviveGet hit by a train 30 times in a single run and don't die
TormentIn Search For The CakeSpend 10 minutes total inside of the decontamination zone in a single run and don't die
TormentKeep Your Feet DrySurvive 60 minutes in the Green Hell without interacting with any acid pools
TormentLevel 1 SpeedrunFinish a Hardcore run on Difficulty 3+ while having an empty general skill-tree
TormentMonty On The RunSurvive 60 minutes in the Vile Wasteland without interacting with the Desert Worm
TormentMotion SicknessSurvive 60 minutes in the Dead Terminal without interacting with any trains
TormentMy First MillionDefeat a total of 1,000,000 Zombies
TormentOne Difficult ModeSurvive 20 minutes in One Hit mode on Difficulty 3+
TormentPain TrainSurvive for 2 hours on Difficulty 3+ in the Dead Terminal
TormentPhantom BloodSurvive for 2 hours on Difficulty 3+ in the Green Hell
TormentPi DayDeal 314,159 points of damage within a second
TormentPower LevelingReach team level 100 within the first 10 minutes of the run
TormentRisk Of RainDefeat 6 Boss Enemies within one second
TormentStardust CrusadersSurvive for 2 hours on Difficulty 3+ in the Vile Wasteland
TormentSurvivor CrossingReach the maximum possible Team Bond
TormentThe Definition Of InsanityComplete 100 repeatable missions
TormentTis But A ScratchGet hit by the Desert Worm 30 times in a single run
TormentWeight LimitSurvive 60 minutes of Endurance Mode without any items
TormentWho Needs XP?Win an Extermination run while skipping all level-ups
TormentYou're Not The Boss of MeDefeat a total of 1,000 Boss Enemies