Guides
Pick the question you have now. Each guide gives the short answer first, then shows the values, mechanic, and tradeoff behind it. Entity pages sit beside a decision only when one exact game record helps with the same task.
Learn the loop and build a readable squad
Choose an opening you can read, learn what each upgrade changed, and add recruits for jobs you can identify.
Know when the next level or recruit can arrive
Run XP uses an exact threshold curve. SOS Signals use timed attempts or fixed Extermination waves, followed by a separate recruit or reward choice.
How run XP and Team Level workDecide whether to detour for the next level, then check one exact bar, pickup scaling, carryover, direct grants, and Gold Medal.
How SOS Signals and recruiting workChoose recruit or Liberate from the current squad state, timing window, candidate set, rescue cost, and reward branch.Know when to keep a weapon or replace it
Trace the complete weapon path, inspect the three mutually exclusive final choices, and keep Attack Speed separate from Cooldown.
How weapon upgrades and replacements workCheck offer gates, exact level changes, replacement boundaries, all final choices, and cadence calculations.
Inspect every weapon pathSearch all 45 weapons, then open one record for exact level rows and supported starting-stat timing.
How level-up offers and screen actions workDiagnose missing offers, read Reroll history, preserve one Lockdown, remove a path with Banish, and calculate Skip rewards.Read the rule behind each combat choice
Keep direct damage, status effects, defensive stats, Luck, synergy gates, and final branches separate.
What should you do when recovery fails?Match the first failure to one available source, then take one action with its premise, cost, and alternative.
How damage types and status effects workChoose among 7 types from current squad support, then apply direct damage, status, threshold, Item, Badge, and mixed-hit rules.
How Armor, Critical Chance, and Dodge workApply retained damage, effective health, separate Critical statistics, and both Dodge checks.
How Luck actually worksUse the exact gains and caps for combat chance, pickup timing, XP drops, and passive quality.
How Military Training actually worksSeparate Team and Survivor cards, calculate effective gain, and use the exact diminishing-return formulas.
Check a Military Training cardSearch all 19 cards, open the current offer, then set its quality, target, and raw statistic.
Squad synergies and trigger readinessOpen one owner effect and check its Rank, purchased node, named Ability, and combat condition.
Choose one Ability evolutionCheck the exact skill-tree unlock and Level 4 gate, then choose the internal branch whose effect fixes the current problem.
Look up every Ability and branchSearch all 36 base Abilities, then open one record for its exact level rows and two mutually exclusive final branches.Know what the selected run changes
Arena, difficulty, mode, Horde level, enemy rank, Elite conversion, and wave timing are separate inputs.
Choose one Arena unlock or hazard goalSelect one Arena and exact access, mode, environment, or final-boss goal, then take one next action.
Inspect one Arena and run contextSearch all 5 Arenas, then open one for its access, modes, event, final boss, six run conditions, Elite anchors, and selected wave.
Choose one mode and difficultyUse one Arena, goal, repeatable failure, and readiness level to choose the next setup and open its selected wave.
Diagnose one Enemy failureChoose the first Enemy that broke the run, inspect one stored field, and test one correction.
Look up Enemy recordsSearch all 37 Enemies, then inspect one record's stored ranks, control responses, mode caps, and appearances.Separate chest eligibility from map spawns
Item Chests use permanent and run-pool gates. Ground pickups use spawn attempts, collection gates, caps, and lifetimes.
Which Items can appear in chests, and why?Find the first failed unlock, mode, pool, preset, or carry gate, then open the matching Item set.
Look up every Item and unlockSearch all 134 Items by official effect, unlock source, classification, and allowed mode.
How ground pickups and timed power-ups workUse spawn attempts, failed retries, collection gates, timing, XP values, and compaction rules.Follow the system that owns the goal
Achievements, Torments, missions, Team Bond, skill trees, and roster cards do not share one progress state.
How achievements and Torments workCheck prerequisites, tracking scope, mode restrictions, timers, resets, and event windows.
Look up any Achievement or TormentSearch 229 Steam achievements and 28 Torments by their exact current records.
Fix one Mission failureChoose one Mission and get one availability, setup, counter, finish, or assignment check.
Open one MissionSearch all 79 current Missions or begin with Prologos and its exact setup, objectives, timing, prerequisites, and rewards.
Choose one Mission rewardJudge one Mission by its stored Team Bond and fixed Cash or named-Survivor reward.
How to unlock every SurvivorCheck every current roster target and separate one-run, saved-counter, and shared Survival Level progress.
Skill Tree costs, ranks, and full refundsRead XP, rank, destination costs, named Power-up boosts, prerequisites, automatic grants, and reset behavior.
How Badges and Specialization actually workFollow Badge unlocks, levels, tags, shared slots, stacking, and the run-earned Specialization base.
Look up every Badge levelSearch all 27 Badges by owner, rank, changed statistic, and scope.
Search the complete Survivor rosterLook up unlock objectives, role tags, weapons, abilities, and synergies.