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Guides

Pick the question you have now. Each guide gives the short answer first, then shows the values, mechanic, and tradeoff behind it. Entity pages sit beside a decision only when one exact game record helps with the same task.

Start a run

Learn the loop and build a readable squad

Choose an opening you can read, learn what each upgrade changed, and add recruits for jobs you can identify.

Your first run, step by stepChoose a starter, read early cards and replacements, recruit a full squad, and leave with one useful next goal.8 minUpdated Sep 3, 2026Choose a leader and two recruitsStart with one readable leader, then add recruits that solve named problems in the current run.9 minUpdated Sep 3, 2026
Team Level and recruiting

Know when the next level or recruit can arrive

Run XP uses an exact threshold curve. SOS Signals use timed attempts or fixed Extermination waves, followed by a separate recruit or reward choice.

How run XP and Team Level workDecide whether to detour for the next level, then check one exact bar, pickup scaling, carryover, direct grants, and Gold Medal.9 minUpdated Sep 3, 2026How SOS Signals and recruiting workChoose recruit or Liberate from the current squad state, timing window, candidate set, rescue cost, and reward branch.10 minUpdated Sep 3, 2026
Weapon paths

Know when to keep a weapon or replace it

Trace the complete weapon path, inspect the three mutually exclusive final choices, and keep Attack Speed separate from Cooldown.

How weapon upgrades and replacements workCheck offer gates, exact level changes, replacement boundaries, all final choices, and cadence calculations.14 minUpdated Sep 2, 2026Inspect every weapon pathSearch all 45 weapons, then open one record for exact level rows and supported starting-stat timing.45 weaponsUpdated Sep 2, 2026How level-up offers and screen actions workDiagnose missing offers, read Reroll history, preserve one Lockdown, remove a path with Banish, and calculate Skip rewards.11 minUpdated Sep 3, 2026
Build mechanics

Read the rule behind each combat choice

Keep direct damage, status effects, defensive stats, Luck, synergy gates, and final branches separate.

What should you do when recovery fails?Match the first failure to one available source, then take one action with its premise, cost, and alternative.7 minUpdated Sep 3, 2026How damage types and status effects workChoose among 7 types from current squad support, then apply direct damage, status, threshold, Item, Badge, and mixed-hit rules.16 minUpdated Sep 2, 2026How Armor, Critical Chance, and Dodge workApply retained damage, effective health, separate Critical statistics, and both Dodge checks.10 minUpdated Aug 30, 2026How Luck actually worksUse the exact gains and caps for combat chance, pickup timing, XP drops, and passive quality.12 minUpdated Sep 1, 2026How Military Training actually worksSeparate Team and Survivor cards, calculate effective gain, and use the exact diminishing-return formulas.14 minUpdated Sep 3, 2026Check a Military Training cardSearch all 19 cards, open the current offer, then set its quality, target, and raw statistic.19 cardsUpdated Sep 3, 2026Squad synergies and trigger readinessOpen one owner effect and check its Rank, purchased node, named Ability, and combat condition.7 minUpdated Sep 3, 2026Choose one Ability evolutionCheck the exact skill-tree unlock and Level 4 gate, then choose the internal branch whose effect fixes the current problem.8 minUpdated Sep 3, 2026Look up every Ability and branchSearch all 36 base Abilities, then open one record for its exact level rows and two mutually exclusive final branches.36 AbilitiesUpdated Sep 2, 2026
Runs and enemies

Know what the selected run changes

Arena, difficulty, mode, Horde level, enemy rank, Elite conversion, and wave timing are separate inputs.

Choose one Arena unlock or hazard goalSelect one Arena and exact access, mode, environment, or final-boss goal, then take one next action.8 minUpdated Sep 3, 2026Inspect one Arena and run contextSearch all 5 Arenas, then open one for its access, modes, event, final boss, six run conditions, Elite anchors, and selected wave.5 ArenasUpdated Sep 3, 2026Choose one mode and difficultyUse one Arena, goal, repeatable failure, and readiness level to choose the next setup and open its selected wave.9 minUpdated Sep 3, 2026Diagnose one Enemy failureChoose the first Enemy that broke the run, inspect one stored field, and test one correction.6 minUpdated Sep 3, 2026Look up Enemy recordsSearch all 37 Enemies, then inspect one record's stored ranks, control responses, mode caps, and appearances.37 EnemiesUpdated Sep 3, 2026
Items and ground pickups

Separate chest eligibility from map spawns

Item Chests use permanent and run-pool gates. Ground pickups use spawn attempts, collection gates, caps, and lifetimes.

Which Items can appear in chests, and why?Find the first failed unlock, mode, pool, preset, or carry gate, then open the matching Item set.10 minUpdated Sep 2, 2026Look up every Item and unlockSearch all 134 Items by official effect, unlock source, classification, and allowed mode.134 ItemsUpdated Sep 2, 2026How ground pickups and timed power-ups workUse spawn attempts, failed retries, collection gates, timing, XP values, and compaction rules.11 minUpdated Aug 28, 2026
Permanent progression

Follow the system that owns the goal

Achievements, Torments, missions, Team Bond, skill trees, and roster cards do not share one progress state.

How achievements and Torments workCheck prerequisites, tracking scope, mode restrictions, timers, resets, and event windows.14 minUpdated Sep 1, 2026Look up any Achievement or TormentSearch 229 Steam achievements and 28 Torments by their exact current records.257 entriesUpdated Sep 1, 2026Fix one Mission failureChoose one Mission and get one availability, setup, counter, finish, or assignment check.6 minUpdated Sep 3, 2026Open one MissionSearch all 79 current Missions or begin with Prologos and its exact setup, objectives, timing, prerequisites, and rewards.79 MissionsUpdated Sep 3, 2026Choose one Mission rewardJudge one Mission by its stored Team Bond and fixed Cash or named-Survivor reward.6 minUpdated Sep 3, 2026How to unlock every SurvivorCheck every current roster target and separate one-run, saved-counter, and shared Survival Level progress.7 minUpdated Sep 3, 2026Skill Tree costs, ranks, and full refundsRead XP, rank, destination costs, named Power-up boosts, prerequisites, automatic grants, and reset behavior.12 minUpdated Aug 31, 2026How Badges and Specialization actually workFollow Badge unlocks, levels, tags, shared slots, stacking, and the run-earned Specialization base.12 minUpdated Sep 3, 2026Look up every Badge levelSearch all 27 Badges by owner, rank, changed statistic, and scope.27 BadgesUpdated Sep 1, 2026Search the complete Survivor rosterLook up unlock objectives, role tags, weapons, abilities, and synergies.9 SurvivorsUpdated Sep 3, 2026